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# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list.  Be careful.

# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*

# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*

# Unstable test results
dEQP-GLES3.functional.fragment_out.random.*
dEQP-GLES3.functional.transform_feedback.*
dEQP-GLES31.functional.primitive_bounding_box.*
dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array.*

# Seen a couple flakes on this one.  Note that valgrind complains about
# some things in deqp reference renderer on this one.  Not sure if that
# is a real problem or perhaps valgrind gets confused about unitialized
# z24 channel in z24s8??  Let's just skip this one for now:
dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8

# Two reports of spurious failures on unrelated MRs (2019-09-27, 2019-10-05)
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r16ui_2d

# Layered rendering is sysmem only and needs working clears
dEQP-GLES31.functional.geometry_shading.layered.*
dEQP-GLES31.functional.geometry_shading.instanced.*layer.*

# Intermittent timeout
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23

# Repeated intermittent fails with vulkan-cts-runner (where test ordering is
# shuffled around compared to a single-threaded deqp run)
dEQP-GLES3.functional.fbo.blit.conversion.*to_r16f