/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * Copyright (c) 2010 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef ST_FORMAT_H #define ST_FORMAT_H #include "main/formats.h" #include "main/glheader.h" #include "pipe/p_defines.h" #include "pipe/p_format.h" struct gl_context; struct pipe_screen; extern GLenum st_format_datatype(enum pipe_format format); extern enum pipe_format st_mesa_format_to_pipe_format(gl_format mesaFormat); extern gl_format st_pipe_format_to_mesa_format(enum pipe_format pipeFormat); extern enum pipe_format st_choose_format(struct pipe_screen *screen, GLenum internalFormat, enum pipe_texture_target target, unsigned sample_count, unsigned tex_usage); extern enum pipe_format st_choose_renderbuffer_format(struct pipe_screen *screen, GLenum internalFormat, unsigned sample_count); gl_format st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat, GLenum format, GLenum type, GLboolean renderable); extern gl_format st_ChooseTextureFormat(struct gl_context * ctx, GLint internalFormat, GLenum format, GLenum type); extern GLboolean st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type); /* can we use a sampler view to translate these formats only used to make TFP so far */ extern GLboolean st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2); extern void st_translate_color(const GLfloat colorIn[4], GLenum baseFormat, GLfloat colorOut[4]); #endif /* ST_FORMAT_H */