/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/glheader.h" #include "st_context.h" #include "st_cb_viewport.h" #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_atomic.h" /** * Cast wrapper to convert a struct gl_framebuffer to an st_framebuffer. * Return NULL if the struct gl_framebuffer is a user-created framebuffer. * We'll only return non-null for window system framebuffers. * Note that this function may fail. */ static INLINE struct st_framebuffer * st_ws_framebuffer(struct gl_framebuffer *fb) { /* FBO cannot be casted. See st_new_framebuffer */ if (fb && _mesa_is_winsys_fbo(fb)) return (struct st_framebuffer *) fb; return NULL; } static void st_viewport(struct gl_context *ctx) { struct st_context *st = ctx->st; struct st_framebuffer *stdraw; struct st_framebuffer *stread; if (!st->invalidate_on_gl_viewport) return; /* * Normally we'd want the state tracker manager to mark the drawables * invalid only when needed. This will force the state tracker manager * to revalidate the drawable, rather than just update the context with * the latest cached drawable info. */ stdraw = st_ws_framebuffer(st->ctx->DrawBuffer); stread = st_ws_framebuffer(st->ctx->ReadBuffer); if (stdraw && stdraw->iface) stdraw->iface_stamp = p_atomic_read(&stdraw->iface->stamp) - 1; if (stread && stread != stdraw && stread->iface) stread->iface_stamp = p_atomic_read(&stread->iface->stamp) - 1; } void st_init_viewport_functions(struct dd_function_table *functions) { functions->Viewport = st_viewport; }