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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
  <title>Mesa Release Notes</title>
  <link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>

<div class="header">
  <h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="../contents.html"></iframe>
<div class="content">

<h1>Mesa 11.2.1 Release Notes / April 17, 2016</h1>

<p>
Mesa 11.2.1 is a bug fix release which fixes bugs found since the 11.2.0 release.
</p>
<p>
Mesa 11.2.1 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1.  OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>


<h2>SHA256 checksums</h2>
<pre>
1c2a80e552b3bcc8cb408b5a6994da5c639f01a0fcb6149cd6481783e028f344  mesa-11.2.1.tar.gz
1618ce04b3fc3b7adb9625dc9ef8f9c2e216db79c59dbcac84d2ce26c488c178  mesa-11.2.1.tar.xz
</pre>


<h2>New features</h2>
<p>None</p>

<h2>Bug fixes</h2>

<p>This list is likely incomplete.</p>

<ul>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93962">Bug 93962</a> - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts</li>

</ul>


<h2>Changes</h2>

<p>Brian Paul (2):</p>
<ul>
  <li>st/mesa: fix glReadBuffer() assertion failure</li>
  <li>st/mesa: fix memleak in glDrawPixels cache code</li>
</ul>

<p>Christian Schmidbauer (1):</p>
<ul>
  <li>st/nine: specify WINAPI only for i386 and amd64</li>
</ul>

<p>Emil Velikov (3):</p>
<ul>
  <li>docs: add sha256 checksums for 11.2.0</li>
  <li>configure.ac: update the path of the generated files</li>
  <li>Update version to 11.2.1</li>
</ul>

<p>Ilia Mirkin (1):</p>
<ul>
  <li>glsl: allow usage of the keyword buffer before GLSL 430 / ESSL 310</li>
</ul>

<p>Iurie Salomov (1):</p>
<ul>
  <li>va: check null context in vlVaDestroyContext</li>
</ul>

<p>Jason Ekstrand (2):</p>
<ul>
  <li>i965/tiled_memcopy: Add aligned mem_copy parameters to the [de]tiling functions</li>
  <li>i965/tiled_memcpy: Rework the RGBA -&gt; BGRA mem_copy functions</li>
</ul>

<p>Kenneth Graunke (3):</p>
<ul>
  <li>i965: Fix textureSize() depth value for 1 layer surfaces on Gen4-6.</li>
  <li>i965: Use brw-&gt;urb.min_vs_urb_entries instead of 32 for BLORP.</li>
  <li>glsl: Lower variable indexing of system value arrays unconditionally.</li>
</ul>

<p>Marek Olšák (1):</p>
<ul>
  <li>drirc: add a workaround for blackness in Warsow</li>
</ul>

<p>Nicolai Hähnle (1):</p>
<ul>
  <li>radeonsi: fix bounds check in si_create_vertex_elements</li>
</ul>

<p>Samuel Pitoiset (1):</p>
<ul>
  <li>nv50/ir: do not try to attach JOIN ops to ATOM</li>
</ul>

<p>Thomas Hindoe Paaboel Andersen (1):</p>
<ul>
  <li>st/va: avoid dereference after free in vlVaDestroyImage</li>
</ul>


</div>
</body>
</html>