/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */ /* * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * (C) Copyright IBM Corporation 2004 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL, IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "glapi/glapioffsets.h" #ifdef __arch64__ #define GL_OFF(N) ((N) * 8) #define GL_LL ldx #define GL_TIE_LD(SYM) %tie_ldx(SYM) #define GL_STACK_SIZE 128 #else #define GL_OFF(N) ((N) * 4) #define GL_LL ld #define GL_TIE_LD(SYM) %tie_ld(SYM) #define GL_STACK_SIZE 64 #endif #define GLOBL_FN(x) .globl x ; .type x, @function #define HIDDEN(x) .hidden x .register %g2, #scratch .register %g3, #scratch .text GLOBL_FN(__glapi_sparc_icache_flush) HIDDEN(__glapi_sparc_icache_flush) .type __glapi_sparc_icache_flush, @function __glapi_sparc_icache_flush: /* %o0 = insn_addr */ flush %o0 retl nop .align 32 .type __glapi_sparc_get_pc, @function __glapi_sparc_get_pc: retl add %o7, %g2, %g2 .size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc #ifdef GLX_USE_TLS GLOBL_FN(__glapi_sparc_get_dispatch) HIDDEN(__glapi_sparc_get_dispatch) __glapi_sparc_get_dispatch: mov %o7, %g1 sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 call __glapi_sparc_get_pc add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 mov %g1, %o7 sethi %tie_hi22(_glapi_tls_Dispatch), %g1 add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) retl mov %g2, %o0 .data .align 32 /* --> sethi %hi(_glapi_tls_Dispatch), %g1 */ /* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */ GLOBL_FN(__glapi_sparc_tls_stub) HIDDEN(__glapi_sparc_tls_stub) __glapi_sparc_tls_stub: /* Call offset in %g3 */ mov %o7, %g1 sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 call __glapi_sparc_get_pc add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 mov %g1, %o7 srl %g3, 10, %g3 sethi %tie_hi22(_glapi_tls_Dispatch), %g1 add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) GL_LL [%g7+%g2], %g1 GL_LL [%g1 + %g3], %g1 jmp %g1 nop .size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub #define GL_STUB(fn, off) \ GLOBL_FN(fn); \ fn: ba __glapi_sparc_tls_stub; \ sethi GL_OFF(off), %g3; \ .size fn,.-fn; #elif defined(PTHREADS) /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */ /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */ /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */ /* 64-bit 0x0c --> sllx %g1, 32, %g1 */ /* 64-bit 0x10 --> add %g1, %g2, %g1 */ /* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */ /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */ /* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ .data .align 32 GLOBL_FN(__glapi_sparc_pthread_stub) HIDDEN(__glapi_sparc_pthread_stub) __glapi_sparc_pthread_stub: /* Call offset in %g3 */ mov %o7, %g1 sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 call __glapi_sparc_get_pc add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 mov %g1, %o7 sethi %hi(_glapi_Dispatch), %g1 or %g1, %lo(_glapi_Dispatch), %g1 srl %g3, 10, %g3 GL_LL [%g2+%g1], %g2 GL_LL [%g2], %g1 cmp %g1, 0 be 2f nop 1: GL_LL [%g1 + %g3], %g1 jmp %g1 nop 2: save %sp, GL_STACK_SIZE, %sp mov %g3, %l0 call _glapi_get_dispatch nop mov %o0, %g1 mov %l0, %g3 ba 1b restore %g0, %g0, %g0 .size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub #define GL_STUB(fn, off) \ GLOBL_FN(fn); \ fn: ba __glapi_sparc_pthread_stub; \ sethi GL_OFF(off), %g3; \ .size fn,.-fn; #else /* Non-threaded version. */ .type __glapi_sparc_nothread_stub, @function __glapi_sparc_nothread_stub: /* Call offset in %g3 */ mov %o7, %g1 sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 call __glapi_sparc_get_pc add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 mov %g1, %o7 srl %g3, 10, %g3 sethi %hi(_glapi_Dispatch), %g1 or %g1, %lo(_glapi_Dispatch), %g1 GL_LL [%g2+%g1], %g2 GL_LL [%g2], %g1 GL_LL [%g1 + %g3], %g1 jmp %g1 nop .size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub #define GL_STUB(fn, off) \ GLOBL_FN(fn); \ fn: ba __glapi_sparc_nothread_stub; \ sethi GL_OFF(off), %g3; \ .size fn,.-fn; #endif #define GL_STUB_ALIAS(fn, alias) \ .globl fn; \ .set fn, alias .text .align 32 .globl gl_dispatch_functions_start HIDDEN(gl_dispatch_functions_start) gl_dispatch_functions_start: GL_STUB(glNewList, _gloffset_NewList) GL_STUB(glEndList, _gloffset_EndList) GL_STUB(glCallList, _gloffset_CallList) GL_STUB(glCallLists, _gloffset_CallLists) GL_STUB(glDeleteLists, _gloffset_DeleteLists) GL_STUB(glGenLists, _gloffset_GenLists) GL_STUB(glListBase, _gloffset_ListBase) GL_STUB(glBegin, _gloffset_Begin) GL_STUB(glBitmap, _gloffset_Bitmap) GL_STUB(glColor3b, _gloffset_Color3b) GL_STUB(glColor3bv, _gloffset_Color3bv) GL_STUB(glColor3d, _gloffset_Color3d) GL_STUB(glColor3dv, _gloffset_Color3dv) GL_STUB(glColor3f, _gloffset_Color3f) GL_STUB(glColor3fv, _gloffset_Color3fv) GL_STUB(glColor3i, _gloffset_Color3i) GL_STUB(glColor3iv, _gloffset_Color3iv) GL_STUB(glColor3s, _gloffset_Color3s) GL_STUB(glColor3sv, _gloffset_Color3sv) GL_STUB(glColor3ub, _gloffset_Color3ub) GL_STUB(glColor3ubv, _gloffset_Color3ubv) GL_STUB(glColor3ui, _gloffset_Color3ui) GL_STUB(glColor3uiv, _gloffset_Color3uiv) GL_STUB(glColor3us, _gloffset_Color3us) GL_STUB(glColor3usv, _gloffset_Color3usv) GL_STUB(glColor4b, _gloffset_Color4b) GL_STUB(glColor4bv, _gloffset_Color4bv) GL_STUB(glColor4d, _gloffset_Color4d) GL_STUB(glColor4dv, _gloffset_Color4dv) GL_STUB(glColor4f, _gloffset_Color4f) GL_STUB(glColor4fv, _gloffset_Color4fv) GL_STUB(glColor4i, _gloffset_Color4i) GL_STUB(glColor4iv, _gloffset_Color4iv) GL_STUB(glColor4s, _gloffset_Color4s) GL_STUB(glColor4sv, _gloffset_Color4sv) GL_STUB(glColor4ub, _gloffset_Color4ub) GL_STUB(glColor4ubv, _gloffset_Color4ubv) GL_STUB(glColor4ui, _gloffset_Color4ui) GL_STUB(glColor4uiv, _gloffset_Color4uiv) GL_STUB(glColor4us, _gloffset_Color4us) GL_STUB(glColor4usv, _gloffset_Color4usv) GL_STUB(glEdgeFlag, _gloffset_EdgeFlag) GL_STUB(glEdgeFlagv, _gloffset_EdgeFlagv) GL_STUB(glEnd, _gloffset_End) GL_STUB(glIndexd, _gloffset_Indexd) GL_STUB(glIndexdv, _gloffset_Indexdv) GL_STUB(glIndexf, _gloffset_Indexf) GL_STUB(glIndexfv, _gloffset_Indexfv) GL_STUB(glIndexi, _gloffset_Indexi) GL_STUB(glIndexiv, _gloffset_Indexiv) GL_STUB(glIndexs, _gloffset_Indexs) GL_STUB(glIndexsv, _gloffset_Indexsv) GL_STUB(glNormal3b, _gloffset_Normal3b) GL_STUB(glNormal3bv, _gloffset_Normal3bv) GL_STUB(glNormal3d, _gloffset_Normal3d) GL_STUB(glNormal3dv, _gloffset_Normal3dv) GL_STUB(glNormal3f, _gloffset_Normal3f) GL_STUB(glNormal3fv, _gloffset_Normal3fv) GL_STUB(glNormal3i, _gloffset_Normal3i) GL_STUB(glNormal3iv, _gloffset_Normal3iv) GL_STUB(glNormal3s, _gloffset_Normal3s) GL_STUB(glNormal3sv, _gloffset_Normal3sv) GL_STUB(glRasterPos2d, _gloffset_RasterPos2d) GL_STUB(glRasterPos2dv, _gloffset_RasterPos2dv) GL_STUB(glRasterPos2f, _gloffset_RasterPos2f) GL_STUB(glRasterPos2fv, _gloffset_RasterPos2fv) GL_STUB(glRasterPos2i, _gloffset_RasterPos2i) GL_STUB(glRasterPos2iv, _gloffset_RasterPos2iv) GL_STUB(glRasterPos2s, _gloffset_RasterPos2s) GL_STUB(glRasterPos2sv, _gloffset_RasterPos2sv) GL_STUB(glRasterPos3d, _gloffset_RasterPos3d) GL_STUB(glRasterPos3dv, _gloffset_RasterPos3dv) GL_STUB(glRasterPos3f, _gloffset_RasterPos3f) GL_STUB(glRasterPos3fv, _gloffset_RasterPos3fv) GL_STUB(glRasterPos3i, _gloffset_RasterPos3i) GL_STUB(glRasterPos3iv, _gloffset_RasterPos3iv) GL_STUB(glRasterPos3s, _gloffset_RasterPos3s) GL_STUB(glRasterPos3sv, _gloffset_RasterPos3sv) GL_STUB(glRasterPos4d, _gloffset_RasterPos4d) GL_STUB(glRasterPos4dv, _gloffset_RasterPos4dv) GL_STUB(glRasterPos4f, _gloffset_RasterPos4f) GL_STUB(glRasterPos4fv, _gloffset_RasterPos4fv) GL_STUB(glRasterPos4i, _gloffset_RasterPos4i) GL_STUB(glRasterPos4iv, _gloffset_RasterPos4iv) GL_STUB(glRasterPos4s, _gloffset_RasterPos4s) GL_STUB(glRasterPos4sv, _gloffset_RasterPos4sv) GL_STUB(glRectd, _gloffset_Rectd) GL_STUB(glRectdv, _gloffset_Rectdv) GL_STUB(glRectf, _gloffset_Rectf) GL_STUB(glRectfv, _gloffset_Rectfv) GL_STUB(glRecti, _gloffset_Recti) GL_STUB(glRectiv, _gloffset_Rectiv) GL_STUB(glRects, _gloffset_Rects) GL_STUB(glRectsv, _gloffset_Rectsv) GL_STUB(glTexCoord1d, _gloffset_TexCoord1d) GL_STUB(glTexCoord1dv, _gloffset_TexCoord1dv) GL_STUB(glTexCoord1f, _gloffset_TexCoord1f) GL_STUB(glTexCoord1fv, _gloffset_TexCoord1fv) GL_STUB(glTexCoord1i, _gloffset_TexCoord1i) GL_STUB(glTexCoord1iv, _gloffset_TexCoord1iv) GL_STUB(glTexCoord1s, _gloffset_TexCoord1s) GL_STUB(glTexCoord1sv, _gloffset_TexCoord1sv) GL_STUB(glTexCoord2d, _gloffset_TexCoord2d) GL_STUB(glTexCoord2dv, _gloffset_TexCoord2dv) GL_STUB(glTexCoord2f, _gloffset_TexCoord2f) GL_STUB(glTexCoord2fv, _gloffset_TexCoord2fv) GL_STUB(glTexCoord2i, _gloffset_TexCoord2i) GL_STUB(glTexCoord2iv, _gloffset_TexCoord2iv) GL_STUB(glTexCoord2s, _gloffset_TexCoord2s) GL_STUB(glTexCoord2sv, _gloffset_TexCoord2sv) GL_STUB(glTexCoord3d, _gloffset_TexCoord3d) GL_STUB(glTexCoord3dv, _gloffset_TexCoord3dv) GL_STUB(glTexCoord3f, _gloffset_TexCoord3f) GL_STUB(glTexCoord3fv, _gloffset_TexCoord3fv) GL_STUB(glTexCoord3i, _gloffset_TexCoord3i) GL_STUB(glTexCoord3iv, _gloffset_TexCoord3iv) GL_STUB(glTexCoord3s, _gloffset_TexCoord3s) GL_STUB(glTexCoord3sv, _gloffset_TexCoord3sv) GL_STUB(glTexCoord4d, _gloffset_TexCoord4d) GL_STUB(glTexCoord4dv, _gloffset_TexCoord4dv) GL_STUB(glTexCoord4f, _gloffset_TexCoord4f) GL_STUB(glTexCoord4fv, _gloffset_TexCoord4fv) GL_STUB(glTexCoord4i, _gloffset_TexCoord4i) GL_STUB(glTexCoord4iv, _gloffset_TexCoord4iv) GL_STUB(glTexCoord4s, _gloffset_TexCoord4s) GL_STUB(glTexCoord4sv, _gloffset_TexCoord4sv) GL_STUB(glVertex2d, _gloffset_Vertex2d) GL_STUB(glVertex2dv, _gloffset_Vertex2dv) GL_STUB(glVertex2f, _gloffset_Vertex2f) GL_STUB(glVertex2fv, _gloffset_Vertex2fv) GL_STUB(glVertex2i, _gloffset_Vertex2i) GL_STUB(glVertex2iv, _gloffset_Vertex2iv) GL_STUB(glVertex2s, _gloffset_Vertex2s) GL_STUB(glVertex2sv, _gloffset_Vertex2sv) GL_STUB(glVertex3d, _gloffset_Vertex3d) GL_STUB(glVertex3dv, _gloffset_Vertex3dv) GL_STUB(glVertex3f, _gloffset_Vertex3f) GL_STUB(glVertex3fv, _gloffset_Vertex3fv) GL_STUB(glVertex3i, _gloffset_Vertex3i) GL_STUB(glVertex3iv, _gloffset_Vertex3iv) GL_STUB(glVertex3s, _gloffset_Vertex3s) GL_STUB(glVertex3sv, _gloffset_Vertex3sv) GL_STUB(glVertex4d, _gloffset_Vertex4d) GL_STUB(glVertex4dv, _gloffset_Vertex4dv) GL_STUB(glVertex4f, _gloffset_Vertex4f) GL_STUB(glVertex4fv, _gloffset_Vertex4fv) GL_STUB(glVertex4i, _gloffset_Vertex4i) GL_STUB(glVertex4iv, _gloffset_Vertex4iv) GL_STUB(glVertex4s, _gloffset_Vertex4s) GL_STUB(glVertex4sv, _gloffset_Vertex4sv) GL_STUB(glClipPlane, _gloffset_ClipPlane) GL_STUB(glColorMaterial, _gloffset_ColorMaterial) GL_STUB(glCullFace, _gloffset_CullFace) GL_STUB(glFogf, _gloffset_Fogf) GL_STUB(glFogfv, _gloffset_Fogfv) GL_STUB(glFogi, _gloffset_Fogi) GL_STUB(glFogiv, _gloffset_Fogiv) GL_STUB(glFrontFace, _gloffset_FrontFace) GL_STUB(glHint, _gloffset_Hint) GL_STUB(glLightf, _gloffset_Lightf) GL_STUB(glLightfv, _gloffset_Lightfv) GL_STUB(glLighti, _gloffset_Lighti) GL_STUB(glLightiv, _gloffset_Lightiv) GL_STUB(glLightModelf, _gloffset_LightModelf) GL_STUB(glLightModelfv, _gloffset_LightModelfv) GL_STUB(glLightModeli, _gloffset_LightModeli) GL_STUB(glLightModeliv, _gloffset_LightModeliv) GL_STUB(glLineStipple, _gloffset_LineStipple) GL_STUB(glLineWidth, _gloffset_LineWidth) GL_STUB(glMaterialf, _gloffset_Materialf) GL_STUB(glMaterialfv, _gloffset_Materialfv) GL_STUB(glMateriali, _gloffset_Materiali) GL_STUB(glMaterialiv, _gloffset_Materialiv) GL_STUB(glPointSize, _gloffset_PointSize) GL_STUB(glPolygonMode, _gloffset_PolygonMode) GL_STUB(glPolygonStipple, _gloffset_PolygonStipple) GL_STUB(glScissor, _gloffset_Scissor) GL_STUB(glShadeModel, _gloffset_ShadeModel) GL_STUB(glTexParameterf, _gloffset_TexParameterf) GL_STUB(glTexParameterfv, _gloffset_TexParameterfv) GL_STUB(glTexParameteri, _gloffset_TexParameteri) GL_STUB(glTexParameteriv, _gloffset_TexParameteriv) GL_STUB(glTexImage1D, _gloffset_TexImage1D) GL_STUB(glTexImage2D, _gloffset_TexImage2D) GL_STUB(glTexEnvf, _gloffset_TexEnvf) GL_STUB(glTexEnvfv, _gloffset_TexEnvfv) GL_STUB(glTexEnvi, _gloffset_TexEnvi) GL_STUB(glTexEnviv, _gloffset_TexEnviv) GL_STUB(glTexGend, _gloffset_TexGend) GL_STUB(glTexGendv, _gloffset_TexGendv) GL_STUB(glTexGenf, _gloffset_TexGenf) GL_STUB(glTexGenfv, _gloffset_TexGenfv) GL_STUB(glTexGeni, _gloffset_TexGeni) GL_STUB(glTexGeniv, _gloffset_TexGeniv) GL_STUB(glFeedbackBuffer, _gloffset_FeedbackBuffer) GL_STUB(glSelectBuffer, _gloffset_SelectBuffer) GL_STUB(glRenderMode, _gloffset_RenderMode) GL_STUB(glInitNames, _gloffset_InitNames) GL_STUB(glLoadName, _gloffset_LoadName) GL_STUB(glPassThrough, _gloffset_PassThrough) GL_STUB(glPopName, _gloffset_PopName) GL_STUB(glPushName, _gloffset_PushName) GL_STUB(glDrawBuffer, _gloffset_DrawBuffer) GL_STUB(glClear, _gloffset_Clear) GL_STUB(glClearAccum, _gloffset_ClearAccum) GL_STUB(glClearIndex, _gloffset_ClearIndex) GL_STUB(glClearColor, _gloffset_ClearColor) GL_STUB(glClearStencil, _gloffset_ClearStencil) GL_STUB(glClearDepth, _gloffset_ClearDepth) GL_STUB(glStencilMask, _gloffset_StencilMask) GL_STUB(glColorMask, _gloffset_ColorMask) GL_STUB(glDepthMask, _gloffset_DepthMask) GL_STUB(glIndexMask, _gloffset_IndexMask) GL_STUB(glAccum, _gloffset_Accum) GL_STUB(glDisable, _gloffset_Disable) GL_STUB(glEnable, _gloffset_Enable) GL_STUB(glFinish, _gloffset_Finish) GL_STUB(glFlush, _gloffset_Flush) GL_STUB(glPopAttrib, _gloffset_PopAttrib) GL_STUB(glPushAttrib, _gloffset_PushAttrib) GL_STUB(glMap1d, _gloffset_Map1d) GL_STUB(glMap1f, _gloffset_Map1f) GL_STUB(glMap2d, _gloffset_Map2d) GL_STUB(glMap2f, _gloffset_Map2f) GL_STUB(glMapGrid1d, _gloffset_MapGrid1d) GL_STUB(glMapGrid1f, _gloffset_MapGrid1f) GL_STUB(glMapGrid2d, _gloffset_MapGrid2d) GL_STUB(glMapGrid2f, _gloffset_MapGrid2f) GL_STUB(glEvalCoord1d, _gloffset_EvalCoord1d) GL_STUB(glEvalCoord1dv, _gloffset_EvalCoord1dv) GL_STUB(glEvalCoord1f, _gloffset_EvalCoord1f) GL_STUB(glEvalCoord1fv, _gloffset_EvalCoord1fv) GL_STUB(glEvalCoord2d, _gloffset_EvalCoord2d) GL_STUB(glEvalCoord2dv, _gloffset_EvalCoord2dv) GL_STUB(glEvalCoord2f, _gloffset_EvalCoord2f) GL_STUB(glEvalCoord2fv, _gloffset_EvalCoord2fv) GL_STUB(glEvalMesh1, _gloffset_EvalMesh1) GL_STUB(glEvalPoint1, _gloffset_EvalPoint1) GL_STUB(glEvalMesh2, _gloffset_EvalMesh2) GL_STUB(glEvalPoint2, _gloffset_EvalPoint2) GL_STUB(glAlphaFunc, _gloffset_AlphaFunc) GL_STUB(glBlendFunc, _gloffset_BlendFunc) GL_STUB(glLogicOp, _gloffset_LogicOp) GL_STUB(glStencilFunc, _gloffset_StencilFunc) GL_STUB(glStencilOp, _gloffset_StencilOp) GL_STUB(glDepthFunc, _gloffset_DepthFunc) GL_STUB(glPixelZoom, _gloffset_PixelZoom) GL_STUB(glPixelTransferf, _gloffset_PixelTransferf) GL_STUB(glPixelTransferi, _gloffset_PixelTransferi) GL_STUB(glPixelStoref, _gloffset_PixelStoref) GL_STUB(glPixelStorei, _gloffset_PixelStorei) GL_STUB(glPixelMapfv, _gloffset_PixelMapfv) GL_STUB(glPixelMapuiv, _gloffset_PixelMapuiv) GL_STUB(glPixelMapusv, _gloffset_PixelMapusv) GL_STUB(glReadBuffer, _gloffset_ReadBuffer) GL_STUB(glCopyPixels, _gloffset_CopyPixels) GL_STUB(glReadPixels, _gloffset_ReadPixels) GL_STUB(glDrawPixels, _gloffset_DrawPixels) GL_STUB(glGetBooleanv, _gloffset_GetBooleanv) GL_STUB(glGetClipPlane, _gloffset_GetClipPlane) GL_STUB(glGetDoublev, _gloffset_GetDoublev) GL_STUB(glGetError, _gloffset_GetError) GL_STUB(glGetFloatv, _gloffset_GetFloatv) GL_STUB(glGetIntegerv, _gloffset_GetIntegerv) GL