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path: root/src/compiler/nir_types.cpp
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/*
 * Copyright © 2014 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Authors:
 *    Connor Abbott (cwabbott0@gmail.com)
 *
 */

#include "nir_types.h"
#include "compiler/glsl/ir.h"

const char *
glsl_get_type_name(const glsl_type *type)
{
   return type->name;
}

const glsl_type *
glsl_get_array_element(const glsl_type* type)
{
   if (type->is_matrix())
      return type->column_type();
   return type->fields.array;
}

const glsl_type *
glsl_without_array(const glsl_type *type)
{
   return type->without_array();
}

const glsl_type *
glsl_get_struct_field(const glsl_type *type, unsigned index)
{
   return type->fields.structure[index].type;
}

const glsl_type *
glsl_get_function_return_type(const glsl_type *type)
{
   return type->fields.parameters[0].type;
}

const glsl_function_param *
glsl_get_function_param(const glsl_type *type, unsigned index)
{
   return &type->fields.parameters[index + 1];
}

const struct glsl_type *
glsl_get_column_type(const struct glsl_type *type)
{
   return type->column_type();
}

enum glsl_base_type
glsl_get_base_type(const struct glsl_type *type)
{
   return type->base_type;
}

unsigned
glsl_get_vector_elements(const struct glsl_type *type)
{
   return type->vector_elements;
}

unsigned
glsl_get_components(const struct glsl_type *type)
{
   return type->components();
}

unsigned
glsl_get_matrix_columns(const struct glsl_type *type)
{
   return type->matrix_columns;
}

unsigned
glsl_get_length(const struct glsl_type *type)
{
   return type->is_matrix() ? type->matrix_columns : type->length;
}

unsigned
glsl_get_aoa_size(const struct glsl_type *type)
{
   return type->arrays_of_arrays_size();
}

unsigned
glsl_count_attribute_slots(const struct glsl_type *type,
                           bool is_vertex_input)
{
   return type->count_attribute_slots(is_vertex_input);
}

const char *
glsl_get_struct_elem_name(const struct glsl_type *type, unsigned index)
{
   return type->fields.structure[index].name;
}

glsl_sampler_dim
glsl_get_sampler_dim(const struct glsl_type *type)
{
   assert(glsl_type_is_sampler(type) || glsl_type_is_image(type));
   return (glsl_sampler_dim)type->sampler_dimensionality;
}

glsl_base_type
glsl_get_sampler_result_type(const struct glsl_type *type)
{
   assert(glsl_type_is_sampler(type) || glsl_type_is_image(type));
   return (glsl_base_type)type->sampled_type;
}

unsigned
glsl_get_record_location_offset(const struct glsl_type *type,
                                unsigned length)
{
   return type->record_location_offset(length);
}

bool
glsl_type_is_void(const glsl_type *type)
{
   return type->is_void();
}

bool
glsl_type_is_error(const glsl_type *type)
{
   return type->is_error();
}

bool
glsl_type_is_vector(const struct glsl_type *type)
{
   return type->is_vector();
}

bool
glsl_type_is_scalar(const struct glsl_type *type)
{
   return type->is_scalar();
}

bool
glsl_type_is_vector_or_scalar(const struct glsl_type *type)
{
   return type->is_vector() || type->is_scalar();
}

bool
glsl_type_is_matrix(const struct glsl_type *type)
{
   return type->is_matrix();
}

bool
glsl_type_is_array(const struct glsl_type *type)
{
   return type->is_array();
}

bool
glsl_type_is_array_of_arrays(const struct glsl_type *type)
{
   return type->is_array_of_arrays();
}

bool
glsl_type_is_struct(const struct glsl_type *type)
{
   return type->is_record() || type->is_interface();
}

bool
glsl_type_is_sampler(const struct glsl_type *type)
{
   return type->is_sampler();
}

bool
glsl_type_is_image(const struct glsl_type *type)
{
   return type->is_image();
}

