/* $Id: s_drawpix.c,v 1.14 2001/03/12 00:48:41 gareth Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "colormac.h" #include "context.h" #include "convolve.h" #include "image.h" #include "macros.h" #include "mem.h" #include "mmath.h" #include "pixel.h" #include "s_context.h" #include "s_drawpix.h" #include "s_pixeltex.h" #include "s_span.h" #include "s_stencil.h" #include "s_texture.h" #include "s_zoom.h" /* * Given the dest position, size and skipPixels and skipRows values * for a glDrawPixels command, perform clipping of the image bounds * so the result lies withing the context's buffer bounds. * Return: GL_TRUE if image is ready for drawing * GL_FALSE if image was completely clipped away (draw nothing) */ GLboolean _mesa_clip_pixelrect(const GLcontext *ctx, GLint *destX, GLint *destY, GLsizei *width, GLsizei *height, GLint *skipPixels, GLint *skipRows) { const GLframebuffer *buffer = ctx->DrawBuffer; /* left clipping */ if (*destX < buffer->_Xmin) { *skipPixels += (buffer->_Xmin - *destX); *width -= (buffer->_Xmin - *destX); *destX = buffer->_Xmin; } /* right clipping */ if (*destX + *width > buffer->_Xmax) *width -= (*destX + *width - buffer->_Xmax); if (*width <= 0) return GL_FALSE; /* bottom clipping */ if (*destY < buffer->_Ymin) { *skipRows += (buffer->_Ymin - *destY); *height -= (buffer->_Ymin - *destY); *destY = buffer->_Ymin; } /* top clipping */ if (*destY + *height > buffer->_Ymax) *height -= (*destY + *height - buffer->_Ymax); if (*height <= 0) return GL_TRUE; return GL_TRUE; } /* * Try to do a fast and simple RGB(a) glDrawPixels. * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead */ static GLboolean fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { const struct gl_pixelstore_attrib *unpack = &ctx->Unpack; GLchan rgb[MAX_WIDTH][3]; GLchan rgba[MAX_WIDTH][4]; if (!ctx->Current.RasterPosValid) { return GL_TRUE; /* no-op */ } if ((SWRAST_CONTEXT(ctx)->_RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0 && ctx->Texture._ReallyEnabled == 0 && unpack->Alignment == 1 && !unpack->SwapBytes && !unpack->LsbFirst) { GLint destX = x; GLint destY = y; GLint drawWidth = width; /* actual width drawn */ GLint drawHeight = height; /* actual height drawn */ GLint skipPixels = unpack->SkipPixels; GLint skipRows = unpack->SkipRows; GLint rowLength; GLdepth zSpan[MAX_WIDTH]; /* only used when zooming */ GLint zoomY0 = 0; if (unpack->RowLength > 0) rowLength = unpack->RowLength; else rowLength = width; /* If we're not using pixel zoom then do all clipping calculations * now. Otherwise, we'll let the _mesa_write_zoomed_*_span() functions * handle the clipping. */ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* horizontal clipping */ if (destX < ctx->DrawBuffer->_Xmin) { skipPixels += (ctx->DrawBuffer->_Xmin - destX); drawWidth -= (ctx->DrawBuffer->_Xmin - destX); destX = ctx->DrawBuffer->_Xmin; } if (destX + drawWidth > ctx->DrawBuffer->_Xmax) drawWidth -= (destX + drawWidth - ctx->DrawBuffer->_Xmax); if (drawWidth <= 0) return GL_TRUE; /* vertical clipping */ if (destY < ctx->DrawBuffer->_Ymin) { skipRows += (ctx->DrawBuffer->_Ymin - destY); drawHeight -= (ctx->DrawBuffer->_Ymin - destY); destY = ctx->DrawBuffer->_Ymin; } if (destY + drawHeight > ctx->DrawBuffer->_Ymax) drawHeight -= (destY + drawHeight - ctx->DrawBuffer->_Ymax); if (drawHeight <= 0) return GL_TRUE; } else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) { /* upside-down image */ /* horizontal clipping */ if (destX < ctx->DrawBuffer->_Xmin) { skipPixels += (ctx->DrawBuffer->_Xmin - destX); drawWidth -= (ctx->DrawBuffer->_Xmin - destX); destX = ctx->DrawBuffer->_Xmin; } if (destX + drawWidth > ctx->DrawBuffer->_Xmax) drawWidth -= (destX + drawWidth - ctx->DrawBuffer->_Xmax); if (drawWidth <= 0) return GL_TRUE; /* vertical clipping */ if (destY > ctx->DrawBuffer->_Ymax) { skipRows += (destY - ctx->DrawBuffer->_Ymax); drawHeight -= (destY - ctx->DrawBuffer->_Ymax); destY = ctx->DrawBuffer->_Ymax; } if (destY - drawHeight < ctx->DrawBuffer->_Ymin) drawHeight -= (ctx->DrawBuffer->_Ymin - (destY - drawHeight)); if (drawHeight <= 0) return GL_TRUE; } else { /* setup array of fragment Z value to pass to zoom function */ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF); GLint i; ASSERT(drawWidth < MAX_WIDTH); for (i=0; iCurrent.RasterPos[1] + 0.5F); } /* * Ready to draw! * The window region at (destX, destY) of size (drawWidth, drawHeight) * will be written to. * We'll take pixel data from buffer pointed to by "pixels" but we'll * skip "skipRows" rows and skip "skipPixels" pixels/row. */ if (format == GL_RGBA && type == CHAN_TYPE && ctx->_ImageTransferState==0) { if (ctx->Visual.rgbMode) { GLchan *src = (GLchan *) pixels + (skipRows * rowLength + skipPixels) * 4; if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ GLint row; for (row=0; rowDriver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[4]) src, NULL); src += rowLength * 4; destY++; } } else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) { /* upside-down */ GLint row; for (row=0; rowDriver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[4]) src, NULL); src += rowLength * 4; } } else { /* with zooming */ GLint row; for (row=0; row_ImageTransferState == 0) { if (ctx->Visual.rgbMode) { GLchan *src = (GLchan *) pixels + (skipRows * rowLength + skipPixels) * 3; if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { GLint row; for (row=0; rowDriver.WriteRGBSpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[3]) src, NULL); src += rowLength * 3; destY++; } } else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) { /* upside-down */ GLint row; for (row=0; rowDriver.WriteRGBSpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[3]) src, NULL); src += rowLength * 3; } } else { /* with zooming */ GLint row; for (row=0; row_ImageTransferState==0) { if (ctx->Visual.rgbMode) { GLchan *src = (GLchan *) pixels + (skipRows * rowLength + skipPixels); if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ GLint row; ASSERT(drawWidth < MAX_WIDTH); for (row=0; rowDriver.WriteRGBSpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[3]) rgb, NULL); src += rowLength; destY++; } } else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) { /* upside-down */ GLint row; ASSERT(drawWidth < MAX_WIDTH); for (row=0; rowDriver.WriteRGBSpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[3]) rgb, NULL); src += rowLength; } } else { /* with zooming */ GLint row; ASSERT(drawWidth < MAX_WIDTH); for (row=0; row_ImageTransferState == 0) { if (ctx->Visual.rgbMode) { GLchan *src = (GLchan *) pixels + (skipRows * rowLength + skipPixels)*2; if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ GLint row; ASSERT(drawWidth < MAX_WIDTH); for (row=0; rowDriver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[4]) rgba, NULL); src += rowLength*2; destY++; } } else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) { /* upside-down */ GLint row; ASSERT(drawWidth < MAX_WIDTH); for (row=0; rowDriver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[4]) rgba, NULL); src += rowLength*2; } } else { /* with zooming */ GLint row; ASSERT(drawWidth < MAX_WIDTH); for (row=0; rowVisual.rgbMode) { /* convert CI data to RGBA */ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ GLint row; for (row=0; rowDriver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (const