# Microsoft Developer Studio Project File - Name="swrast" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=swrast - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "swrast.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "swrast.mak" CFG="swrast - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "swrast - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "swrast - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "swrast - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /I "../" /I "../main" /I "../glapi" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "swrast - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /I "../" /I "../main" /I "../glapi" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "swrast - Win32 Release" # Name "swrast - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\s_aaline.c # End Source File # Begin Source File SOURCE=.\s_aatriangle.c # End Source File # Begin Source File SOURCE=.\s_accum.c # End Source File # Begin Source File SOURCE=.\s_alpha.c # End Source File # Begin Source File SOURCE=.\s_alphabuf.c # End Source File # Begin Source File SOURCE=.\s_bitmap.c # End Source File # Begin Source File SOURCE=.\s_blend.c # End Source File # Begin Source File SOURCE=.\s_buffers.c # End Source File # Begin Source File SOURCE=.\s_context.c # End Source File # Begin Source File SOURCE=.\s_copypix.c # End Source File # Begin Source File SOURCE=.\s_depth.c # End Source File # Begin Source File SOURCE=.\s_drawpix.c # End Source File # Begin Source File SOURCE=.\s_feedback.c # End Source File # Begin Source File SOURCE=.\s_fog.c # End Source File # Begin Source File SOURCE=.\s_imaging.c # End Source File # Begin Source File SOURCE=.\s_lines.c # End Source File # Begin Source File SOURCE=.\s_logic.c # End Source File # Begin Source File SOURCE=.\s_masking.c # End Source File # Begin Source File SOURCE=.\s_nvfragprog.c # End Source File # Begin Source File SOURCE=.\s_pixeltex.c # End Source File # Begin Source File SOURCE=.\s_points.c # End Source File # Begin Source File SOURCE=.\s_readpix.c # End Source File # Begin Source File SOURCE=.\s_span.c # End Source File # Begin Source File SOURCE=.\s_stencil.c # End Source File # Begin Source File SOURCE=.\s_texstore.c # End Source File # Begin Source File SOURCE=.\s_texture.c # End Source File # Begin Source File SOURCE=.\s_triangle.c # End Source File # Begin Source File SOURCE=.\s_zoom.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\s_aaline.h # End Source File # Begin Source File SOURCE=.\s_aalinetemp.h # End Source File # Begin Source File SOURCE=.\s_aatriangle.h # End Source File # Begin Source File SOURCE=.\s_aatritemp.h # End Source File # Begin Source File SOURCE=.\s_accum.h # End Source File # Begin Source File SOURCE=.\s_alpha.h # End Source File # Begin Source File SOURCE=.\s_alphabuf.h # End Source File # Begin Source File SOURCE=.\s_blend.h # End Source File # Begin Source File SOURCE=.\s_context.h # End Source File # Begin Source File SOURCE=.\s_depth.h # End Source File # Begin Source File SOURCE=.\s_drawpix.h # End Source File # Begin Source File SOURCE=.\s_feedback.h # End Source File # Begin Source File SOURCE=.\s_fog.h # End Source File # Begin Source File SOURCE=.\s_lines.h # End Source File # Begin Source File SOURCE=.\s_linetemp.h # End Source File # Begin Source File SOURCE=.\s_logic.h # End Source File # Begin Source File SOURCE=.\s_masking.h # End Source File # Begin Source File SOURCE=.\s_nvfragprog.h # End Source File # Begin Source File SOURCE=.\s_pixeltex.h # End Source File # Begin Source File SOURCE=.\s_points.h # End Source File # Begin Source File SOURCE=.\s_pointtemp.h # End Source File # Begin Source File SOURCE=.\s_span.h # End Source File # Begin Source File SOURCE=.\s_spantemp.h # End Source File # Begin Source File SOURCE=.\s_stencil.h # End Source File # Begin Source File SOURCE=.\s_texture.h # End Source File # Begin Source File SOURCE=.\s_triangle.h # End Source File # Begin Source File SOURCE=.\s_trispan.h # End Source File # Begin Source File SOURCE=.\s_tritemp.h # End Source File # Begin Source File SOURCE=.\s_zoom.h # End Source File # Begin Source File SOURCE=.\swrast.h # End Source File # End Group # End Target # End Project