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/*
 * Copyright © 2017 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#ifndef CROCUS_PIPE_H
#define CROCUS_PIPE_H

#include "pipe/p_defines.h"
#include "compiler/shader_enums.h"

static inline gl_shader_stage
stage_from_pipe(enum pipe_shader_type pstage)
{
   static const gl_shader_stage stages[PIPE_SHADER_TYPES] = {
      [PIPE_SHADER_VERTEX] = MESA_SHADER_VERTEX,
      [PIPE_SHADER_TESS_CTRL] = MESA_SHADER_TESS_CTRL,
      [PIPE_SHADER_TESS_EVAL] = MESA_SHADER_TESS_EVAL,
      [PIPE_SHADER_GEOMETRY] = MESA_SHADER_GEOMETRY,
      [PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT,
      [PIPE_SHADER_COMPUTE] = MESA_SHADER_COMPUTE,
   };
   return stages[pstage];
}

static inline enum pipe_shader_type
stage_to_pipe(gl_shader_stage stage)
{
   static const enum pipe_shader_type pstages[MESA_SHADER_STAGES] = {
      [MESA_SHADER_VERTEX] = PIPE_SHADER_VERTEX,
      [MESA_SHADER_TESS_CTRL] = PIPE_SHADER_TESS_CTRL,
      [MESA_SHADER_TESS_EVAL] = PIPE_SHADER_TESS_EVAL,
      [MESA_SHADER_GEOMETRY] = PIPE_SHADER_GEOMETRY,
      [MESA_SHADER_FRAGMENT] = PIPE_SHADER_FRAGMENT,
      [MESA_SHADER_COMPUTE] = PIPE_SHADER_COMPUTE,
   };
   return pstages[stage];
}

/**
 * Convert an swizzle enumeration (i.e. PIPE_SWIZZLE_X) to one of the HW's
 * "Shader Channel Select" enumerations (i.e. SCS_RED).  The mappings are
 *
 * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
 *         0          1          2          3             4            5
 *         4          5          6          7             0            1
 *   SCS_RED, SCS_GREEN,  SCS_BLUE, SCS_ALPHA,     SCS_ZERO,     SCS_ONE
 *
 * which is simply adding 4 then modding by 8 (or anding with 7).
 */
static inline enum isl_channel_select
pipe_swizzle_to_isl_channel(enum pipe_swizzle swizzle)
{
   return (swizzle + 4) & 7;
}

#endif