GLchan (*)[4]) rgba, NULL); src += rowLength; destY++; } return GL_TRUE; } else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) { /* upside-down */ GLint row; for (row=0; rowDriver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[4]) rgba, NULL); src += rowLength; } return GL_TRUE; } else { /* with zooming */ GLint row; for (row=0; row_ImageTransferState==0) { /* write CI data to CI frame buffer */ GLint row; if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ for (row=0; rowDriver.WriteCI8Span)(ctx, drawWidth, destX, destY, src, NULL); src += rowLength; destY++; } return GL_TRUE; } else { /* with zooming */ return GL_FALSE; } } } else { /* can't handle this pixel format and/or data type here */ return GL_FALSE; } } /* can't do a simple draw, have to use slow path */ return GL_FALSE; } /* * Do glDrawPixels of index pixels. */ static void draw_index_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, const GLvoid *pixels ) { const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; const GLint desty = y; GLint row, drawWidth; GLdepth zspan[MAX_WIDTH]; drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width; /* Fragment depth values */ if (ctx->Depth.Test || ctx->Fog.Enabled) { GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF); GLint i; for (i = 0; i < drawWidth; i++) { zspan[i] = zval; } } /* * General solution */ for (row = 0; row < height; row++, y++) { GLuint indexes[MAX_WIDTH]; const GLvoid *source = _mesa_image_address(&ctx->Unpack, pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0); _mesa_unpack_index_span(ctx, drawWidth, GL_UNSIGNED_INT, indexes, type, source, &ctx->Unpack, ctx->_ImageTransferState); if (zoom) { _mesa_write_zoomed_index_span(ctx, drawWidth, x, y, zspan, 0, indexes, desty); } else { _mesa_write_index_span(ctx, drawWidth, x, y, zspan, 0, indexes, GL_BITMAP); } } } /* * Do glDrawPixels of stencil image. The image datatype may either * be GLubyte or GLbitmap. */ static void draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, const GLvoid *pixels ) { const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; const GLint desty = y; GLint row, drawWidth; if (type != GL_BYTE && type != GL_UNSIGNED_BYTE && type != GL_SHORT && type != GL_UNSIGNED_SHORT && type != GL_INT && type != GL_UNSIGNED_INT && type != GL_FLOAT && type != GL_BITMAP) { _mesa_error( ctx, GL_INVALID_ENUM, "glDrawPixels(stencil type)"); return; } drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width; for (row = 0; row < height; row++, y++) { GLstencil values[MAX_WIDTH]; GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte)) ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT; const GLvoid *source = _mesa_image_address(&ctx->Unpack, pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0); _mesa_unpack_index_span(ctx, drawWidth, destType, values, type, source, &ctx->Unpack, ctx->_ImageTransferState); if (ctx->_ImageTransferState & IMAGE_SHIFT_OFFSET_BIT) { _mesa_shift_and_offset_stencil( ctx, drawWidth, values ); } if (ctx->Pixel.MapStencilFlag) { _mesa_map_stencil( ctx, drawWidth, values ); } if (zoom) { _mesa_write_zoomed_stencil_span( ctx, (GLuint) drawWidth, x, y, values, desty ); } else { _mesa_write_stencil_span( ctx, (GLuint) drawWidth, x, y, values ); } } } /* * Do a glDrawPixels of depth values. */ static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, const GLvoid *pixels ) { const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0; const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; const GLint desty = y; GLchan rgba[MAX_WIDTH][4]; GLuint ispan[MAX_WIDTH]; GLint drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width; if (type != GL_BYTE && type != GL_UNSIGNED_BYTE && type != GL_SHORT && type != GL_UNSIGNED_SHORT && type != GL_INT && type != GL_UNSIGNED_INT && type != GL_FLOAT) { _mesa_error(ctx, GL_INVALID_ENUM, "glDrawPixels(type)"); return; } /* Colors or indexes */ if (ctx->Visual.rgbMode) { GLint i; GLint r, g, b, a; UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]); UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterColor[1]); UNCLAMPED_FLOAT_TO_CHAN(b, ctx->Current.RasterColor[2]); UNCLAMPED_FLOAT_TO_CHAN(a, ctx->Current.RasterColor[3]); for (i = 0; i < drawWidth; i++) { rgba[i][RCOMP] = r; rgba[i][GCOMP] = g; rgba[i][BCOMP] = b; rgba[i][ACOMP] = a; } } else { GLint i; for (i = 0; i < drawWidth; i++) { ispan[i] = ctx->Current.RasterIndex; } } if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort) && !bias_or_scale && !zoom && ctx->Visual.rgbMode) { /* Special case: directly write 16-bit depth values */ GLint row; for (row = 0; row < height; row++, y++) { GLdepth zspan[MAX_WIDTH]; const GLushort *zptr = (const GLushort *) _mesa_image_address(&ctx->Unpack, pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); GLint i; for (i = 0; i < width; i++) zspan[i] = zptr[i]; _mesa_write_rgba_span( ctx, width, x, y, zspan, 0, rgba, GL_BITMAP ); } } else if (type==GL_UNSIGNED_INT && ctx->Visual.depthBits == 32 && !bias_or_scale && !zoom && ctx->Visual.rgbMode) { /* Special case: directly write 32-bit depth values */ GLint row; for (row = 0; row < height; row++, y++) { const GLuint *zptr = (const GLuint *) _mesa_image_address(&ctx->Unpack, pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); _mesa_write_rgba_span( ctx, width, x, y, zptr, 0, rgba, GL_BITMAP ); } } else { /* General case */ GLint row; for (row = 0; row < height; row++, y++) { GLfloat fspan[MAX_WIDTH]; GLdepth zspan[MAX_WIDTH]; const GLvoid *src = _mesa_image_address(&ctx->Unpack, pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); _mesa_unpack_depth_span( ctx, drawWidth, fspan, type, src, &ctx->Unpack ); /* clamp depth values to [0,1] and convert from floats to integers */ { const GLfloat zs = ctx->DepthMaxF; GLint i; for (i = 0; i < drawWidth; i++) { zspan[i] = (GLdepth) (fspan[i] * zs); } } if (ctx->Visual.rgbMode) { if (zoom) { _mesa_write_zoomed_rgba_span(ctx, width, x, y, zspan, 0, (const GLchan (*)[4]) rgba, desty); } else { _mesa_write_rgba_span(ctx, width, x, y, zspan, 0, rgba, GL_BITMAP); } } else { if (zoom) { _mesa_write_zoomed_index_span(ctx, width, x, y, zspan, 0, ispan, GL_BITMAP); } else { _mesa_write_index_span(ctx, width, x, y, zspan, 0, ispan, GL_BITMAP); } } } } } /* * Do glDrawPixels of RGBA pixels. */ static void draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) { const struct gl_pixelstore_attrib *unpack = &ctx->Unpack; const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; const GLint desty = y; GLdepth zspan[MAX_WIDTH]; GLboolean quickDraw; GLfloat *convImage = NULL; GLuint transferOps = ctx->_ImageTransferState; if (!_mesa_is_legal_format_and_type(format, type)) { _mesa_error(ctx, GL_INVALID_ENUM, "glDrawPixels(format or type)"); return; } /* Try an optimized glDrawPixels first */ if (fast_draw_pixels(ctx, x, y, width, height, format, type, pixels)) return; /* Fragment depth values */ if (ctx->Depth.Test || ctx->Fog.Enabled) { /* fill in array of z values */ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF); GLint i; for (i=0;i_RasterMask == 0 && !zoom && x >= 0 && y >= 0 && x + width <= ctx->DrawBuffer->Width && y + height <= ctx->DrawBuffer->Height) { quickDraw = GL_TRUE; } else { quickDraw = GL_FALSE; } if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) { /* Convolution has to be handled