summaryrefslogtreecommitdiff
path: root/docs/fbdev-dri.html
blob: e9e27d6d1062446ba09be0e15e9881f89d916069 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
<HTML>

<TITLE>Mesa fbdev/DRI Environment</TITLE>

<BODY text="#000000" bgcolor="#55bbff" link="#111188">

<center><H1>Mesa fbdev/DRI Drivers</H1></center>


<H1>1. Introduction</H1>

<p>
The fbdev/DRI sub-project within Mesa brings hardware accelerated OpenGL
rendering to the Linux fbdev environment.
The X Window System / XFree86 is not needed.
</p>

<p>
Basically, the <a href="http://dri.sf.net/">DRI</a> drivers for hardware
accelerated OpenGL for XFree86 have been ported to fbdev so that X is
not needed.
This means fbdev/DRI works in full-screen mode only.
</p>

<p>
DRI driver writers may find this simplified environment easier to work in,
compared to the full XFree86/DRI environment.
</p>

<p>
Much of the work for this project has been done by Jon Smirl and
Keith Whitwell.
</p>

<p>
To use fbdev/DRI, you'll need a Linux 2.4 or 2.6 kernel.
</p>

<p>
The fbdev/DRI Mesa code is in the Mesa CVS trunk (to be released as Mesa
5.1 in the future).
</p>


<h1>2. Compilation</h1>

<p>
Assuming you're starting with a fresh Mesa CVS checkout, do the following:
</p>
<pre>
   cd Mesa-newtree
   cp Makefile.X11 Makefile     # or use a symlink
   make linux-solo
</pre>

<p>
When this is finished, check the <code>Mesa-newtree/lib</code> directory
to verify that the following files were made:
</p>

<ul>
<li><code>libGL.so.1.2</code> - the client-side OpenGL library
    (and a few symlinks to it).
<li><code>libGLU.so.1.1</code> - the GLU library (and a few symlinks to it).
<li><code>libglut.so.3.7</code> - the GLUT library (and a few symlinks to it).
<li><code>mga_dri.so</code> - DRI driver for Matrox G200/G400 cards.
<li><code>r128_dri.so</code> - DRI driver for ATI Rage 128 cards.
<li><code>r200_dri.so</code> - DRI driver for ATI R200 Radeon cards.
<li><code>radeon_dri.so</code> - DRI driver for original ATI Radeon cards.
<li><code>i810_dri.so</code> - DRI driver for Intel i810/i815 chips.
<li><code>i830_dri.so</code> - DRI driver for Intel i830/i845 chips.
<li><code>mga_dri.so</code> - DRI driver for Matrox G200/G400 cards.
<li><code>sis_dri.so</code> - DRI driver for SIS cards.
<li><code>tdfx_dri.so</code> - DRI driver for 3dfx Voodoo 3/4/5 cards.
<li><code>gamma_dri.so</code> - DRI driver for 3Dlabs gamma cards.
<li><code>fb_dri.so</code> - software-only fbdev driver.
<li><code>miniglx.conf</code> - configuration file for the MiniGLX interface
</ul>


<h1>3. Using fbdev/DRI</h1>

<p>
If XFree86 is currently running, exit/stop the X server so you're
working from the console.
</p>


<h2>3.1 Kernel Modules</h2>

<p>
You'll need to load kernel modules specific to your graphics hardware.
The following kernel modules should be included with your kernel.
</p>


<p>
If you have ATI Radeon/R200 hardware, run as root:
</p>
<pre>
   modprobe agpgart            # the AGP GART module
   modprobe radeonfb           # the Radeon fbdev driver
   modprobe radeon             # the Radeon DRI kernel module
</pre>

<p>
If you have ATI Rage 128 hardware, run as root:
</p>
<pre>
   modprobe agpgart            # the AGP GART module
   modprobe aty128fb           # the Rage 128 fbdev driver
   modprobe r128               # the Rage 128 DRI kernel module
</pre>

<p>
If you have Matrox G200/G400 hardware, run as root:
</p>
<pre>
   modprobe agpgart            # the AGP GART module
   modprobe mgafb              # the Matrox fbdev driver
   modprobe mga                # the Matrox DRI kernel module
</pre>

<p>
Then run <code>lsmod</code> to be sure the modules are loaded.
For a Radeon card, you should see something like this:
</p>
<pre>
Module                  Size  Used by    Not tainted
radeon                110308   0  (unused)
radeonfb               21900   0  (unused)
agpgart                43072   1 
</pre>


<h2>3.2 Configuration File</h2>

<p>
The <code>Mesa-newtree/lib/miniglx.conf</code> file should be installed
in <code>/etc/</code>.
</p>

<p>
Edit <code>/etc/miniglx.conf</code> to be sure it's set up correctly
for your hardware.
Comments in the file explain the options.
</p>


<h2>3.3 Running fbdev/DRI Programs</h2>

<p>
Make sure your LD_LIBRARY_PATH environment variable is set to the
<code>Mesa-newtree/lib/</code> directory.
</p>

<p>
Change to the <code>Mesa-newtree/progs/miniglx/</code> directory and
start the sample_server program in the background:
</p>
<pre>
   ./sample_server &
</pre>

<p>
Then try running the <code>miniglxtest</code> program:
</p>
<pre>
   ./miniglxtest
</pre>
<p>
You should see a rotating quadrilateral which changes color as it rotates.
It will exit automatically after a bit.
</p>

<p>
If you run other tests in the miniglx/ directory, you may want to run
them from a remote shell so that you can stop them with ctrl-C.
</p>



<h1>4.0 Troubleshooting</h1>

<p>
If you try to run miniglxtest and get the following:
</p>
<pre>
   [miniglx] failed to probe chipset
   connect: Connection refused
   server connection lost
</pre>
<p>
It means that the sample_server process is not running.
</p>




<h1>5.0 Programming Information</h1>

<p>
The full OpenGL API is available with fbdev/DRI.
</p>

<p>
OpenGL/Mesa is interfaced to fbdev via the <a href="MiniGLX.html">MiniGLX</a>
interface.
MiniGLX is a subset of Xlib and GLX API functions which provides just
enough functionality to setup OpenGL rendering and respond to simple
input events.
</p>

<p>
Since MiniGLX is a subset of the usual Xlib and GLX APIs, programs written
to the MiniGLX API can also be run on full Xlib/GLX implementations.
This allows some degree of flexibility for software development and testing.
</p>

<p>
However, the MiniGLX API is not binary-compatible with full Xlib/GLX.
Some of the structures are different and some macros/functions work
differently.
See the <code>GL/miniglx.h</code> header file for details.
</p>


</body>
</html>