_STUB(glGetLightfv, _gloffset_GetLightfv) GL_STUB(glGetLightiv, _gloffset_GetLightiv) GL_STUB(glGetMapdv, _gloffset_GetMapdv) GL_STUB(glGetMapfv, _gloffset_GetMapfv) GL_STUB(glGetMapiv, _gloffset_GetMapiv) GL_STUB(glGetMaterialfv, _gloffset_GetMaterialfv) GL_STUB(glGetMaterialiv, _gloffset_GetMaterialiv) GL_STUB(glGetPixelMapfv, _gloffset_GetPixelMapfv) GL_STUB(glGetPixelMapuiv, _gloffset_GetPixelMapuiv) GL_STUB(glGetPixelMapusv, _gloffset_GetPixelMapusv) GL_STUB(glGetPolygonStipple, _gloffset_GetPolygonStipple) GL_STUB(glGetString, _gloffset_GetString) GL_STUB(glGetTexEnvfv, _gloffset_GetTexEnvfv) GL_STUB(glGetTexEnviv, _gloffset_GetTexEnviv) GL_STUB(glGetTexGendv, _gloffset_GetTexGendv) GL_STUB(glGetTexGenfv, _gloffset_GetTexGenfv) GL_STUB(glGetTexGeniv, _gloffset_GetTexGeniv) GL_STUB(glGetTexImage, _gloffset_GetTexImage) GL_STUB(glGetTexParameterfv, _gloffset_GetTexParameterfv) GL_STUB(glGetTexParameteriv, _gloffset_GetTexParameteriv) GL_STUB(glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv) GL_STUB(glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv) GL_STUB(glIsEnabled, _gloffset_IsEnabled) GL_STUB(glIsList, _gloffset_IsList) GL_STUB(glDepthRange, _gloffset_DepthRange) GL_STUB(glFrustum, _gloffset_Frustum) GL_STUB(glLoadIdentity, _gloffset_LoadIdentity) GL_STUB(glLoadMatrixf, _gloffset_LoadMatrixf) GL_STUB(glLoadMatrixd, _gloffset_LoadMatrixd) GL_STUB(glMatrixMode, _gloffset_MatrixMode) GL_STUB(glMultMatrixf, _gloffset_MultMatrixf) GL_STUB(glMultMatrixd, _gloffset_MultMatrixd) GL_STUB(glOrtho, _gloffset_Ortho) GL_STUB(glPopMatrix, _gloffset_PopMatrix) GL_STUB(glPushMatrix, _gloffset_PushMatrix) GL_STUB(glRotated, _gloffset_Rotated) GL_STUB(glRotatef, _gloffset_Rotatef) GL_STUB(glScaled, _gloffset_Scaled) GL_STUB(glScalef, _gloffset_Scalef) GL_STUB(glTranslated, _gloffset_Translated) GL_STUB(glTranslatef, _gloffset_Translatef) GL_STUB(glViewport, _gloffset_Viewport) GL_STUB(glArrayElement, _gloffset_ArrayElement) GL_STUB(glBindTexture, _gloffset_BindTexture) GL_STUB(glColorPointer, _gloffset_ColorPointer) GL_STUB(glDisableClientState, _gloffset_DisableClientState) GL_STUB(glDrawArrays, _gloffset_DrawArrays) GL_STUB(glDrawElements, _gloffset_DrawElements) GL_STUB(glEdgeFlagPointer, _gloffset_EdgeFlagPointer) GL_STUB(glEnableClientState, _gloffset_EnableClientState) GL_STUB(glIndexPointer, _gloffset_IndexPointer) GL_STUB(glIndexub, _gloffset_Indexub) GL_STUB(glIndexubv, _gloffset_Indexubv) GL_STUB(glInterleavedArrays, _gloffset_InterleavedArrays) GL_STUB(glNormalPointer, _gloffset_NormalPointer) GL_STUB(glPolygonOffset, _gloffset_PolygonOffset) GL_STUB(glTexCoordPointer, _gloffset_TexCoordPointer) GL_STUB(glVertexPointer, _gloffset_VertexPointer) GL_STUB(glAreTexturesResident, _gloffset_AreTexturesResident) GL_STUB(glCopyTexImage1D, _gloffset_CopyTexImage1D) GL_STUB(glCopyTexImage2D, _gloffset_CopyTexImage2D) GL_STUB(glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D) GL_STUB(glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D) GL_STUB(glDeleteTextures, _gloffset_DeleteTextures) GL_STUB(glGenTextures, _gloffset_GenTextures) GL_STUB(glGetPointerv, _gloffset_GetPointerv) GL_STUB(glIsTexture, _gloffset_IsTexture) GL_STUB(glPrioritizeTextures, _gloffset_PrioritizeTextures) GL_STUB(glTexSubImage1D, _gloffset_TexSubImage1D) GL_STUB(glTexSubImage2D, _gloffset_TexSubImage2D) GL_STUB(glPopClientAttrib, _gloffset_PopClientAttrib) GL_STUB(glPushClientAttrib, _gloffset_PushClientAttrib) GL_STUB(glBlendColor, _gloffset_BlendColor) GL_STUB(glBlendEquation, _gloffset_BlendEquation) GL_STUB(glDrawRangeElements, _gloffset_DrawRangeElements) GL_STUB(glColorTable, _gloffset_ColorTable) GL_STUB(glColorTableParameterfv, _gloffset_ColorTableParameterfv) GL_STUB(glColorTableParameteriv, _gloffset_ColorTableParameteriv) GL_STUB(glCopyColorTable, _gloffset_CopyColorTable) GL_STUB(glGetColorTable, _gloffset_GetColorTable) GL_STUB(glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv) GL_STUB(glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv) GL_STUB(glColorSubTable, _gloffset_ColorSubTable) GL_STUB(glCopyColorSubTable, _gloffset_CopyColorSubTable) GL_STUB(glConvolutionFilter1D, _gloffset_ConvolutionFilter1D) GL_STUB(glConvolutionFilter2D, _gloffset_ConvolutionFilter2D) GL_STUB(glConvolutionParameterf, _gloffset_ConvolutionParameterf) GL_STUB(glConvolutionParameterfv, _gloffset_ConvolutionParameterfv) GL_STUB(glConvolutionParameteri, _gloffset_ConvolutionParameteri) GL_STUB(glConvolutionParameteriv, _gloffset_ConvolutionParameteriv) GL_STUB(glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D) GL_STUB(glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D) GL_STUB(glGetConvolutionFilter, _gloffset_GetConvolutionFilter) GL_STUB(glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv) GL_STUB(glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv) GL_STUB(glGetSeparableFilter, _gloffset_GetSeparableFilter) GL_STUB(glSeparableFilter2D, _gloffset_SeparableFilter2D) GL_STUB(glGetHistogram, _gloffset_GetHistogram) GL_STUB(glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv) GL_STUB(glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv) GL_STUB(glGetMinmax, _gloffset_GetMinmax) GL_STUB(glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv) GL_STUB(glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv) GL_STUB(glHistogram, _gloffset_Histogram) GL_STUB(glMinmax, _gloffset_Minmax) GL_STUB(glResetHistogram, _gloffset_ResetHistogram) GL_STUB(glResetMinmax, _gloffset_ResetMinmax) GL_STUB(glTexImage3D, _gloffset_TexImage3D) GL_STUB(glTexSubImage3D, _gloffset_TexSubImage3D) GL_STUB(glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D) GL_STUB(glActiveTextureARB, _gloffset_ActiveTextureARB) GL_STUB(glClientActiveTextureARB, _gloffset_ClientActiveTextureARB) GL_STUB(glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB) GL_STUB(glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB) GL_STUB(glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB) GL_STUB(glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB) GL_STUB(glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB) GL_STUB(glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB) GL_STUB(glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB) GL_STUB(glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB) GL_STUB(glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB) GL_STUB(glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB) GL_STUB(glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB) GL_STUB(glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB) GL_STUB(glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB) GL_STUB(glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB) GL_STUB(glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB) GL_STUB(glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB) GL_STUB(glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB) GL_STUB(glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB) GL_STUB(glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB) GL_STUB(glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB) GL_STUB(glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB) GL_STUB(glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB) GL_STUB(glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB) GL_STUB(glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB) GL_STUB(glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB) GL_STUB(glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB) GL_STUB(glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB) GL_STUB(glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB) GL_STUB(glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB) GL_STUB(glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB) GL_STUB(glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB) GL_STUB(glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB) GL_STUB(glAttachShader, _gloffset_AttachShader) GL_STUB(glCreateProgram, _gloffset_CreateProgram) GL_STUB(glCreateShader, _gloffset_CreateShader) GL_STUB(glDeleteProgram, _gloffset_DeleteProgram) GL_STUB(glDeleteShader, _gloffset_DeleteShader) GL_STUB(glDetachShader, _gloffset_DetachShader) GL_STUB(glGetAttachedShaders, _gloffset_GetAttachedShaders) GL_STUB(glGetProgramInfoLog, _gloffset_GetProgramInfoLog) GL_STUB(glGetProgramiv, _gloffset_GetProgramiv) GL_STUB(glGetShaderInfoLog, _gloffset_GetShaderInfoLog) GL_STUB(glGetShaderiv, _gloffset_GetShaderiv) GL_STUB(glIsProgram, _gloffset_IsProgram) GL_STUB(glIsShader, _gloffset_IsShader) GL_STUB(glStencilFuncSeparate, _gloffset_StencilFuncSeparate) GL_STUB(glStencilMaskSeparate, _gloffset_StencilMaskSeparate) GL_STUB(glStencilOpSeparate, _gloffset_StencilOpSeparate) GL_STUB(glUniformMatrix2x3fv, _gloffset_UniformMatrix2x3fv) GL_STUB(glUniformMatrix2x4fv, _gloffset_UniformMatrix2x4fv) GL_STUB(glUniformMatrix3x2fv, _gloffset_UniformMatrix3x2fv) GL_STUB(glUniformMatrix3x4fv, _gloffset_UniformMatrix3x4fv) GL_STUB(glUniformMatrix4x2fv, _gloffset_UniformMatrix4x2fv) GL_STUB(glUniformMatrix4x3fv, _gloffset_UniformMatrix4x3fv) GL_STUB(glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB) GL_STUB(glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB) GL_STUB(glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB) GL_STUB(glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB) GL_STUB(glSampleCoverageARB, _gloffset_SampleCoverageARB) GL_STUB(glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB) GL_STUB(glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB) GL_STUB(glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB) GL_STUB(glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB) GL_STUB(glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB) GL_STUB(glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB) GL_STUB(glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB) GL_STUB(glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB) GL_STUB(glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB) GL_STUB(glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB) GL_STUB(glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB) GL_STUB(glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB) GL_STUB(glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB) GL_STUB(glGetProgramStringARB, _gloffset_GetProgramStringARB) GL_STUB(glGetProgramivARB, _gloffset_GetProgramivARB) GL_STUB(glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvARB) GL_STUB(glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvARB) GL_STUB(glGetVertexAttribivARB, _gloffset_GetVertexAttribivARB) GL_STUB(glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB) GL_STUB(glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB) GL_STUB(glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB) GL_STUB(glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB) GL_STUB(glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB) GL_STUB(glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB) GL_STUB(glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB) GL_STUB(glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB) GL_STUB(glProgramStringARB, _gloffset_ProgramStringARB) GL_STUB(glVertexAttrib1dARB, _gloffset_VertexAttrib1dARB) GL_STUB(glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvARB) GL_STUB(glVertexAttrib1fARB, _gloffset_VertexAttrib1fARB) GL_STUB(glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvARB) GL_STUB(glVertexAttrib1sARB, _gloffset_VertexAttrib1sARB) GL_STUB(glVertexAttrib1svARB, _gloffset_VertexAttrib1svARB) GL_STUB(glVertexAttrib2dARB, _gloffset_VertexAttrib2dARB) GL_STUB(glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvARB) GL_STUB(glVertexAttrib2fARB, _gloffset_VertexAttrib2fARB) GL_STUB(glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvARB) GL_STUB(glVertexAttrib2sARB, _gloffset_VertexAttrib2sARB) GL_STUB(glVertexAttrib2svARB, _gloffset_VertexAttrib2svARB) GL_STUB(glVertexAttrib3dARB, _gloffset_VertexAttrib3dARB) GL_STUB(glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvARB) GL_STUB(glVertexAttrib3fARB, _gloffset_VertexAttrib3fARB) GL_STUB(glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvARB) GL_STUB(glVertexAttrib3sARB, _gloffset_VertexAttrib3sARB) GL_STUB(glVertexAttrib3svARB, _gloffset_VertexAttrib3svARB) GL_STUB(glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB) GL_STUB(glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB) GL_STUB(glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB) GL_STUB(glVertexAttrib4NubARB, _gloffset_VertexAttrib4NubARB) GL_STUB(glVertexAttrib4NubvARB, _gloffset_VertexAttrib4NubvARB) GL_STUB(glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB) GL_STUB(glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB) GL_STUB(glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB) GL_STUB(glVertexAttrib4dARB, _gloffset_VertexAttrib4dARB) GL_STUB(glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvARB) GL_STUB(glVertexAttrib4fARB, _gloffset_VertexAttrib4fARB) GL_STUB(glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvARB) GL_STUB(glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB) GL_STUB(glVertexAttrib4sARB, _gloffset_VertexAttrib4sARB) GL_STUB(glVertexAttrib4svARB, _gloffset_VertexAttrib4svARB) GL_STUB(glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB) GL_STUB(glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB) GL_STUB(glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB) GL_STUB(glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB) GL_STUB(glBindBufferARB, _gloffset_BindBufferARB) GL_STUB(glBufferDataARB, _gloffset_BufferDataARB) GL_STUB(glBufferSubDataARB, _gloffset_BufferSubDataARB) GL_STUB(glDeleteBuffersARB, _gloffset_DeleteBuffersARB) GL_STUB(glGenBuffersARB, _gloffset_GenBuffersARB) GL_STUB(glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB) GL_STUB(glGetBufferPointervARB, _gloffset_GetBufferPointervARB) GL_STUB(glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB) GL_STUB(glIsBufferARB, _gloffset_IsBufferARB) GL_STUB(glMapBufferARB, _gloffset_MapBufferARB) GL_STUB(glUnmapBufferARB, _gloffset_UnmapBufferARB) GL_STUB(glBeginQueryARB, _gloffset_BeginQueryARB) GL_STUB(glDeleteQueriesARB, _gloffset_DeleteQueriesARB) GL_STUB(glEndQueryARB, _gloffset_EndQueryARB) GL_STUB(glGenQueriesARB, _gloffset_GenQueriesARB) GL_STUB(glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB) GL_STUB(glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB) GL_STUB(glGetQueryivARB, _gloffset_GetQueryivARB) GL_STUB(glIsQueryARB, _gloffset_IsQueryARB) GL_STUB(glAttachObjectARB, _gloffset_AttachObjectARB) GL_STUB(glCompileShaderARB, _gloffset_CompileShaderARB) GL_STUB(glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB) GL_STUB(glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB) GL_STUB(glDeleteObjectARB, _gloffset_DeleteObjectARB) GL_STUB(glDetachObjectARB, _gloffset_DetachObjectARB) GL_STUB(glGetActiveUniformARB, _gloffset_GetActiveUniformARB) GL_STUB(glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB) GL_STUB(glGetHandleARB, _gloffset_GetHandleARB) GL_STUB(glGetInfoLogARB, _gloffset_GetInfoLogARB) GL_STUB(glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB) GL_STUB(glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB) GL_STUB(glGetShaderSourceARB, _gloffset_GetShaderSourceARB) GL_STUB(glGetUniformLocationARB