/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell */ #ifndef ST_PROGRAM_H #define ST_PROGRAM_H #include "main/mtypes.h" #include "shader/program.h" #include "pipe/p_shader_tokens.h" struct cso_fragment_shader; struct cso_vertex_shader; struct translated_vertex_program; /** * Derived from Mesa gl_fragment_program: */ struct st_fragment_program { struct gl_fragment_program Base; GLuint serialNo; GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */ GLuint num_input_slots; /** map FP input back to VP output */ GLuint input_map[PIPE_MAX_SHADER_INPUTS]; ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; struct pipe_shader_state state; void *driver_shader; GLuint param_state; /** List of vertex programs which have been translated such that their * outputs match this fragment program's inputs. */ struct translated_vertex_program *vertex_programs; /** Program prefixed with glBitmap prologue */ struct st_fragment_program *bitmap_program; uint bitmap_sampler; }; /** * Derived from Mesa gl_fragment_program: */ struct st_vertex_program { struct gl_vertex_program Base; /**< The Mesa vertex program */ GLuint serialNo; /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */ GLuint input_to_index[VERT_ATTRIB_MAX]; /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */ GLuint index_to_input[PIPE_MAX_SHADER_INPUTS]; GLuint num_inputs; struct pipe_shader_state state; void *driver_shader; /** For using our private draw module (glRasterPos) */ struct draw_vertex_shader *draw_shader; GLuint param_state; }; static INLINE struct st_fragment_program * st_fragment_program( struct gl_fragment_program *fp ) { return (struct st_fragment_program *)fp; } static INLINE struct st_vertex_program * st_vertex_program( struct gl_vertex_program *vp ) { return (struct st_vertex_program *)vp; } static INLINE void st_reference_vertprog(struct st_context *st, struct st_vertex_program **ptr, struct st_vertex_program *prog) { _mesa_reference_program(st->ctx, (struct gl_program **) ptr, (struct gl_program *) prog); } static INLINE void st_reference_fragprog(struct st_context *st, struct st_fragment_program **ptr, struct st_fragment_program *prog) { _mesa_reference_program(st->ctx, (struct gl_program **) ptr, (struct gl_program *) prog); } extern void st_translate_fragment_program(struct st_context *st, struct st_fragment_program *fp, const GLuint inputMapping[]); extern void st_translate_vertex_program(struct st_context *st, struct st_vertex_program *vp, const GLuint vert_output_to_slot[], const ubyte *fs_input_semantic_name, const ubyte *fs_input_semantic_index); extern void st_print_shaders(GLcontext *ctx); #endif