/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Functions for pixel buffer objects and vertex/element buffer objects. */ #include "main/imports.h" #include "main/mtypes.h" #include "main/arrayobj.h" #include "main/bufferobj.h" #include "st_inlines.h" #include "st_context.h" #include "st_cb_bufferobjects.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" /** * There is some duplication between mesa's bufferobjects and our * bufmgr buffers. Both have an integer handle and a hashtable to * lookup an opaque structure. It would be nice if the handles and * internal structure where somehow shared. */ static struct gl_buffer_object * st_bufferobj_alloc(GLcontext *ctx, GLuint name, GLenum target) { struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object); if (!st_obj) return NULL; _mesa_initialize_buffer_object(&st_obj->Base, name, target); return &st_obj->Base; } /** * Deallocate/free a vertex/pixel buffer object. * Called via glDeleteBuffersARB(). */ static void st_bufferobj_free(GLcontext *ctx, struct gl_buffer_object *obj) { struct st_buffer_object *st_obj = st_buffer_object(obj); if (st_obj->buffer) pipe_buffer_reference(&st_obj->buffer, NULL); _mesa_free(st_obj); } /** * Replace data in a subrange of buffer object. If the data range * specified by size + offset extends beyond the end of the buffer or * if data is NULL, no copy is performed. * Called via glBufferSubDataARB(). */ static void st_bufferobj_subdata(GLcontext *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data, struct gl_buffer_object *obj) { struct st_buffer_object *st_obj = st_buffer_object(obj); /* we may be called from VBO code, so double-check params here */ ASSERT(offset >= 0); ASSERT(size >= 0); ASSERT(offset + size <= obj->Size); st_cond_flush_pipe_buffer_write(st_context(ctx), st_obj->buffer, offset, size, data); } /** * Called via glGetBufferSubDataARB(). */ static void st_bufferobj_get_subdata(GLcontext *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data, struct gl_buffer_object *obj) { struct st_buffer_object *st_obj = st_buffer_object(obj); /* we may be called from VBO code, so double-check params here */ ASSERT(offset >= 0); ASSERT(size >= 0); ASSERT(offset + size <= obj->Size); st_cond_flush_pipe_buffer_read(st_context(ctx), st_obj->buffer, offset, size, data); } /** * Allocate space for and store data in a buffer object. Any data that was * previously stored in the buffer object is lost. If data is NULL, * memory will be allocated, but no copy will occur. * Called via ctx->Driver.BufferData(). * \return GL_TRUE for success, GL_FALSE if out of memory */ static GLboolean st_bufferobj_data(GLcontext *ctx, GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage, struct gl_buffer_object *obj) { struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct st_buffer_object *st_obj = st_buffer_object(obj); unsigned buffer_usage; st_obj->Base.Size = size; st_obj->Base.Usage = usage; switch(target) { case GL_PIXEL_PACK_BUFFER_ARB: case GL_PIXEL_UNPACK_BUFFER_ARB: buffer_usage = PIPE_BUFFER_USAGE_PIXEL; break; case GL_ARRAY_BUFFER_ARB: buffer_usage = PIPE_BUFFER_USAGE_VERTEX; break; case GL_ELEMENT_ARRAY_BUFFER_ARB: buffer_usage = PIPE_BUFFER_USAGE_INDEX; break; default: buffer_usage = 0; } pipe_buffer_reference( &st_obj->buffer, NULL ); st_obj->buffer = pipe_buffer_create( pipe->screen, 32, buffer_usage, size ); if (!st_obj->buffer) { return GL_FALSE; } if (data) st_no_flush_pipe_buffer_write(st_context(ctx), st_obj->buffer, 0, size, data); return GL_TRUE; } /** * Called via glMapBufferARB(). */ static void * st_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access, struct gl_buffer_object *obj) { struct st_buffer_object *st_obj = st_buffer_object(obj); uint flags; switch (access) { case GL_WRITE_ONLY: