/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * \brief polygon stipple state * * Authors: * Brian Paul */ #include #include "st_context.h" #include "st_atom.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" /** * OpenGL's polygon stipple is indexed with window coordinates in which * the origin (0,0) is the lower-left corner of the window. * With Gallium, the origin is the upper-left corner of the window. * To convert GL's polygon stipple to what gallium expects we need to * invert the pattern vertically and rotate the stipple rows according * to the window height. */ static void invert_stipple(GLuint dest[32], const GLuint src[32], GLuint winHeight) { GLuint i; for (i = 0; i < 32; i++) { dest[i] = src[(winHeight - 1 - i) & 0x1f]; } } static void update_stipple( struct st_context *st ) { const struct gl_context *ctx = st->ctx; const GLuint sz = sizeof(st->state.poly_stipple); assert(sz == sizeof(ctx->PolygonStipple)); if (memcmp(st->state.poly_stipple, ctx->PolygonStipple, sz)) { /* state has changed */ struct pipe_poly_stipple newStipple; memcpy(st->state.poly_stipple, ctx->PolygonStipple, sz); invert_stipple(newStipple.stipple, ctx->PolygonStipple, ctx->DrawBuffer->Height); st->pipe->set_polygon_stipple(st->pipe, &newStipple); } } /** Update the stipple when the pattern or window height changes */ const struct st_tracked_state st_update_polygon_stipple = { "st_update_polygon_stipple", /* name */ { /* dirty */ (_NEW_POLYGONSTIPPLE | _NEW_BUFFERS), /* mesa */ 0, /* st */ }, update_stipple /* update */ };