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Mesa 9.1.2 Release Notes / April 30th, 2013
===========================================

Mesa 9.1.2 is a bug fix release which fixes bugs found since the 9.1.1
release.

Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.1. OpenGL 3.1 is **only** available if requested at context creation
because GL_ARB_compatibility is not supported.

MD5 checksums
-------------

::

   df2aab86ff4a510ce5b0d074caa0a59f  MesaLib-9.1.2.tar.bz2
   415c2bc3a9eb571aafbfa474ebf5a2e0  MesaLib-9.1.2.tar.gz
   b1ae5a4d9255953980bc9254f5323420  MesaLib-9.1.2.zip

New features
------------

None.

Bug fixes
---------

This list is likely incomplete.

-  `Bug 44567 <https://bugs.freedesktop.org/show_bug.cgi?id=44567>`__ -
   [965gm] green artifacts when using GLSL in XBMC
-  `Bug 59238 <https://bugs.freedesktop.org/show_bug.cgi?id=59238>`__ -
   many new symbols in libxatracker after recent automake work
-  `Bug 59445 <https://bugs.freedesktop.org/show_bug.cgi?id=59445>`__ -
   [SNB/IVB/HSW Bisected]Oglc draw-buffers2(advanced.blending.none)
   segfault
-  `Bug 59495 <https://bugs.freedesktop.org/show_bug.cgi?id=59495>`__ -
   [i965 Bisected]Oglc fbblit(advanced.blitFb-3d-cube.mirror.both) fails
-  `Bug 60503 <https://bugs.freedesktop.org/show_bug.cgi?id=60503>`__ -
   [r300g] Unigine Heaven 3.0: all objects are black
-  `Bug 60510 <https://bugs.freedesktop.org/show_bug.cgi?id=60510>`__ -
   Firefox 18.0.2 Crash On Nvidia GeForce2
-  `Bug 61197 <https://bugs.freedesktop.org/show_bug.cgi?id=61197>`__ -
   [SNB Bisected] kwin_gles screen corruption
-  `Bug 61317 <https://bugs.freedesktop.org/show_bug.cgi?id=61317>`__ -
   [IVB] corrupt rendering with UBOs
-  `Bug 61395 <https://bugs.freedesktop.org/show_bug.cgi?id=61395>`__ -
   glEdgeFlag can't be set to false
-  `Bug 61947 <https://bugs.freedesktop.org/show_bug.cgi?id=61947>`__ -
   nullpointer dereference causes xorg-server segfault when nouveau DRI
   driver is loaded
-  `Bug 62357 <https://bugs.freedesktop.org/show_bug.cgi?id=62357>`__ -
   llvmpipe: Fragment Shader with "return" in main causes back output
-  `Bug 62434 <https://bugs.freedesktop.org/show_bug.cgi?id=62434>`__ -
   [bisected] 3284.073] (EE) AIGLX error: dlopen of
   /usr/lib/xorg/modules/dri/r600_dri.so failed
   (/usr/lib/libllvmradeon9.2.0.so: undefined symbol:
   lp_build_tgsi_intrinsic)
-  `Debian bug
   #349437 <https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=349437>`__
   - mesa - FTBFS: error: 'IEEE_ONE' undeclared
-  `Redhat bug
   #918661 <https://bugzilla.redhat.com/show_bug.cgi?id=918661>`__ -
   crash in routine Avogadro UI manipulation

Changes
-------

The full set of changes can be viewed by using the following GIT
command:

::

     git log mesa-9.1.1..mesa-9.1.2

Adam Jackson (2):

-  glx: Build with VISIBILITY_CFLAGS in automake
-  linux: Don't emit a .note.ABI-tag section anymore (#26663)

Alan Hourihane (3):

-  Add missing GL_TEXTURE_CUBE_MAP entry in
   \_mesa_legal_texture_dimensions
-  Unreference sampler object when it's currently bound to texture unit.
-  mesa: fix glGetInteger*(GL_SAMPLER_BINDING).