, _gloffset_GetUniformLocationARB) GL_STUB(glGetUniformfvARB, _gloffset_GetUniformfvARB) GL_STUB(glGetUniformivARB, _gloffset_GetUniformivARB) GL_STUB(glLinkProgramARB, _gloffset_LinkProgramARB) GL_STUB(glShaderSourceARB, _gloffset_ShaderSourceARB) GL_STUB(glUniform1fARB, _gloffset_Uniform1fARB) GL_STUB(glUniform1fvARB, _gloffset_Uniform1fvARB) GL_STUB(glUniform1iARB, _gloffset_Uniform1iARB) GL_STUB(glUniform1ivARB, _gloffset_Uniform1ivARB) GL_STUB(glUniform2fARB, _gloffset_Uniform2fARB) GL_STUB(glUniform2fvARB, _gloffset_Uniform2fvARB) GL_STUB(glUniform2iARB, _gloffset_Uniform2iARB) GL_STUB(glUniform2ivARB, _gloffset_Uniform2ivARB) GL_STUB(glUniform3fARB, _gloffset_Uniform3fARB) GL_STUB(glUniform3fvARB, _gloffset_Uniform3fvARB) GL_STUB(glUniform3iARB, _gloffset_Uniform3iARB) GL_STUB(glUniform3ivARB, _gloffset_Uniform3ivARB) GL_STUB(glUniform4fARB, _gloffset_Uniform4fARB) GL_STUB(glUniform4fvARB, _gloffset_Uniform4fvARB) GL_STUB(glUniform4iARB, _gloffset_Uniform4iARB) GL_STUB(glUniform4ivARB, _gloffset_Uniform4ivARB) GL_STUB(glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB) GL_STUB(glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB) GL_STUB(glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB) GL_STUB(glUseProgramObjectARB, _gloffset_UseProgramObjectARB) GL_STUB(glValidateProgramARB, _gloffset_ValidateProgramARB) GL_STUB(glBindAttribLocationARB, _gloffset_BindAttribLocationARB) GL_STUB(glGetActiveAttribARB, _gloffset_GetActiveAttribARB) GL_STUB(glGetAttribLocationARB, _gloffset_GetAttribLocationARB) GL_STUB(glDrawBuffersARB, _gloffset_DrawBuffersARB) GL_STUB(glRenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample) GL_STUB(glFlushMappedBufferRange, _gloffset_FlushMappedBufferRange) GL_STUB(glMapBufferRange, _gloffset_MapBufferRange) GL_STUB(glBindVertexArray, _gloffset_BindVertexArray) GL_STUB(glGenVertexArrays, _gloffset_GenVertexArrays) GL_STUB(glCopyBufferSubData, _gloffset_CopyBufferSubData) GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT) GL_STUB(gl_dispatch_stub_568, _gloffset_GetPixelTexGenParameterfvSGIS) HIDDEN(gl_dispatch_stub_568) GL_STUB(gl_dispatch_stub_569, _gloffset_GetPixelTexGenParameterivSGIS) HIDDEN(gl_dispatch_stub_569) GL_STUB(gl_dispatch_stub_570, _gloffset_PixelTexGenParameterfSGIS) HIDDEN(gl_dispatch_stub_570) GL_STUB(gl_dispatch_stub_571, _gloffset_PixelTexGenParameterfvSGIS) HIDDEN(gl_dispatch_stub_571) GL_STUB(gl_dispatch_stub_572, _gloffset_PixelTexGenParameteriSGIS) HIDDEN(gl_dispatch_stub_572) GL_STUB(gl_dispatch_stub_573, _gloffset_PixelTexGenParameterivSGIS) HIDDEN(gl_dispatch_stub_573) GL_STUB(gl_dispatch_stub_574, _gloffset_SampleMaskSGIS) HIDDEN(gl_dispatch_stub_574) GL_STUB(gl_dispatch_stub_575, _gloffset_SamplePatternSGIS) HIDDEN(gl_dispatch_stub_575) GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT) GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT) GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT) GL_STUB(glNormalPointerEXT, _gloffset_NormalPointerEXT) GL_STUB(glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT) GL_STUB(glVertexPointerEXT, _gloffset_VertexPointerEXT) GL_STUB(glPointParameterfEXT, _gloffset_PointParameterfEXT) GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT) GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT) GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT) GL_STUB(gl_dispatch_stub_586, _gloffset_CullParameterdvEXT) HIDDEN(gl_dispatch_stub_586) GL_STUB(gl_dispatch_stub_587, _gloffset_CullParameterfvEXT) HIDDEN(gl_dispatch_stub_587) GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT) GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT) GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT) GL_STUB(glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT) GL_STUB(glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT) GL_STUB(glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT) GL_STUB(glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT) GL_STUB(glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT) GL_STUB(glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT) GL_STUB(glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT) GL_STUB(glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT) GL_STUB(glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT) GL_STUB(glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT) GL_STUB(glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT) GL_STUB(glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT) GL_STUB(glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT) GL_STUB(glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT) GL_STUB(glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT) GL_STUB(glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT) GL_STUB(glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT) GL_STUB(glFogCoorddEXT, _gloffset_FogCoorddEXT) GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT) GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT) GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT) GL_STUB(gl_dispatch_stub_612, _gloffset_PixelTexGenSGIX) HIDDEN(gl_dispatch_stub_612) GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT) GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV) GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV) GL_STUB(glCombinerInputNV, _gloffset_CombinerInputNV) GL_STUB(glCombinerOutputNV, _gloffset_CombinerOutputNV) GL_STUB(glCombinerParameterfNV, _gloffset_CombinerParameterfNV) GL_STUB(glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV) GL_STUB(glCombinerParameteriNV, _gloffset_CombinerParameteriNV) GL_STUB(glCombinerParameterivNV, _gloffset_CombinerParameterivNV) GL_STUB(glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV) GL_STUB(glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV) GL_STUB(glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV) GL_STUB(glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV) GL_STUB(glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV) GL_STUB(glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV) GL_STUB(glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV) GL_STUB(glResizeBuffersMESA, _gloffset_ResizeBuffersMESA) GL_STUB(glWindowPos2dMESA, _gloffset_WindowPos2dMESA) GL_STUB(glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA) GL_STUB(glWindowPos2fMESA, _gloffset_WindowPos2fMESA) GL_STUB(glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA) GL_STUB(glWindowPos2iMESA, _gloffset_WindowPos2iMESA) GL_STUB(glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA) GL_STUB(glWindowPos2sMESA, _gloffset_WindowPos2sMESA) GL_STUB(glWindowPos2svMESA, _gloffset_WindowPos2svMESA) GL_STUB(glWindowPos3dMESA, _gloffset_WindowPos3dMESA) GL_STUB(glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA) GL_STUB(glWindowPos3fMESA, _gloffset_WindowPos3fMESA) GL_STUB(glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA) GL_STUB(glWindowPos3iMESA, _gloffset_WindowPos3iMESA) GL_STUB(glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA) GL_STUB(glWindowPos3sMESA, _gloffset_WindowPos3sMESA) GL_STUB(glWindowPos3svMESA, _gloffset_WindowPos3svMESA) GL_STUB(glWindowPos4dMESA, _gloffset_WindowPos4dMESA) GL_STUB(glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA) GL_STUB(glWindowPos4fMESA, _gloffset_WindowPos4fMESA) GL_STUB(glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA) GL_STUB(glWindowPos4iMESA, _gloffset_WindowPos4iMESA) GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA) GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA) GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA) GL_STUB(gl_dispatch_stub_654, _gloffset_MultiModeDrawArraysIBM) HIDDEN(gl_dispatch_stub_654) GL_STUB(gl_dispatch_stub_655, _gloffset_MultiModeDrawElementsIBM) HIDDEN(gl_dispatch_stub_655) GL_STUB(gl_dispatch_stub_656, _gloffset_DeleteFencesNV) HIDDEN(gl_dispatch_stub_656) GL_STUB(gl_dispatch_stub_657, _gloffset_FinishFenceNV) HIDDEN(gl_dispatch_stub_657) GL_STUB(gl_dispatch_stub_658, _gloffset_GenFencesNV) HIDDEN(gl_dispatch_stub_658) GL_STUB(gl_dispatch_stub_659, _gloffset_GetFenceivNV) HIDDEN(gl_dispatch_stub_659) GL_STUB(gl_dispatch_stub_660, _gloffset_IsFenceNV) HIDDEN(gl_dispatch_stub_660) GL_STUB(gl_dispatch_stub_661, _gloffset_SetFenceNV) HIDDEN(gl_dispatch_stub_661) GL_STUB(gl_dispatch_stub_662, _gloffset_TestFenceNV) HIDDEN(gl_dispatch_stub_662) GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV) GL_STUB(glBindProgramNV, _gloffset_BindProgramNV) GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV) GL_STUB(glExecuteProgramNV, _gloffset_ExecuteProgramNV) GL_STUB(glGenProgramsNV, _gloffset_GenProgramsNV) GL_STUB(glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV) GL_STUB(glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV) GL_STUB(glGetProgramStringNV, _gloffset_GetProgramStringNV) GL_STUB(glGetProgramivNV, _gloffset_GetProgramivNV) GL_STUB(glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV) GL_STUB(glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV) GL_STUB(glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV) GL_STUB(glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV) GL_STUB(glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV) GL_STUB(glIsProgramNV, _gloffset_IsProgramNV) GL_STUB(glLoadProgramNV, _gloffset_LoadProgramNV) GL_STUB(glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV) GL_STUB(glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV) GL_STUB(glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV) GL_STUB(glTrackMatrixNV, _gloffset_TrackMatrixNV) GL_STUB(glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV) GL_STUB(glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV) GL_STUB(glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV) GL_STUB(glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV) GL_STUB(glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV) GL_STUB(glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV) GL_STUB(glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV) GL_STUB(glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV) GL_STUB(glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV) GL_STUB(glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV) GL_STUB(glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV) GL_STUB(glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV) GL_STUB(glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV) GL_STUB(glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV) GL_STUB(glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV) GL_STUB(glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV) GL_STUB(glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV) GL_STUB(glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV) GL_STUB(glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV) GL_STUB(glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV) GL_STUB(glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV) GL_STUB(glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV) GL_STUB(glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV) GL_STUB(glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV) GL_STUB(glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV) GL_STUB(glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV) GL_STUB(glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV) GL_STUB(glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV) GL_STUB(glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV) GL_STUB(glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV) GL_STUB(glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV) GL_STUB(glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV) GL_STUB(glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV) GL_STUB(glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV) GL_STUB(glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV) GL_STUB(glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV) GL_STUB(glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV) GL_STUB(glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV) GL_STUB(glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV) GL_STUB(glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV) GL_STUB(glGetTexBumpParameterfvATI, _gloffset_GetTexBumpParameterfvATI) GL_STUB(glGetTexBumpParameterivATI, _gloffset_GetTexBumpParameterivATI) GL_STUB(glTexBumpParameterfvATI, _gloffset_TexBumpParameterfvATI) GL_STUB(glTexBumpParameterivATI, _gloffset_TexBumpParameterivATI) GL_STUB(glAlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI) GL_STUB(glAlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI) GL_STUB(glAlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI) GL_STUB(glBeginFragmentShaderATI, _gloffset_BeginFragmentShaderATI) GL_STUB(glBindFragmentShaderATI, _gloffset_BindFragmentShaderATI) GL_STUB(glColorFragmentOp1ATI, _gloffset_ColorFragmentOp1ATI) GL_STUB(glColorFragmentOp2ATI, _gloffset_ColorFragmentOp2ATI) GL_STUB(glColorFragmentOp3ATI, _gloffset_ColorFragmentOp3ATI) GL_STUB(glDeleteFragmentShaderATI, _gloffset_DeleteFragmentShaderATI) GL_STUB(glEndFragmentShaderATI, _gloffset_EndFragmentShaderATI) GL_STUB(glGenFragmentShadersATI, _gloffset_GenFragmentShadersATI) GL_STUB(glPassTexCoordATI, _gloffset_PassTexCoordATI) GL_STUB(glSampleMapATI, _gloffset_SampleMapATI) GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI) GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV) GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV) GL_STUB(gl_dispatch_stub_743, _gloffset_ActiveStencilFaceEXT) HIDDEN(gl_dispatch_stub_743) GL_STUB(gl_dispatch_stub_744, _gloffset_BindVertexArrayAPPLE) HIDDEN(gl_dispatch_stub_744) GL_STUB(gl_dispatch_stub_745, _gloffset_DeleteVertexArraysAPPLE) HIDDEN(gl_dispatch_stub_745) GL_STUB(gl_dispatch_stub_746, _gloffset_GenVertexArraysAPPLE) HIDDEN(gl_dispatch_stub_746) GL_STUB(gl_dispatch_stub_747, _gloffset_IsVertexArrayAPPLE) HIDDEN(gl_dispatch_stub_747) GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV) GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV) GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV) GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV) GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV) GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV) GL_STUB(gl_dispatch_stub_754, _gloffset_DepthBoundsEXT) HIDDEN(gl_dispatch_stub_754) GL_STUB(gl_dispatch_stub_755, _gloffset_BlendEquationSeparateEXT) HIDDEN(gl_dispatch_stub_755) GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT) GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT) GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT) GL_STUB(glDeleteFramebuffersEXT, _gloffset_DeleteFramebuffersEXT) GL_STUB(glDeleteRenderbuffersEXT, _gloffset_DeleteRenderbuffersEXT) GL_STUB(glFramebufferRenderbufferEXT, _gloffset_FramebufferRenderbufferEXT) GL_STUB(glFramebufferTexture1DEXT, _gloffset_FramebufferTexture1DEXT) GL_STUB(glFramebufferTexture2DEXT, _gloffset_FramebufferTexture2DEXT) GL_STUB(glFramebufferTexture3DEXT, _gloffset_FramebufferTexture3DEXT) GL_STUB(glGenFramebuffersEXT, _gloffset_GenFramebuffersEXT) GL_STUB(glGenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT) GL_STUB(glGenerateMipmapEXT, _gloffset_GenerateMipmapEXT) GL_STUB(glGetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT) GL_STUB(glGetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT) GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT) GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT) GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT) GL_STUB(gl_dispatch_stub_773, _gloffset_BlitFramebufferEXT) HIDDEN(gl_dispatch_stub_773) GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT) GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT) GL_STUB(gl_dispatch_stub_776, _gloffset_StencilFuncSeparateATI) HIDDEN(gl_dispatch_stub_776) GL_STUB(gl_dispatch_stub_777, _gloffset_ProgramEnvParameters4fvEXT) HIDDEN(gl_dispatch_stub_777) GL_STUB(gl_dispatch_stub_778, _gloffset_ProgramLocalParameters4fvEXT) HIDDEN(gl_dispatch_stub_778) GL_STUB(gl_dispatch_stub_779, _gloffset_GetQueryObjecti64vEXT) HIDDEN(gl_dispatch_stub_779) GL_STUB(gl_dispatch_stub_780, _gloffset_GetQueryObjectui64vEXT) HIDDEN(gl_dispatch_stub_780) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glAreTexturesResidentEXT, glAreTexturesResident) #endif