specially. We'll create an * intermediate image, applying all pixel transfer operations * up to convolution. Then we'll convolve the image. Then * we'll proceed with the rest of the transfer operations and * rasterize the image. */ GLint row; GLfloat *dest, *tmpImage; tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat)); if (!tmpImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); return; } convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat)); if (!convImage) { FREE(tmpImage); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); return; } /* Unpack the image and apply transfer ops up to convolution */ dest = tmpImage; for (row = 0; row < height; row++) { const GLvoid *source = _mesa_image_address(unpack, pixels, width, height, format, type, 0, row, 0); _mesa_unpack_float_color_span(ctx, width, GL_RGBA, (GLfloat *) dest, format, type, source, unpack, transferOps & IMAGE_PRE_CONVOLUTION_BITS, GL_FALSE); dest += width * 4; } /* do convolution */ if (ctx->Pixel.Convolution2DEnabled) { _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage); } else { ASSERT(ctx->Pixel.Separable2DEnabled); _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage); } FREE(tmpImage); /* continue transfer ops and draw the convolved image */ unpack = &_mesa_native_packing; pixels = convImage; format = GL_RGBA; type = GL_FLOAT; transferOps &= IMAGE_POST_CONVOLUTION_BITS; } /* * General solution */ { GLchan rgba[MAX_WIDTH][4]; GLint row; if (width > MAX_WIDTH) width = MAX_WIDTH; for (row = 0; row < height; row++, y++) { const GLvoid *source = _mesa_image_address(unpack, pixels, width, height, format, type, 0, row, 0); _mesa_unpack_chan_color_span(ctx, width, GL_RGBA, (GLchan *) rgba, format, type, source, unpack, transferOps); if ((ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink) || (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink)) continue; if (ctx->Texture._ReallyEnabled && ctx->Pixel.PixelTextureEnabled) { GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH]; GLchan primary_rgba[MAX_WIDTH][4]; GLuint unit; /* XXX not sure how multitexture is supposed to work here */ MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan)); for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { if (ctx->Texture.Unit[unit]._ReallyEnabled) { _mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba, s, t, r, q); _swrast_texture_fragments(ctx, unit, width, s, t, r, NULL, (CONST GLchan (*)[4]) primary_rgba, rgba); } } } if (quickDraw) { (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y, (CONST GLchan (*)[]) rgba, NULL); } else if (zoom) { _mesa_write_zoomed_rgba_span( ctx, width, x, y, zspan, 0, (CONST GLchan (*)[]) rgba, desty ); } else { _mesa_write_rgba_span( ctx, (GLuint) width, x, y, zspan, 0, rgba, GL_BITMAP); } } } if (convImage) { FREE(convImage); } } /* * Execute glDrawPixels */ void _swrast_DrawPixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels ) { (void) unpack; if (SWRAST_CONTEXT(ctx)->NewState) _swrast_validate_derived( ctx ); switch (format) { case GL_STENCIL_INDEX: draw_stencil_pixels( ctx, x, y, width, height, type, pixels ); break; case GL_DEPTH_COMPONENT: draw_depth_pixels( ctx, x, y, width, height, type, pixels ); break; case GL_COLOR_INDEX: if (ctx->Visual.rgbMode) draw_rgba_pixels(ctx, x,y, width, height, format, type, pixels); else draw_index_pixels(ctx, x, y, width, height, type, pixels); break; case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: case GL_RGB: case GL_BGR: case GL_RGBA: case GL_BGRA: case GL_ABGR_EXT: draw_rgba_pixels(ctx, x, y, width, height, format, type, pixels); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glDrawPixels(format)" ); } }