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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>

<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="../contents.html"></iframe>
<div class="content">

<h1>Mesa 20.1.10 Release Notes / 2020-10-14</h1>

<p>
    Mesa 20.1.10 is a bug fix release which fixes bugs found since the 20.1.9 release.
</p>
<p>
Mesa 20.1.10 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 20.1.10 implements the Vulkan 1.2 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>

<h2>SHA256 checksum</h2>
<pre>
TBD.
</pre>


<h2>New features</h2>

<ul>
    <li>None</li>
</ul>

<h2>Bug fixes</h2>

<ul>
    <li>[RADV/ACO] Star Citizen Lighting/Shadow Issue</li>
    <li>Graphics corruption in Super Mega Baseball 2 with RADV on Navi</li>
    <li>RADV ACO - ground line corruption in Path of Exile with Vulkan renderer</li>
    <li>omx/tizonia build broken with latest mesa git</li>
    <li>[hsw][bisected][regression] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests</li>
    <li>TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests</li>
</ul>

<h2>Changes</h2>

<ul>
    <p>Alyssa Rosenzweig (1):</p>
    <li>      pan/bi: Handle vector moves</li>
    <p></p>
    <p>Anuj Phogat (1):</p>
    <li>      intel/gen9: Enable MSC RAW Hazard Avoidance</li>
    <p></p>
    <p>Bas Nieuwenhuizen (2):</p>
    <li>      radv: Use atomics to read query results.</li>
    <li>      radv: Fix mipmap extent adjustment on GFX9+.</li>
    <p></p>
    <p>Dylan Baker (1):</p>
    <li>      glsl/xxd.py: fix imports</li>
    <p></p>
    <p>Eric Engestrom (4):</p>
    <li>      docs/relnotes: add sha256 sums to 20.1.9</li>
    <li>      .pick_status.json: Update to 68daac28df1b2f50a43740d1905932cfde0ddf1a</li>
    <li>      .pick_status.json: Mark d78df70c2a85fd846d40b71b9e213122347bea1b as denominated</li>
    <li>      .pick_status.json: Mark c02e933de4a9a644410384f815c84d1c08107b82 as applied</li>
    <p></p>
    <p>Jason Ekstrand (5):</p>
    <li>      nir/cf: Better handle intra-block splits</li>
    <li>      intel/fs: NoMask initialize the address register for shuffles</li>
    <li>      nir/opt_load_store_vectorize: Use bit sizes when checking mask compatibility</li>
    <li>      intel/fs: Don&#x27;t use NoDDClk/NoDDClr for split SHUFFLEs</li>
    <li>      intel/nir: Don&#x27;t try to emit vector load_scratch instructions</li>
    <p></p>
    <p>Lionel Landwerlin (1):</p>
    <li>      intel/perf: fix crash when no perf queries are supported</li>
    <p></p>
    <p>Lucas Stach (1):</p>
    <li>      etnaviv: stop leaking the dummy texure descriptor BO</li>
    <p></p>
    <p>Marek Olšák (1):</p>
    <li>      radeonsi: Fix dead lock with aux_context_lock in si_screen_clear_buffer.</li>
    <p></p>
    <p>Nanley Chery (2):</p>
    <li>      iris: Fix a fast-clear skipping optimization</li>
    <li>      anv: Enable multi-layer aux-map init for HIZ+CCS</li>
    <p></p>
    <p>Pierre-Eric Pelloux-Prayer (1):</p>
    <li>      omx/tizonia: fix build</li>
    <p></p>
    <p>Rhys Perry (4):</p>
    <li>      spirv: add and use a generator id enum</li>
    <li>      spirv: replace discard with demote for incorrect HLSL-&gt;SPIR-V translations</li>
    <li>      android: fix SPIR-V -&gt; NIR build</li>
    <li>      scons: fix SPIR-V -&gt; NIR build</li>
    <p></p>
    <p>Timothy Arceri (1):</p>
    <li>      glsl: don&#x27;t duplicate state vars as uniforms in the NIR linker</li>
    <p></p>
    <p>Tony Wasserka (1):</p>
    <li>      aco/isel: Always export position data from VS/NGG</li>
    <p></p>
    <p>Vinson Lee (1):</p>
    <li>      freedreno: Move rsc NULL check to before rsc dereferences.</li>
    <p></p>
    <p></p>
</ul>

</div>
</body>
</html>