/* * Copyright (C) 2018-2019 Alyssa Rosenzweig * Copyright (C) 2019-2020 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef __MIDGARD_H_ #define __MIDGARD_H_ #include "compiler/nir/nir.h" #include "util/u_dynarray.h" #include "panfrost/util/pan_ir.h" panfrost_program * midgard_compile_shader_nir(void *mem_ctx, nir_shader *nir, const struct panfrost_compile_inputs *inputs); /* NIR options are shared between the standalone compiler and the online * compiler. Defining it here is the simplest, though maybe not the Right * solution. */ static const nir_shader_compiler_options midgard_nir_options = { .lower_ffma16 = true, .lower_ffma32 = true, .lower_ffma64 = true, .lower_scmp = true, .lower_flrp16 = true, .lower_flrp32 = true, .lower_flrp64 = true, .lower_ffract = true, .lower_fmod = true, .lower_fdiv = true, .lower_isign = true, .lower_fpow = true, .lower_find_lsb = true, .lower_fdph = true, .lower_wpos_pntc = true, /* TODO: We have native ops to help here, which we'll want to look into * eventually */ .lower_fsign = true, .lower_extract_byte = true, .lower_extract_word = true, .lower_rotate = true, .lower_pack_half_2x16 = true, .lower_pack_unorm_2x16 = true, .lower_pack_snorm_2x16 = true, .lower_pack_unorm_4x8 = true, .lower_pack_snorm_4x8 = true, .lower_unpack_half_2x16 = true, .lower_unpack_unorm_2x16 = true, .lower_unpack_snorm_2x16 = true, .lower_unpack_unorm_4x8 = true, .lower_unpack_snorm_4x8 = true, .lower_pack_split = true, .lower_doubles_options = nir_lower_dmod, .lower_bitfield_extract_to_shifts = true, .vectorize_io = true, .use_interpolated_input_intrinsics = true }; #endif