/* * Copyright © 2016 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS * AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. */ /* Job queue with execution in a separate thread. * * Jobs can be added from any thread. After that, the wait call can be used * to wait for completion of the job. */ #ifndef U_QUEUE_H #define U_QUEUE_H #include #include "util/list.h" #include "util/u_thread.h" #ifdef __cplusplus extern "C" { #endif #define UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY (1 << 0) /* Job completion fence. * Put this into your job structure. */ struct util_queue_fence { mtx_t mutex; cnd_t cond; int signalled; }; typedef void (*util_queue_execute_func)(void *job, int thread_index); struct util_queue_job { void *job; struct util_queue_fence *fence; util_queue_execute_func execute; util_queue_execute_func cleanup; }; /* Put this into your context. */ struct util_queue { const char *name; mtx_t lock; cnd_t has_queued_cond; cnd_t has_space_cond; thrd_t *threads; int num_queued; unsigned num_threads; int kill_threads; int max_jobs; int write_idx, read_idx; /* ring buffer pointers */ struct util_queue_job *jobs; /* for cleanup at exit(), protected by exit_mutex */ struct list_head head; }; bool util_queue_init(struct util_queue *queue, const char *name, unsigned max_jobs, unsigned num_threads, unsigned flags); void util_queue_destroy(struct util_queue *queue); void util_queue_fence_init(struct util_queue_fence *fence); void util_queue_fence_destroy(struct util_queue_fence *fence); /* optional cleanup callback is called after fence is signaled: */ void util_queue_add_job(struct util_queue *queue, void *job, struct util_queue_fence *fence, util_queue_execute_func execute, util_queue_execute_func cleanup); void util_queue_drop_job(struct util_queue *queue, struct util_queue_fence *fence); void util_queue_fence_wait(struct util_queue_fence *fence); int64_t util_queue_get_thread_time_nano(struct util_queue *queue, unsigned thread_index); /* util_queue needs to be cleared to zeroes for this to work */ static inline bool util_queue_is_initialized(struct util_queue *queue) { return queue->threads != NULL; } static inline bool util_queue_fence_is_signalled(struct util_queue_fence *fence) { return fence->signalled != 0; } /* Convenient structure for monitoring the queue externally and passing * the structure between Mesa components. The queue doesn't use it directly. */ struct util_queue_monitoring { /* For querying the thread busyness. */ struct util_queue *queue; /* Counters updated by the user of the queue. */ unsigned num_offloaded_items; unsigned num_direct_items; unsigned num_syncs; }; #ifdef __cplusplus } #endif #endif