/* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Gareth Hughes */ #ifndef X86_XFORM_H #define X86_XFORM_H /* ============================================================= * Transformation function declarations: */ #define XFORM_ARGS GLvector4f *to_vec, \ const GLfloat m[16], \ const GLvector4f *from_vec #define DECLARE_XFORM_GROUP( pfx, sz ) \ extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS ); #define ASSIGN_XFORM_GROUP( pfx, sz ) \ _mesa_transform_tab[sz][MATRIX_GENERAL] = \ _mesa_##pfx##_transform_points##sz##_general; \ _mesa_transform_tab[sz][MATRIX_IDENTITY] = \ _mesa_##pfx##_transform_points##sz##_identity; \ _mesa_transform_tab[sz][MATRIX_3D_NO_ROT] = \ _mesa_##pfx##_transform_points##sz##_3d_no_rot; \ _mesa_transform_tab[sz][MATRIX_PERSPECTIVE] = \ _mesa_##pfx##_transform_points##sz##_perspective; \ _mesa_transform_tab[sz][MATRIX_2D] = \ _mesa_##pfx##_transform_points##sz##_2d; \ _mesa_transform_tab[sz][MATRIX_2D_NO_ROT] = \ _mesa_##pfx##_transform_points##sz##_2d_no_rot; \ _mesa_transform_tab[sz][MATRIX_3D] = \ _mesa_##pfx##_transform_points##sz##_3d; /* ============================================================= * Normal transformation function declarations: */ #define NORM_ARGS const GLmatrix *mat, \ GLfloat scale, \ const GLvector4f *in, \ const GLfloat *lengths, \ GLvector4f *dest #define DECLARE_NORM_GROUP( pfx ) \ extern void _ASMAPI _mesa_##pfx##_rescale_normals( NORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_normalize_normals( NORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_normals( NORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot( NORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals( NORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot( NORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals( NORM_ARGS ); \ extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot( NORM_ARGS ); #define ASSIGN_NORM_GROUP( pfx ) \ _mesa_normal_tab[NORM_RESCALE] = \ _mesa_##pfx##_rescale_normals; \ _mesa_normal_tab[NORM_NORMALIZE] = \ _mesa_##pfx##_normalize_normals; \ _mesa_normal_tab[NORM_TRANSFORM] = \ _mesa_##pfx##_transform_normals; \ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT] = \ _mesa_##pfx##_transform_normals_no_rot; \ _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE] = \ _mesa_##pfx##_transform_rescale_normals; \ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE] = \ _mesa_##pfx##_transform_rescale_normals_no_rot; \ _mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE] = \ _mesa_##pfx##_transform_normalize_normals; \ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE] = \ _mesa_##pfx##_transform_normalize_normals_no_rot; #endif