bool
glsl_sampler_type_is_shadow(const struct glsl_type *type)
{
   assert(glsl_type_is_sampler(type));
   return type->sampler_shadow;
}

bool
glsl_sampler_type_is_array(const struct glsl_type *type)
{
   assert(glsl_type_is_sampler(type) || glsl_type_is_image(type));
   return type->sampler_array;
}

bool
glsl_type_is_dual_slot(const struct glsl_type *type)
{
   return type->is_dual_slot();
}

bool
glsl_type_is_numeric(const struct glsl_type *type)
{
   return type->is_numeric();
}

bool
glsl_type_is_boolean(const struct glsl_type *type)
{
   return type->is_boolean();
}

const glsl_type *
glsl_void_type(void)
{
   return glsl_type::void_type;
}

const glsl_type *
glsl_float_type(void)
{
   return glsl_type::float_type;
}

const glsl_type *
glsl_double_type(void)
{
   return glsl_type::double_type;
}

const glsl_type *
glsl_vec_type(unsigned n)
{
   return glsl_type::vec(n);
}

const glsl_type *
glsl_dvec_type(unsigned n)
{
   return glsl_type::dvec(n);
}

const glsl_type *
glsl_vec4_type(void)
{
   return glsl_type::vec4_type;
}

const glsl_type *
glsl_int_type(void)
{
   return glsl_type::int_type;
}

const glsl_type *
glsl_uint_type(void)
{
   return glsl_type::uint_type;
}

const glsl_type *
glsl_int64_t_type(void)
{
   return glsl_type::int64_t_type;
}

const glsl_type *
glsl_uint64_t_type(void)
{
   return glsl_type::uint64_t_type;
}

const glsl_type *
glsl_bool_type(void)
{
   return glsl_type::bool_type;
}

const glsl_type *
glsl_scalar_type(enum glsl_base_type base_type)
{
   return glsl_type::get_instance(base_type, 1, 1);
}

const glsl_type *
glsl_vector_type(enum glsl_base_type base_type, unsigned components)
{
   assert(components > 1 && components <= 4);
   return glsl_type::get_instance(base_type, components, 1);
}

const glsl_type *
glsl_matrix_type(enum glsl_base_type base_type, unsigned rows, unsigned columns)
{
   assert(rows > 1 && rows <= 4 && columns >= 1 && columns <= 4);
   return glsl_type::get_instance(base_type, rows, columns);
}

const glsl_type *
glsl_array_type(const glsl_type *base, unsigned elements)
{
   return glsl_type::get_array_instance(base, elements);
}

const glsl_type *
glsl_struct_type(const glsl_struct_field *fields,
                 unsigned num_fields, const char *name)
{
   return glsl_type::get_record_instance(fields, num_fields, name);
}

const glsl_type *
glsl_interface_type(const glsl_struct_field *fields,
                    unsigned num_fields,
                    enum glsl_interface_packing packing,
                    bool row_major,
                    const char *block_name)
{
   return glsl_type::get_interface_instance(fields, num_fields, packing,
                                            row_major, block_name);
}

const struct glsl_type *
glsl_sampler_type(enum glsl_sampler_dim dim, bool is_shadow, bool is_array,
                  enum glsl_base_type base_type)
{
   return glsl_type::get_sampler_instance(dim, is_shadow, is_array, base_type);
}

const struct glsl_type *
glsl_bare_sampler_type()
{
   return glsl_type::sampler_type;
}

const struct glsl_type *
glsl_image_type(enum glsl_sampler_dim dim, bool is_array,
                enum glsl_base_type base_type)
{
   return glsl_type::get_image_instance(dim, is_array, base_type);
}

const glsl_type *
glsl_function_type(const glsl_type *return_type,
                   const glsl_function_param *params, unsigned num_params)
{
   return glsl_type::get_function_instance(return_type, params, num_params);
}

const glsl_type *
glsl_transposed_type(const struct glsl_type *type)
{
   assert(glsl_type_is_matrix(type));
   return glsl_type::get_instance(type->base_type, type->matrix_columns,
                                  type->vector_elements);
}