Alex Deucher (1):

-  r600g: disable hyperz by default on 9.1

Andreas Boll (5):

-  radeon/llvm: Link against libgallium.la to fix an undefined symbol
-  mesa: use ieee fp on s390 and m68k
-  build: Enable x86 assembler on Hurd.
-  osmesa: fix out-of-tree build
-  gallium/egl: fix out-of-tree build

Anuj Phogat (1):

-  mesa: Fix FB blitting in case of zero size src or dst rect

Brian Paul (4):

-  mesa: flush current state when querying GL_EDGE_FLAG
-  vbo: fix crash found with shared display lists
-  llvmpipe: tweak CMD_BLOCK_MAX and LP_SCENE_MAX_SIZE
-  llvmpipe: add some scene limit sanity check assertions

Carl Worth (1):

-  i965: Avoid segfault in gen6_upload_state

Chris Forbes (1):

-  i965/vs: Fix Gen4/5 VUE map inconsistency with gl_ClipVertex

Christoph Bumiller (4):

-  nv50: fix 3D render target setup
-  nv50,nvc0: disable DEPTH_RANGE_NEAR/FAR clipping during blit
-  nv50,nvc0: fix 3d blits, restore viewport after blit
-  nvc0: fix for 2d engine R source formats writing RRR1 and not R001

Eric Anholt (5):

-  i965/fs: Fix register allocation for uniform pull constants in
   16-wide.
-  i965/fs: Fix broken rendering in large shaders with UBO loads.
-  i965/fs: Also do the gen4 SEND dependency workaround against other
   SENDs.
-  i965: Add definitions for gen7+ data cache messages.
-  mesa: Disable validate_ir_tree() on release builds.

Ian Romanick (5):

-  docs: Add 9.1.1 release md5sums
-  mesa: Add previously picked commit to .cherry-ignore
-  glsl: Add missing bool case in glsl_type::get_scalar_type
-  mesa: Note that patch dbf94d1 should't actually get picked to the 9.1
   branch
-  mesa: Bump version to 9.1.2

Jan de Groot (1):

-  dri/nouveau: fix crash in nouveau_flush

José Fonseca (3):

-  autotools: Add missing top-level include dir.
-  mesa,gallium,egl,mapi: One definition of C99 inline/__func_\_ to rule
   them all.
-  include: Fix build with VS 11 (i.e, 2012).

Kenneth Graunke (4):

-  i965: Fix INTEL_DEBUG=shader_time for Haswell.
-  i965: Specialize SURFACE_STATE creation for shader time.
-  i965: Make INTEL_DEBUG=shader_time use the RAW surface format.
-  i965: Don't use texture swizzling to force alpha to 1.0 if
   unnecessary.

Maarten Lankhorst (2):

-  gallium/build: Fix visibility CFLAGS in automake
-  radeon/llvm: Do not link against libgallium when building statically.

Marcin Slusarz (1):

-  dri/nouveau: NV17_3D class is not available for NV1a chipset

Marek Olšák (3):

-  mesa: don't allocate a texture if width or height is 0 in
   CopyTexImage
-  gallium/tgsi: fix valgrind warning
-  mesa: handle HALF_FLOAT like FLOAT in get_tex_rgba

Martin Andersson (1):

-  r600g: Use virtual address for PIPE_QUERY_SO\* in r600_emit_query_end

Matt Turner (3):

-  configure.ac: Don't check for X11 unconditionally.
-  configure.ac: Remove stale comment about --x-\* arguments.
-  mesa: Implement TEXTURE_IMMUTABLE_LEVELS for ES 3.0.

Michel Dänzer (1):

-  radeonsi: Emit pixel shader state even when only the vertex shader
   changed

Paul Berry (1):

-  i965: Apply depthstencil alignment workaround when doing fast clears.

Roland Scheidegger (1):

-  gallivm: fix return opcode handling in main function of a shader

Tapani Pälli (1):

-  intel: Fix regression in intel_create_image_from_name stride handling

Tom Stellard (1):

-  r300g: Fix bug in OMOD optimization