flags = PIPE_BUFFER_USAGE_CPU_WRITE; break; case GL_READ_ONLY: flags = PIPE_BUFFER_USAGE_CPU_READ; break; case GL_READ_WRITE: /* fall-through */ default: flags = PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE; break; } obj->Pointer = st_cond_flush_pipe_buffer_map(st_context(ctx), st_obj->buffer, flags); if (obj->Pointer) { obj->Offset = 0; obj->Length = obj->Size; } return obj->Pointer; } /** * Called via glMapBufferRange(). */ static void * st_bufferobj_map_range(GLcontext *ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, struct gl_buffer_object *obj) { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_buffer_object *st_obj = st_buffer_object(obj); uint flags = 0x0; if (access & GL_MAP_WRITE_BIT) flags |= PIPE_BUFFER_USAGE_CPU_WRITE; if (access & GL_MAP_READ_BIT) flags |= PIPE_BUFFER_USAGE_CPU_READ; if (access & GL_MAP_FLUSH_EXPLICIT_BIT) flags |= PIPE_BUFFER_USAGE_FLUSH_EXPLICIT; /* ... other flags ... */ if (access & MESA_MAP_NOWAIT_BIT) flags |= PIPE_BUFFER_USAGE_DONTBLOCK; assert(offset >= 0); assert(length >= 0); assert(offset < obj->Size); assert(offset + length <= obj->Size); obj->Pointer = pipe_buffer_map_range(pipe->screen, st_obj->buffer, offset, length, flags); if (obj->Pointer) { obj->Pointer = (ubyte *) obj->Pointer + offset; obj->Offset = offset; obj->Length = length; obj->AccessFlags = access; } return obj->Pointer; } static void st_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target, GLintptr offset, GLsizeiptr length, struct gl_buffer_object *obj) { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_buffer_object *st_obj = st_buffer_object(obj); /* Subrange is relative to mapped range */ assert(offset >= 0); assert(length >= 0); assert(offset + length <= obj->Length); pipe_buffer_flush_mapped_range(pipe->screen, st_obj->buffer, obj->Offset + offset, length); } /** * Called via glUnmapBufferARB(). */ static GLboolean st_bufferobj_unmap(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj) { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_buffer_object *st_obj = st_buffer_object(obj); pipe_buffer_unmap(pipe->screen, st_obj->buffer); obj->Pointer = NULL; obj->Offset = 0; obj->Length = 0; return GL_TRUE; } /** * Called via glCopyBufferSubData(). */ static void st_copy_buffer_subdata(GLcontext *ctx, struct gl_buffer_object *src, struct gl_buffer_object *dst, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_buffer_object *srcObj = st_buffer_object(src); struct st_buffer_object *dstObj = st_buffer_object(dst); ubyte *srcPtr, *dstPtr; /* buffer should not already be mapped */ assert(!src->Pointer); assert(!dst->Pointer); srcPtr = (ubyte *) pipe_buffer_map_range(pipe->screen, srcObj->buffer, readOffset, size, PIPE_BUFFER_USAGE_CPU_READ); dstPtr = (ubyte *) pipe_buffer_map_range(pipe->screen, dstObj->buffer, writeOffset, size, PIPE_BUFFER_USAGE_CPU_WRITE); if (srcPtr && dstPtr) _mesa_memcpy(dstPtr + writeOffset, srcPtr + readOffset, size); pipe_buffer_unmap(pipe->screen, srcObj->buffer); pipe_buffer_unmap(pipe->screen, dstObj->buffer); } void st_init_bufferobject_functions(struct dd_function_table *functions) { functions->NewBufferObject = st_bufferobj_alloc; functions->DeleteBuffer = st_bufferobj_free; functions->BufferData = st_bufferobj_data; functions->BufferSubData = st_bufferobj_subdata; functions->GetBufferSubData = st_bufferobj_get_subdata; functions->MapBuffer = st_bufferobj_map; functions->MapBufferRange = st_bufferobj_map_range; functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range; functions->UnmapBuffer = st_bufferobj_unmap; functions->CopyBufferSubData = st_copy_buffer_subdata; /* For GL_APPLE_vertex_array_object */ functions->NewArrayObject = _mesa_new_array_object; functions->DeleteArrayObject = _mesa_delete_array_object; }