/* * Mesa 3-D graphics library * Version: 5.1 * * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Brian Paul */ #include "mtypes.h" #include "imports.h" #include "t_context.h" #include "t_pipeline.h" struct point_stage_data { GLvector4f PointSize; }; #define POINT_STAGE_DATA(stage) ((struct point_stage_data *)stage->privatePtr) /* * Compute attenuated point sizes */ static GLboolean run_point_stage( GLcontext *ctx, struct tnl_pipeline_stage *stage ) { struct point_stage_data *store = POINT_STAGE_DATA(stage); struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; const GLfloat (*eye)[4] = (const GLfloat (*)[4]) VB->EyePtr->data; const GLfloat p0 = ctx->Point.Params[0]; const GLfloat p1 = ctx->Point.Params[1]; const GLfloat p2 = ctx->Point.Params[2]; const GLfloat pointSize = ctx->Point._Size; GLfloat (*size)[4] = store->PointSize.data; GLuint i; if (stage->changed_inputs) { /* XXX do threshold and min/max clamping here? */ for (i = 0; i < VB->Count; i++) { const GLfloat dist = -eye[i][2]; /* GLfloat dist = SQRTF(pos[0]*pos[0]+pos[1]*pos[1]+pos[2]*pos[2]);*/ size[i][0] = pointSize / (p0 + dist * (p1 + dist * p2)); } } VB->PointSizePtr = &store->PointSize; VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->PointSize; return GL_TRUE; } /* If point size attenuation is on we'll compute the point size for * each vertex in a special pipeline stage. */ static void check_point_size( GLcontext *ctx, struct tnl_pipeline_stage *d ) { d->active = ctx->Point._Attenuated && !ctx->VertexProgram.Enabled; } static GLboolean alloc_point_data( GLcontext *ctx, struct tnl_pipeline_stage *stage ) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; struct point_stage_data *store; stage->privatePtr = MALLOC(sizeof(*store)); store = POINT_STAGE_DATA(stage); if (!store) return GL_FALSE; _mesa_vector4f_alloc( &store->PointSize, 0, VB->Size, 32 ); /* Now run the stage. */ stage->run = run_point_stage; return stage->run( ctx, stage ); } static void free_point_data( struct tnl_pipeline_stage *stage ) { struct point_stage_data *store = POINT_STAGE_DATA(stage); if (store) { _mesa_vector4f_free( &store->PointSize ); FREE( store ); stage->privatePtr = 0; } } const struct tnl_pipeline_stage _tnl_point_attenuation_stage = { "point size attenuation", /* name */ _NEW_POINT, /* build_state_change */ _NEW_POINT, /* run_state_change */ GL_FALSE, /* active */ _TNL_BIT_POS, /* inputs */ _TNL_BIT_POS, /* outputs */ 0, /* changed_inputs (temporary value) */ NULL, /* stage private data */ free_point_data, /* destructor */ check_point_size, /* check */ alloc_point_data /* run -- initially set to alloc data */ };