/************************************************************************** * * Copyright 2017 Valve Corporation * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * A simple allocator that allocates and release "numbers". * * @author Samuel Pitoiset */ #include "util/u_idalloc.h" #include "util/u_math.h" #include void util_idalloc_init(struct util_idalloc *buf) { memset(buf, 0, sizeof(*buf)); } void util_idalloc_fini(struct util_idalloc *buf) { if (buf->data) free(buf->data); } void util_idalloc_resize(struct util_idalloc *buf, unsigned new_num_elements) { new_num_elements = align(new_num_elements, 32); if (new_num_elements > buf->num_elements) { unsigned i; buf->data = realloc(buf->data, (new_num_elements / 32) * sizeof(*buf->data)); for (i = buf->num_elements / 32; i < new_num_elements / 32; i++) buf->data[i] = 0; buf->num_elements = new_num_elements; } } unsigned util_idalloc_alloc(struct util_idalloc *buf) { unsigned num_elements = buf->num_elements; for (unsigned i = buf->lowest_free_idx; i < num_elements / 32; i++) { if (buf->data[i] == 0xffffffff) continue; unsigned bit = ffs(~buf->data[i]) - 1; buf->data[i] |= 1u << bit; buf->lowest_free_idx = i; return i * 32 + bit; } /* No slots available, resize and return the first free. */ util_idalloc_resize(buf, num_elements * 2); buf->lowest_free_idx = num_elements / 32; buf->data[num_elements / 32] |= 1 << (num_elements % 32); return num_elements; } void util_idalloc_free(struct util_idalloc *buf, unsigned id) { assert(id < buf->num_elements); unsigned idx = id / 32; buf->lowest_free_idx = MIN2(idx, buf->lowest_free_idx); buf->data[idx] &= ~(1 << (id % 32)); } void util_idalloc_reserve(struct util_idalloc *buf, unsigned id) { if (id >= buf->num_elements) util_idalloc_resize(buf, id * 2); assert((buf->data[id / 32] & (1u << (id % 32))) == 0); buf->data[id / 32] |= 1u << (id % 32); }