/* $Id: swrast.h,v 1.11 2001/03/12 00:48:42 gareth Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #ifndef SWRAST_H #define SWRAST_H #include "mtypes.h" /* The software rasterizer now uses this format for vertices. Thus a * 'RasterSetup' stage or other translation is required between the * tnl module and the swrast rasterization functions. This serves to * isolate the swrast module from the internals of the tnl module, and * improve its usefulness as a fallback mechanism for hardware * drivers. * * Full software drivers: * - Register the rastersetup and triangle functions from * utils/software_helper. * - On statechange, update the rasterization pointers in that module. * * Rasterization hardware drivers: * - Keep native rastersetup. * - Implement native twoside,offset and unfilled triangle setup. * - Implement a translator from native vertices to swrast vertices. * - On partial fallback (mix of accelerated and unaccelerated * prims), call a pass-through function which translates native * vertices to SWvertices and calls the appropriate swrast function. * - On total fallback (vertex format insufficient for state or all * primitives unaccelerated), hook in swrast_setup instead. */ typedef struct { GLfloat win[4]; GLfloat texcoord[MAX_TEXTURE_UNITS][4]; GLchan color[4]; GLchan specular[4]; GLfloat fog; GLuint index; GLfloat pointSize; } SWvertex; /* These are the public-access functions exported from swrast. */ extern void _swrast_alloc_buffers( GLcontext *ctx ); extern GLboolean _swrast_CreateContext( GLcontext *ctx ); extern void _swrast_DestroyContext( GLcontext *ctx ); extern void _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ); extern void _swrast_CopyPixels( GLcontext *ctx, GLint srcx, GLint srcy, GLint destx, GLint desty, GLsizei width, GLsizei height, GLenum type ); extern void _swrast_DrawPixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels ); extern void _swrast_ReadPixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *pixels ); extern void _swrast_Clear( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); extern void _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, GLint xpos, GLint ypos, GLint width, GLint height ); /* Reset the stipple counter */ extern void _swrast_ResetLineStipple( GLcontext *ctx ); /* These will always render the correct point/line/triangle for the * current state. * * For flatshaded primitives, the provoking vertex is the final one. */ extern void _swrast_Point( GLcontext *ctx, const SWvertex *v ); extern void _swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ); extern void _swrast_Triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ); extern void _swrast_Quad( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2, const SWvertex *v3); extern void _swrast_flush( GLcontext *ctx ); /* Tell the software rasterizer about core state changes. */ extern void _swrast_InvalidateState( GLcontext *ctx, GLuint new_state ); /* Configure software rasterizer to match hardware rasterizer characteristics: */ extern void _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value ); extern void _swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value ); /* Debug: */ extern void _swrast_print_vertex( GLcontext *ctx, const SWvertex *v ); #endif