/* * Mesa 3-D graphics library * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /* * Implement the effect of glColorMask and glIndexMask in software. */ #include "main/glheader.h" #include "main/macros.h" #include "s_context.h" #include "s_masking.h" #include "s_span.h" /** * Apply the color mask to a span of rgba values. */ void _swrast_mask_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb, SWspan *span, GLuint buf) { const GLuint n = span->end; void *rbPixels; ASSERT(n < SWRAST_MAX_WIDTH); ASSERT(span->arrayMask & SPAN_RGBA); rbPixels = _swrast_get_dest_rgba(ctx, rb, span); /* * Do component masking. * Note that we're not using span->array->mask[] here. We could... */ if (span->array->ChanType == GL_UNSIGNED_BYTE) { /* treat 4xGLubyte as 1xGLuint */ const GLuint srcMask = *((GLuint *) ctx->Color.ColorMask[buf]); const GLuint dstMask = ~srcMask; const GLuint *dst = (const GLuint *) rbPixels; GLuint *src = (GLuint *) span->array->rgba8; GLuint i; for (i = 0; i < n; i++) { src[i] = (src[i] & srcMask) | (dst[i] & dstMask); } } else if (span->array->ChanType == GL_UNSIGNED_SHORT) { /* 2-byte components */ /* XXX try to use 64-bit arithmetic someday */ const GLushort rMask = ctx->Color.ColorMask[buf][RCOMP] ? 0xffff : 0x0; const GLushort gMask = ctx->Color.ColorMask[buf][GCOMP] ? 0xffff : 0x0; const GLushort bMask = ctx->Color.ColorMask[buf][BCOMP] ? 0xffff : 0x0; const GLushort aMask = ctx->Color.ColorMask[buf][ACOMP] ? 0xffff : 0x0; const GLushort (*dst)[4] = (const GLushort (*)[4]) rbPixels; GLushort (*src)[4] = span->array->rgba16; GLuint i; for (i = 0; i < n; i++) { src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask); src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask); src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask); src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask); } } else { /* 4-byte components */ const GLuint rMask = ctx->Color.ColorMask[buf][RCOMP] ? ~0x0 : 0x0; const GLuint gMask = ctx->Color.ColorMask[buf][GCOMP] ? ~0x0 : 0x0; const GLuint bMask = ctx->Color.ColorMask[buf][BCOMP] ? ~0x0 : 0x0; const GLuint aMask = ctx->Color.ColorMask[buf][ACOMP] ? ~0x0 : 0x0; const GLuint (*dst)[4] = (const GLuint (*)[4]) rbPixels; GLuint (*src)[4] = (GLuint (*)[4]) span->array->attribs[VARYING_SLOT_COL0]; GLuint i; for (i = 0; i < n; i++) { src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask); src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask); src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask); src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask); } } }