/* * Copyright 2015 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include "main/mtypes.h" #include "main/buffers.h" #include "main/errors.h" #include "main/fbobject.h" #include "main/get.h" #include "main/teximage.h" #include "main/texparam.h" #include "st_copytex.h" /** * Copy a colorbuffer from the window system framebuffer (a window or * pbuffer) to a texture. * This is a helper used by the wglBindTexImageARB() function. * * \param srcBuffer source buffer (GL_FRONT_LEFT, GL_BACK_LEFT, etc) * \param fbWidth width of the source framebuffer * \param fbHeight height of the source framebuffer * \param texTarget which texture target to copy to (GL_TEXTURE_1D/2D/CUBE_MAP) * \param texLevel which texture mipmap level to copy to * \param cubeFace which cube face to copy to (in [0,5]) * \param texFormat what texture format to use, if texture doesn't exist */ void st_copy_framebuffer_to_texture(GLenum srcBuffer, GLint fbWidth, GLint fbHeight, GLenum texTarget, GLint texLevel, GLuint cubeFace, GLenum texFormat) { GLint readFBOSave, readBufSave, width, height; assert(cubeFace < 6); /* Save current FBO / readbuffer */ _mesa_GetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &readFBOSave); _mesa_GetIntegerv(GL_READ_BUFFER, &readBufSave); /* Read from the winsys buffer */ _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0); _mesa_ReadBuffer(srcBuffer); /* copy image from pbuffer to texture */ switch (texTarget) { case GL_TEXTURE_1D: _mesa_GetTexLevelParameteriv(GL_TEXTURE_1D, texLevel, GL_TEXTURE_WIDTH, &width); if (width == fbWidth) { /* replace existing texture */ _mesa_CopyTexSubImage1D(GL_TEXTURE_1D, texLevel, 0, /* xoffset */ 0, 0, /* x, y */ fbWidth); } else { /* define initial texture */ _mesa_CopyTexImage1D(GL_TEXTURE_1D, texLevel, texFormat, 0, 0, /* x, y */ fbWidth, 0); } break; case GL_TEXTURE_2D: _mesa_GetTexLevelParameteriv(GL_TEXTURE_2D, texLevel, GL_TEXTURE_WIDTH, &width); _mesa_GetTexLevelParameteriv(GL_TEXTURE_2D, texLevel, GL_TEXTURE_HEIGHT, &height); if (width == fbWidth && height == fbHeight) { /* replace existing texture */ _mesa_CopyTexSubImage2D(GL_TEXTURE_2D, texLevel, 0, 0, /* xoffset, yoffset */ 0, 0, /* x, y */ fbWidth, fbHeight); } else { /* define initial texture */ _mesa_CopyTexImage2D(GL_TEXTURE_2D, texLevel, texFormat, 0, 0, /* x, y */ fbWidth, fbHeight, 0); } break; case GL_TEXTURE_CUBE_MAP: { const GLenum target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubeFace; _mesa_GetTexLevelParameteriv(target, texLevel, GL_TEXTURE_WIDTH, &width); _mesa_GetTexLevelParameteriv(target, texLevel, GL_TEXTURE_HEIGHT, &height); if (width == fbWidth && height == fbHeight) { /* replace existing texture */ _mesa_CopyTexSubImage2D(target, texLevel, 0, 0, /* xoffset, yoffset */ 0, 0, /* x, y */ fbWidth, fbHeight); } else { /* define new texture */ _mesa_CopyTexImage2D(target, texLevel, texFormat, 0, 0, /* x, y */ fbWidth, fbHeight, 0); } } break; default: _mesa_problem(NULL, "unexpected target in st_copy_framebuffer_to_texture()\n"); } /* restore readbuffer */ _mesa_ReadBuffer(readBufSave); _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave); }