/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell */ #include "main/macros.h" #include "st_context.h" #include "st_atom.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "cso_cache/cso_context.h" static GLuint translate_fill( GLenum mode ) { switch (mode) { case GL_POINT: return PIPE_POLYGON_MODE_POINT; case GL_LINE: return PIPE_POLYGON_MODE_LINE; case GL_FILL: return PIPE_POLYGON_MODE_FILL; default: assert(0); return 0; } } static GLboolean get_offset_flag( GLuint fill_mode, const struct gl_polygon_attrib *p ) { switch (fill_mode) { case PIPE_POLYGON_MODE_POINT: return p->OffsetPoint; case PIPE_POLYGON_MODE_LINE: return p->OffsetLine; case PIPE_POLYGON_MODE_FILL: return p->OffsetFill; default: assert(0); return 0; } } static void update_raster_state( struct st_context *st ) { GLcontext *ctx = st->ctx; struct pipe_rasterizer_state *raster = &st->state.rasterizer; const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current; uint i; memset(raster, 0, sizeof(*raster)); /* _NEW_POLYGON, _NEW_BUFFERS */ { if (ctx->Polygon.FrontFace == GL_CCW) raster->front_winding = PIPE_WINDING_CCW; else raster->front_winding = PIPE_WINDING_CW; /* XXX * I think the intention here is that user-created framebuffer objects * use Y=0=TOP layout instead of OpenGL's normal Y=0=bottom layout. * Flipping Y changes CW to CCW and vice-versa. * But this is an implementation/driver-specific artifact - remove... */ if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0) raster->front_winding ^= PIPE_WINDING_BOTH; } /* _NEW_LIGHT */ if (ctx->Light.ShadeModel == GL_FLAT) raster->flatshade = 1; if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT) raster->flatshade_first = 1; /* _NEW_LIGHT | _NEW_PROGRAM * * Back-face colors can come from traditional lighting (when * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here. */ if (ctx->VertexProgram._Current) { if (ctx->VertexProgram._Enabled || (ctx->Shader.CurrentProgram && ctx->Shader.CurrentProgram->VertexProgram && ctx->Shader.CurrentProgram->LinkStatus)) { /* user-defined vertex program or shader */ raster->light_twoside = ctx->VertexProgram.TwoSideEnabled; } else { /* TNL-generated program */ raster->light_twoside = ctx->Light.Enabled && ctx->Light.Model.TwoSide; } } else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) { raster->light_twoside = 1; } /* _NEW_POLYGON */ if (ctx->Polygon.CullFlag) { if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) { raster->cull_mode = PIPE_WINDING_BOTH; } else if (ctx->Polygon.CullFaceMode == GL_FRONT) { raster->cull_mode = raster->front_winding; } else { raster->cull_mode = raster->front_winding ^ PIPE_WINDING_BOTH; } } /* _NEW_POLYGON */ { GLuint fill_front = translate_fill( ctx->Polygon.FrontMode ); GLuint fill_back = translate_fill( ctx->Polygon.BackMode ); if (raster->front_winding == PIPE_WINDING_CW) { raster->fill_cw = fill_front; raster->fill_ccw = fill_back; } else { raster->fill_cw = fill_back; raster->fill_ccw = fill_front; } /* Simplify when culling is active: */ if (raster->cull_mode & PIPE_WINDING_CW) { raster->fill_cw = raster->fill_ccw; } if (raster->cull_mode & PIPE_WINDING_CCW) { raster->fill_ccw = raster->fill_cw; } } /* _NEW_POLYGON */ if (ctx->Polygon.OffsetUnits != 0.0 || ctx->Polygon.OffsetFactor != 0.0) { raster->offset_cw = get_offset_flag( raster->fill_cw, &ctx->Polygon ); raster->offset_ccw = get_offset_flag( raster->fill_ccw, &ctx->Polygon ); raster->offset_units = ctx->Polygon.OffsetUnits; raster->offset_scale = ctx->Polygon.OffsetFactor; } if (ctx->Polygon.SmoothFlag) raster->poly_smooth = 1; if (ctx->Polygon.StippleFlag) raster->poly_stipple_enable = 1; /* _NEW_POINT */ raster->point_size = ctx->Point.Size; raster->point_size_min = 0; /* temporary, will go away */ raster->point_size_max = 1000; /* temporary, will go away */ raster->point_smooth = ctx->Point.SmoothFlag; raster->point_sprite = ctx->Point.PointSprite; for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { if (ctx->Point.CoordReplace[i]) { if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^ (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM)) raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_UPPER_LEFT; else raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_LOWER_LEFT; } else { raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_NONE; } } /* ST_NEW_VERTEX_PROGRAM */ if (vertProg) { if (vertProg->Base.Id == 0) { if (vertProg->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) { /* generated program which emits point size */ raster->point_size_per_vertex = TRUE; } } else if (ctx->VertexProgram.PointSizeEnabled) { /* user-defined program and GL_VERTEX_PROGRAM_POINT_SIZE set */ raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled; } } if (!raster->point_size_per_vertex) { /* clamp size now */ raster->point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize); } /* _NEW_LINE */ raster->line_smooth = ctx->Line.SmoothFlag; if (ctx->Line.SmoothFlag) { raster->line_width = CLAMP(ctx->Line.Width, ctx->Const.MinLineWidthAA, ctx->Const.MaxLineWidthAA); } else { raster->line_width = CLAMP(ctx->Line.Width, ctx->Const.MinLineWidth, ctx->Const.MaxLineWidth); } raster->line_stipple_enable = ctx->Line.StippleFlag; raster->line_stipple_pattern = ctx->Line.StipplePattern; /* GL stipple factor is in [1,256], remap to [0, 255] here */ raster->line_stipple_factor = ctx->Line.StippleFactor - 1; /* _NEW_MULTISAMPLE */ if (ctx->Multisample._Enabled || st->force_msaa) raster->multisample = 1; /* _NEW_SCISSOR */ if (ctx->Scissor.Enabled) raster->scissor = 1; raster->gl_rasterization_rules = 1; cso_set_rasterizer(st->cso_context, raster); } const struct st_tracked_state st_update_rasterizer = { "st_update_rasterizer", /* name */ { (_NEW_BUFFERS | _NEW_LIGHT | _NEW_LINE | _NEW_MULTISAMPLE | _NEW_POINT | _NEW_POLYGON | _NEW_PROGRAM | _NEW_SCISSOR), /* mesa state dependencies*/ ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */ }, update_raster_state /* update function */ };