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Mesa 21.2.6 Release Notes / 2021-11-24
======================================

Mesa 21.2.6 is a bug fix release which fixes bugs found since the 21.2.5 release.

Mesa 21.2.6 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is **only** available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.

Mesa 21.2.6 implements the Vulkan 1.2 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.

SHA256 checksum
---------------

::

    TBD.


New features
------------

- None


Bug fixes
---------

- NIR validation failed after nir_copy_prop
- lima: Corrupted Android-12 UI on Allwinner A64
- RADV/ACO: Rendering glitches in Forza Horizon 5 windshields
- dEQP-GLES31.*imulextended* compiling fp64 glsl 4.00 shader
- Regression/Bisected: Crash in Godot games when steam overlay enabled
- RADV: IsHelperInvocationEXT query is not considered volatile in ACO
- Final Fantasy V (Old version): Random text characters are not displayed
- Diagonal rendering artifacts in Tomb Raider
- [hsw][bisected][regression] dEQP-VK.reconvergence.*nesting* failures


Changes
-------

Connor Abbott (2):

- ir3/lower_pcopy: Fix shr.b illegal copy lowering
- ir3/lower_pcopy: Fix bug with "illegal" copies and swaps

Danylo Piliaiev (1):

- ir3/ra: Check register file upper bound when updating preferred_reg

Dave Airlie (2):

- llvmpipe: disable 64-bit integer textures.
- llvmpipe: fix compressed image sizes.

Dylan Baker (9):

- docs: add sha256 sums for 21.2.5
- .pick_status.json: Update to 8bfa146b8056d5dded6fdd2c4d8524aa0c438058
- .pick_status.json: Update to 79f57f68930ce4fcf59bdca82357e19b4f3d62e6
- .pick_status.json: Update to c356f3cfce9459dc1341b6a2a0fd5336a9bdcc3c
- .pick_status.json: Mark a large number of zink patches as denominated
- .pick_status.json: Update to 78b613db23c10dc257247d99d8b2b1ef6c96bebb
- .pick_status.json: Update to 09bb4dbe60b1bb233c5c0102446ffbc142a29246
- .pick_status.json: Update to e0de7aa4d7717bbd79bbc5bfc660f941f680402b
- .pick_status.json: Update to f8009d3db25512b5dc62d0272c979fb79f8c7075

Eric Engestrom (1):

- meson: drop duplicate addition of surfaceless & drm to the list of platforms

Greg V (1):

- util: make util_get_process_exec_path work on FreeBSD w/o procfs

Ian Romanick (1):

- glsl/nir: Don't build soft float64 when it cannot be used

Jason Ekstrand (1):

- anv: Fix FlushMappedMemoryRanges for odd mmap offsets

Jesse Natalie (2):

- util/hash_table: Clear special 0/1 entries for u64 hash table too
- d3d12: Fix Linux fence wait return value

Kenneth Graunke (1):

- iris: Fix MOCS for buffer copies

Lionel Landwerlin (6):

- intel/dev: fix HSW GT3 number of subslices in slice1
- intel/dev: don't forget to set max_eu_per_subslice in generated topology
- intel/perf: fix perf equation subslice mask generation for gfx12+
- intel/devinfo: fix wrong offset computation
- intel: remove 2 preproduction pci-id for ADLS
- intel/fs: fix shader call lowering pass

Liviu Prodea (1):

- aco: Work around MSVC restrict in c99_compat.h

Marek Olšák (4):

- radeonsi: print the border color error message only once
- radeonsi: fix 2 issues with depth_cleared_level_mask
- radeonsi: fix a typo preventing a fast depth-stencil clear
- driconf: disallow 10-bit pbuffers for viewperf2020/maya due to X errors

Mike Blumenkrantz (10):

- zink: add better handling for CUBE_COMPATIBLE bit
- zink: always use explicit lod for texture() when legal in non-fragment stages
- zink: be more permissive for injecting LOD into texture() instructions
- zink: inject LOD for sampler version of OpImageQuerySize
- zink: don't clamp cube array surfacess to cubes
- zink: don't clamp 2D_ARRAY surfaces to 2D
- zink: add more int/float types to cast switching in ntv
- zink: force float dest types on some alu results
- aux/primconvert: handle singular incomplete restarts
- zink: clamp PIPE_SHADER_CAP_MAX_INPUTS for xfb

Pierre-Eric Pelloux-Prayer (3):

- radeonsi: treat nir_intrinsic_load_constant as a VMEM operation
- ac/surface: don't validate DCC settings if DCC isn't possible
- mesa: always call _mesa_update_pixel

Rhys Perry (2):

- aco/spill: use spills_entry instead of spills_exit to kill linear VGPRs
- spirv: run nir_copy_prop before nir_rematerialize_derefs_in_use_blocks_impl

Roman Stratiienko (1):

- android.mk: Add missing variables to the make target

Thomas H.P. Andersen (1):

- svga: fix bitwise/logical and mixup

Timothy Arceri (1):

- mesa: fix buffer overrun in SavedObj texture obj array

Timur Kristóf (1):

- aco: Fix how p_is_helper interacts with optimizations.

Vadym Shovkoplias (1):

- intel/fs: Fix a cmod prop bug when cmod is set to inst that doesn't support it