/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell */ #include "main/macros.h" #include "st_context.h" #include "pipe/p_context.h" #include "st_atom.h" /** * Scissor depends on the scissor box, and the framebuffer dimensions. */ static void update_scissor( struct st_context *st ) { struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS]; const struct gl_context *ctx = st->ctx; const struct gl_framebuffer *fb = ctx->DrawBuffer; GLint miny, maxy; int i; bool changed = false; for (i = 0 ; i < ctx->Const.MaxViewports; i++) { scissor[i].minx = 0; scissor[i].miny = 0; scissor[i].maxx = fb->Width; scissor[i].maxy = fb->Height; if (ctx->Scissor.EnableFlags & (1 << i)) { /* need to be careful here with xmax or ymax < 0 */ GLint xmax = MAX2(0, ctx->Scissor.ScissorArray[i].X + ctx->Scissor.ScissorArray[i].Width); GLint ymax = MAX2(0, ctx->Scissor.ScissorArray[i].Y + ctx->Scissor.ScissorArray[i].Height); if (ctx->Scissor.ScissorArray[i].X > (GLint)scissor[i].minx) scissor[i].minx = ctx->Scissor.ScissorArray[i].X; if (ctx->Scissor.ScissorArray[i].Y > (GLint)scissor[i].miny) scissor[i].miny = ctx->Scissor.ScissorArray[i].Y; if (xmax < (GLint) scissor[i].maxx) scissor[i].maxx = xmax; if (ymax < (GLint) scissor[i].maxy) scissor[i].maxy = ymax; /* check for null space */ if (scissor[i].minx >= scissor[i].maxx || scissor[i].miny >= scissor[i].maxy) scissor[i].minx = scissor[i].miny = scissor[i].maxx = scissor[i].maxy = 0; } /* Now invert Y if needed. * Gallium drivers use the convention Y=0=top for surfaces. */ if (st_fb_orientation(fb) == Y_0_TOP) { miny = fb->Height - scissor[i].maxy; maxy = fb->Height - scissor[i].miny; scissor[i].miny = miny; scissor[i].maxy = maxy; } if (memcmp(&scissor[i], &st->state.scissor[i], sizeof(scissor[0])) != 0) { /* state has changed */ st->state.scissor[i] = scissor[i]; /* struct copy */ changed = true; } } if (changed) st->pipe->set_scissor_states(st->pipe, 0, ctx->Const.MaxViewports, scissor); /* activate */ } const struct st_tracked_state st_update_scissor = { "st_update_scissor", /* name */ { /* dirty */ (_NEW_SCISSOR | _NEW_BUFFERS), /* mesa */ 0, /* st */ }, update_scissor /* update */ };