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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>

<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="../contents.html"></iframe>
<div class="content">

<h1>Mesa 20.1.4 Release Notes / 2020-07-22</h1>

<p>
    Mesa 20.1.4 is a bug fix release which fixes bugs found since the 20.1.3 release.
</p>
<p>
Mesa 20.1.4 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 20.1.4 implements the Vulkan 1.2 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>

<h2>SHA256 checksum</h2>
<pre>
TBD.
</pre>


<h2>New features</h2>

<ul>
    <li>None</li>
</ul>

<h2>Bug fixes</h2>

<ul>
    <li>Amber test leads to NIR validation failed after nir_opt_if (on spirv-fuzz shader)</li>
    <li>Multiple issues with Detroit Become Human</li>
    <li>panfrost: regression: Major stuttering and low compositor FPS with glmark2</li>
    <li>SPIR-V parsing fails in src/compiler/spirv/spirv_to_nir.c</li>
    <li>SPIR-V parsing fails in src/compiler/spirv/vtn_cfg.c</li>
    <li>iris driver is broken in Freedesktop 19.08</li>
</ul>

<h2>Changes</h2>

<ul>
    <p>Alyssa Rosenzweig (3):</p>
    <li>      panfrost: Fix fence leak</li>
    <li>      panfrost: Fix write to free&#x27;d memory</li>
    <li>      panfrost: Revert &quot;Disable frame throttling&quot;</li>
    <p></p>
    <p>Bas Nieuwenhuizen (1):</p>
    <li>      meson: Add mising git_sha1.h dependency.</li>
    <p></p>
    <p>Danylo Piliaiev (1):</p>
    <li>      nir/opt_if: Fix opt_if_simplification when else branch has jump</li>
    <p></p>
    <p>Eric Engestrom (2):</p>
    <li>      docs/relnotes: add sha256 sums to 20.1.3</li>
    <li>      .pick_status.json: Update to fd20e986249f88129d81353d79dd248d7664953b</li>
    <p></p>
    <p>Erik Faye-Lund (1):</p>
    <li>      mesa/program: fix shadow property for samplers</li>
    <p></p>
    <p>Jason Ekstrand (3):</p>
    <li>      spirv: Skip phis in unreachable blocks in the second phi pass</li>
    <li>      spirv: Allow block-decorated struct types for constants</li>
    <li>      intel/fs: Use the correct logical op for global float atomics</li>
    <p></p>
    <p>Jonathan Marek (1):</p>
    <li>      freedreno/a2xx: fix compressed textures</li>
    <p></p>
    <p>Lionel Landwerlin (2):</p>
    <li>      iris: fix fallback to swrast driver</li>
    <li>      anv: properly handle fence import of sync_fd = -1</li>
    <p></p>
    <p>Luigi Santivetti (3):</p>
    <li>      dri2: dri2_make_current() fold multiple if blocks</li>
    <li>      dri2: do not conflate unbind and bindContext() failure</li>
    <li>      egl/dri2: try to bind old context if bindContext failed</li>
    <p></p>
    <p>Pierre-Eric Pelloux-Prayer (5):</p>
    <li>      glsl: reject size1x8 for image variable with floating-point data types</li>
    <li>      glsl: don&#x27;t expose imageAtomicIncWrap for signed image</li>
    <li>      glsl: only allow 32 bits atomic operations on images</li>
    <li>      st/mesa: set compressed_data to NULL when freed</li>
    <li>      ac/surface: adapt surf_size when modifying surf_pitch</li>
    <p></p>
    <p>Rhys Kidd (1):</p>
    <li>      nvc0: fix macro define for NVE4_COPY()</li>
    <p></p>
    <p>Rhys Perry (2):</p>
    <li>      nir/lower_int64: lower 64-bit amul</li>
    <li>      radv: replace discard with demote for Quantic Dream games</li>
    <p></p>
    <p>Samuel Pitoiset (1):</p>
    <li>      radv: fix destroying the syncobj when exporting a fence FD</li>
    <p></p>
    <p></p>
</ul>

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