GL_STUB_ALIAS(glCopyTexImage1DEXT, glCopyTexImage1D) GL_STUB_ALIAS(glCopyTexImage2DEXT, glCopyTexImage2D) GL_STUB_ALIAS(glCopyTexSubImage1DEXT, glCopyTexSubImage1D) GL_STUB_ALIAS(glCopyTexSubImage2DEXT, glCopyTexSubImage2D) #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glDeleteTexturesEXT, glDeleteTextures) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGenTexturesEXT, glGenTextures) #endif GL_STUB_ALIAS(glGetPointervEXT, glGetPointerv) #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glIsTextureEXT, glIsTexture) #endif GL_STUB_ALIAS(glPrioritizeTexturesEXT, glPrioritizeTextures) GL_STUB_ALIAS(glTexSubImage1DEXT, glTexSubImage1D) GL_STUB_ALIAS(glTexSubImage2DEXT, glTexSubImage2D) GL_STUB_ALIAS(glBlendColorEXT, glBlendColor) GL_STUB_ALIAS(glBlendEquationEXT, glBlendEquation) GL_STUB_ALIAS(glDrawRangeElementsEXT, glDrawRangeElements) GL_STUB_ALIAS(glColorTableSGI, glColorTable) GL_STUB_ALIAS(glColorTableEXT, glColorTable) GL_STUB_ALIAS(glColorTableParameterfvSGI, glColorTableParameterfv) GL_STUB_ALIAS(glColorTableParameterivSGI, glColorTableParameteriv) GL_STUB_ALIAS(glCopyColorTableSGI, glCopyColorTable) #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetColorTableSGI, glGetColorTable) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetColorTableEXT, glGetColorTable) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetColorTableParameterfvSGI, glGetColorTableParameterfv) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetColorTableParameterfvEXT, glGetColorTableParameterfv) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetColorTableParameterivSGI, glGetColorTableParameteriv) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetColorTableParameterivEXT, glGetColorTableParameteriv) #endif GL_STUB_ALIAS(glColorSubTableEXT, glColorSubTable) GL_STUB_ALIAS(glCopyColorSubTableEXT, glCopyColorSubTable) GL_STUB_ALIAS(glConvolutionFilter1DEXT, glConvolutionFilter1D) GL_STUB_ALIAS(glConvolutionFilter2DEXT, glConvolutionFilter2D) GL_STUB_ALIAS(glConvolutionParameterfEXT, glConvolutionParameterf) GL_STUB_ALIAS(glConvolutionParameterfvEXT, glConvolutionParameterfv) GL_STUB_ALIAS(glConvolutionParameteriEXT, glConvolutionParameteri) GL_STUB_ALIAS(glConvolutionParameterivEXT, glConvolutionParameteriv) GL_STUB_ALIAS(glCopyConvolutionFilter1DEXT, glCopyConvolutionFilter1D) GL_STUB_ALIAS(glCopyConvolutionFilter2DEXT, glCopyConvolutionFilter2D) #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetConvolutionFilterEXT, glGetConvolutionFilter) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetConvolutionParameterfvEXT, glGetConvolutionParameterfv) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetConvolutionParameterivEXT, glGetConvolutionParameteriv) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetSeparableFilterEXT, glGetSeparableFilter) #endif GL_STUB_ALIAS(glSeparableFilter2DEXT, glSeparableFilter2D) #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetHistogramEXT, glGetHistogram) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetHistogramParameterfvEXT, glGetHistogramParameterfv) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetHistogramParameterivEXT, glGetHistogramParameteriv) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetMinmaxEXT, glGetMinmax) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetMinmaxParameterfvEXT, glGetMinmaxParameterfv) #endif #ifndef GLX_INDIRECT_RENDERING GL_STUB_ALIAS(glGetMinmaxParameterivEXT, glGetMinmaxParameteriv) #endif GL_STUB_ALIAS(glHistogramEXT, glHistogram) GL_STUB_ALIAS(glMinmaxEXT, glMinmax) GL_STUB_ALIAS(glResetHistogramEXT, glResetHistogram) GL_STUB_ALIAS(glResetMinmaxEXT, glResetMinmax) GL_STUB_ALIAS(glTexImage3DEXT, glTexImage3D) GL_STUB_ALIAS(glTexSubImage3DEXT, glTexSubImage3D) GL_STUB_ALIAS(glCopyTexSubImage3DEXT, glCopyTexSubImage3D) GL_STUB_ALIAS(glActiveTexture, glActiveTextureARB) GL_STUB_ALIAS(glClientActiveTexture, glClientActiveTextureARB) GL_STUB_ALIAS(glMultiTexCoord1d, glMultiTexCoord1dARB) GL_STUB_ALIAS(glMultiTexCoord1dv, glMultiTexCoord1dvARB) GL_STUB_ALIAS(glMultiTexCoord1f, glMultiTexCoord1fARB) GL_STUB_ALIAS(glMultiTexCoord1fv, glMultiTexCoord1fvARB) GL_STUB_ALIAS(glMultiTexCoord1i, glMultiTexCoord1iARB) GL_STUB_ALIAS(glMultiTexCoord1iv, glMultiTexCoord1ivARB) GL_STUB_ALIAS(glMultiTexCoord1s, glMultiTexCoord1sARB) GL_STUB_ALIAS(glMultiTexCoord1sv, glMultiTexCoord1svARB) GL_STUB_ALIAS(glMultiTexCoord2d, glMultiTexCoord2dARB) GL_STUB_ALIAS(glMultiTexCoord2dv, glMultiTexCoord2dvARB) GL_STUB_ALIAS(glMultiTexCoord2f, glMultiTexCoord2fARB) GL_STUB_ALIAS(glMultiTexCoord2fv, glMultiTexCoord2fvARB) GL_STUB_ALIAS(glMultiTexCoord2i, glMultiTexCoord2iARB) GL_STUB_ALIAS(glMultiTexCoord2iv, glMultiTexCoord2ivARB) GL_STUB_ALIAS(glMultiTexCoord2s, glMultiTexCoord2sARB) GL_STUB_ALIAS(glMultiTexCoord2sv, glMultiTexCoord2svARB) GL_STUB_ALIAS(glMultiTexCoord3d, glMultiTexCoord3dARB) GL_STUB_ALIAS(glMultiTexCoord3dv, glMultiTexCoord3dvARB) GL_STUB_ALIAS(glMultiTexCoord3f, glMultiTexCoord3fARB) GL_STUB_ALIAS(glMultiTexCoord3fv, glMultiTexCoord3fvARB) GL_STUB_ALIAS(glMultiTexCoord3i, glMultiTexCoord3iARB) GL_STUB_ALIAS(glMultiTexCoord3iv, glMultiTexCoord3ivARB) GL_STUB_ALIAS(glMultiTexCoord3s, glMultiTexCoord3sARB) GL_STUB_ALIAS(glMultiTexCoord3sv, glMultiTexCoord3svARB) GL_STUB_ALIAS(glMultiTexCoord4d, glMultiTexCoord4dARB) GL_STUB_ALIAS(glMultiTexCoord4dv, glMultiTexCoord4dvARB) GL_STUB_ALIAS(glMultiTexCoord4f, glMultiTexCoord4fARB) GL_STUB_ALIAS(glMultiTexCoord4fv, glMultiTexCoord4fvARB) GL_STUB_ALIAS(glMultiTexCoord4i, glMultiTexCoord4iARB) GL_STUB_ALIAS(glMultiTexCoord4iv, glMultiTexCoord4ivARB) GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB) GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB) GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate) GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB) GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB) GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB) GL_STUB_ALIAS(glMultTransposeMatrixf, glMultTransposeMatrixfARB) GL_STUB_ALIAS(glSampleCoverage, glSampleCoverageARB) GL_STUB_ALIAS(glCompressedTexImage1D, glCompressedTexImage1DARB) GL_STUB_ALIAS(glCompressedTexImage2D, glCompressedTexImage2DARB) GL_STUB_ALIAS(glCompressedTexImage3D, glCompressedTexImage3DARB) GL_STUB_ALIAS(glCompressedTexSubImage1D, glCompressedTexSubImage1DARB) GL_STUB_ALIAS(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB) GL_STUB_ALIAS(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB) GL_STUB_ALIAS(glGetCompressedTexImage, glGetCompressedTexImageARB) GL_STUB_ALIAS(glDisableVertexAttribArray, glDisableVertexAttribArrayARB) GL_STUB_ALIAS(glEnableVertexAttribArray, glEnableVertexAttribArrayARB) GL_STUB_ALIAS(glGetVertexAttribdv, glGetVertexAttribdvARB) GL_STUB_ALIAS(glGetVertexAttribfv, glGetVertexAttribfvARB) GL_STUB_ALIAS(glGetVertexAttribiv, glGetVertexAttribivARB) GL_STUB_ALIAS(glProgramParameter4dNV, glProgramEnvParameter4dARB) GL_STUB_ALIAS(glProgramParameter4dvNV, glProgramEnvParameter4dvARB) GL_STUB_ALIAS(glProgramParameter4fNV, glProgramEnvParameter4fARB) GL_STUB_ALIAS(glProgramParameter4fvNV, glProgramEnvParameter4fvARB) GL_STUB_ALIAS(glVertexAttrib1d, glVertexAttrib1dARB) GL_STUB_ALIAS(glVertexAttrib1dv, glVertexAttrib1dvARB) GL_STUB_ALIAS(glVertexAttrib1f, glVertexAttrib1fARB) GL_STUB_ALIAS(glVertexAttrib1fv, glVertexAttrib1fvARB) GL_STUB_ALIAS(glVertexAttrib1s, glVertexAttrib1sARB) GL_STUB_ALIAS(glVertexAttrib1sv, glVertexAttrib1svARB) GL_STUB_ALIAS(glVertexAttrib2d, glVertexAttrib2dARB) GL_STUB_ALIAS(glVertexAttrib2dv, glVertexAttrib2dvARB) GL_STUB_ALIAS(glVertexAttrib2f, glVertexAttrib2fARB) GL_STUB_ALIAS(glVertexAttrib2fv, glVertexAttrib2fvARB) GL_STUB_ALIAS(glVertexAttrib2s, glVertexAttrib2sARB) GL_STUB_ALIAS(glVertexAttrib2sv, glVertexAttrib2svARB) GL_STUB_ALIAS(glVertexAttrib3d, glVertexAttrib3dARB) GL_STUB_ALIAS(glVertexAttrib3dv, glVertexAttrib3dvARB) GL_STUB_ALIAS(glVertexAttrib3f, glVertexAttrib3fARB) GL_STUB_ALIAS(glVertexAttrib3fv, glVertexAttrib3fvARB) GL_STUB_ALIAS(glVertexAttrib3s, glVertexAttrib3sARB) GL_STUB_ALIAS(glVertexAttrib3sv, glVertexAttrib3svARB) GL_STUB_ALIAS(glVertexAttrib4Nbv, glVertexAttrib4NbvARB) GL_STUB_ALIAS(glVertexAttrib4Niv, glVertexAttrib4NivARB) GL_STUB_ALIAS(glVertexAttrib4Nsv, glVertexAttrib4NsvARB) GL_STUB_ALIAS(glVertexAttrib4Nub, glVertexAttrib4NubARB) GL_STUB_ALIAS(glVertexAttrib4Nubv, glVertexAttrib4NubvARB) GL_STUB_ALIAS(glVertexAttrib4Nuiv, glVertexAttrib4NuivARB) GL_STUB_ALIAS(glVertexAttrib4Nusv, glVertexAttrib4NusvARB) GL_STUB_ALIAS(glVertexAttrib4bv, glVertexAttrib4bvARB) GL_STUB_ALIAS(glVertexAttrib4d, glVertexAttrib4dARB) GL_STUB_ALIAS(glVertexAttrib4dv, glVertexAttrib4dvARB) GL_STUB_ALIAS(glVertexAttrib4f, glVertexAttrib4fARB) GL_STUB_ALIAS(glVertexAttrib4fv, glVertexAttrib4fvARB) GL_STUB_ALIAS(glVertexAttrib4iv, glVertexAttrib4ivARB) GL_STUB_ALIAS(glVertexAttrib4s, glVertexAttrib4sARB) GL_STUB_ALIAS(glVertexAttrib4sv, glVertexAttrib4svARB) GL_STUB_ALIAS(glVertexAttrib4ubv, glVertexAttrib4ubvARB) GL_STUB_ALIAS(glVertexAttrib4uiv, glVertexAttrib4uivARB) GL_STUB_ALIAS(glVertexAttrib4usv, glVertexAttrib4usvARB) GL_STUB_ALIAS(glVertexAttribPointer, glVertexAttribPointerARB) GL_STUB_ALIAS(glBindBuffer, glBindBufferARB) GL_STUB_ALIAS(glBufferData, glBufferDataARB) GL_STUB_ALIAS(glBufferSubData, glBufferSubDataARB) GL_STUB_ALIAS(glDeleteBuffers, glDeleteBuffersARB) GL_STUB_ALIAS(glGenBuffers, glGenBuffersARB) GL_STUB_ALIAS(glGetBufferParameteriv, glGetBufferParameterivARB) GL_STUB_ALIAS(glGetBufferPointerv, glGetBufferPointervARB) GL_STUB_ALIAS(glGetBufferSubData, glGetBufferSubDataARB) GL_STUB_ALIAS(glIsBuffer, glIsBufferARB) GL_STUB_ALIAS(glMapBuffer, glMapBufferARB) GL_STUB_ALIAS(glUnmapBuffer, glUnmapBufferARB) GL_STUB_ALIAS(glBeginQuery, glBeginQueryARB) GL_STUB_ALIAS(glDeleteQueries, glDeleteQueriesARB) GL_STUB_ALIAS(glEndQuery, glEndQueryARB) GL_STUB_ALIAS(glGenQueries, glGenQueriesARB) GL_STUB_ALIAS(glGetQueryObjectiv, glGetQueryObjectivARB) GL_STUB_ALIAS(glGetQueryObjectuiv, glGetQueryObjectuivARB) GL_STUB_ALIAS(glGetQueryiv, glGetQueryivARB) GL_STUB_ALIAS(glIsQuery, glIsQueryARB) GL_STUB_ALIAS(glCompileShader, glCompileShaderARB) GL_STUB_ALIAS(glGetActiveUniform, glGetActiveUniformARB) GL_STUB_ALIAS(glGetShaderSource, glGetShaderSourceARB) GL_STUB_ALIAS(glGetUniformLocation, glGetUniformLocationARB) GL_STUB_ALIAS(glGetUniformfv, glGetUniformfvARB) GL_STUB_ALIAS(glGetUniformiv, glGetUniformivARB) GL_STUB_ALIAS(glLinkProgram, glLinkProgramARB) GL_STUB_ALIAS(glShaderSource, glShaderSourceARB) GL_STUB_ALIAS(glUniform1f, glUniform1fARB) GL_STUB_ALIAS(glUniform1fv, glUniform1fvARB) GL_STUB_ALIAS(glUniform1i, glUniform1iARB) GL_STUB_ALIAS(glUniform1iv, glUniform1ivARB) GL_STUB_ALIAS(glUniform2f, glUniform2fARB) GL_STUB_ALIAS(glUniform2fv, glUniform2fvARB) GL_STUB_ALIAS(glUniform2i, glUniform2iARB) GL_STUB_ALIAS(glUniform2iv, glUniform2ivARB) GL_STUB_ALIAS(glUniform3f, glUniform3fARB) GL_STUB_ALIAS(glUniform3fv, glUniform3fvARB) GL_STUB_ALIAS(glUniform3i, glUniform3iARB) GL_STUB_ALIAS(glUniform3iv, glUniform3ivARB) GL_STUB_ALIAS(glUniform4f, glUniform4fARB) GL_STUB_ALIAS(glUniform4fv, glUniform4fvARB) GL_STUB_ALIAS(glUniform4i, glUniform4iARB) GL_STUB_ALIAS(glUniform4iv, glUniform4ivARB) GL_STUB_ALIAS(glUniformMatrix2fv, glUniformMatrix2fvARB) GL_STUB_ALIAS(glUniformMatrix3fv, glUniformMatrix3fvARB) GL_STUB_ALIAS(glUniformMatrix4fv, glUniformMatrix4fvARB) GL_STUB_ALIAS(glUseProgram, glUseProgramObjectARB) GL_STUB_ALIAS(glValidateProgram, glValidateProgramARB) GL_STUB_ALIAS(glBindAttribLocation, glBindAttribLocationARB) GL_STUB_ALIAS(glGetActiveAttrib, glGetActiveAttribARB) GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB) GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB) GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB) GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT) GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT) GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT) GL_STUB_ALIAS(glPointParameterfv, glPointParameterfvEXT) GL_STUB_ALIAS(glPointParameterfvARB, glPointParameterfvEXT) GL_STUB_ALIAS(glPointParameterfvSGIS, glPointParameterfvEXT) GL_STUB_ALIAS(glSecondaryColor3b, glSecondaryColor3bEXT) GL_STUB_ALIAS(glSecondaryColor3bv, glSecondaryColor3bvEXT) GL_STUB_ALIAS(glSecondaryColor3d, glSecondaryColor3dEXT) GL_STUB_ALIAS(glSecondaryColor3dv, glSecondaryColor3dvEXT) GL_STUB_ALIAS(glSecondaryColor3f, glSecondaryColor3fEXT) GL_STUB_ALIAS(glSecondaryColor3fv, glSecondaryColor3fvEXT) GL_STUB_ALIAS(glSecondaryColor3i, glSecondaryColor3iEXT) GL_STUB_ALIAS(glSecondaryColor3iv, glSecondaryColor3ivEXT) GL_STUB_ALIAS(glSecondaryColor3s, glSecondaryColor3sEXT) GL_STUB_ALIAS(glSecondaryColor3sv, glSecondaryColor3svEXT) GL_STUB_ALIAS(glSecondaryColor3ub, glSecondaryColor3ubEXT) GL_STUB_ALIAS(glSecondaryColor3ubv, glSecondaryColor3ubvEXT) GL_STUB_ALIAS(glSecondaryColor3ui, glSecondaryColor3uiEXT) GL_STUB_ALIAS(glSecondaryColor3uiv, glSecondaryColor3uivEXT) GL_STUB_ALIAS(glSecondaryColor3us, glSecondaryColor3usEXT) GL_STUB_ALIAS(glSecondaryColor3usv, glSecondaryColor3usvEXT) GL_STUB_ALIAS(glSecondaryColorPointer, glSecondaryColorPointerEXT) GL_STUB_ALIAS(glMultiDrawArrays, glMultiDrawArraysEXT) GL_STUB_ALIAS(glMultiDrawElements, glMultiDrawElementsEXT) GL_STUB_ALIAS(glFogCoordPointer, glFogCoordPointerEXT) GL_STUB_ALIAS(glFogCoordd, glFogCoorddEXT) GL_STUB_ALIAS(glFogCoorddv, glFogCoorddvEXT) GL_STUB_ALIAS(glFogCoordf, glFogCoordfEXT) GL_STUB_ALIAS(glFogCoordfv, glFogCoordfvEXT) GL_STUB_ALIAS(glBlendFuncSeparate, glBlendFuncSeparateEXT) GL_STUB_ALIAS(glBlendFuncSeparateINGR, glBlendFuncSeparateEXT) GL_STUB_ALIAS(glWindowPos2d, glWindowPos2dMESA) GL_STUB_ALIAS(glWindowPos2dARB, glWindowPos2dMESA) GL_STUB_ALIAS(glWindowPos2dv, glWindowPos2dvMESA) GL_STUB_ALIAS(glWindowPos2dvARB, glWindowPos2dvMESA) GL_STUB_ALIAS(glWindowPos2f, glWindowPos2fMESA) GL_STUB_ALIAS(glWindowPos2fARB, glWindowPos2fMESA) GL_STUB_ALIAS(glWindowPos2fv, glWindowPos2fvMESA) GL_STUB_ALIAS(glWindowPos2fvARB, glWindowPos2fvMESA) GL_STUB_ALIAS(glWindowPos2i, glWindowPos2iMESA) GL_STUB_ALIAS(glWindowPos2iARB, glWindowPos2iMESA) GL_STUB_ALIAS(glWindowPos2iv, glWindowPos2ivMESA) GL_STUB_ALIAS(glWindowPos2ivARB, glWindowPos2ivMESA) GL_STUB_ALIAS(glWindowPos2s, glWindowPos2sMESA) GL_STUB_ALIAS(glWindowPos2sARB, glWindowPos2sMESA) GL_STUB_ALIAS(glWindowPos2sv, glWindowPos2svMESA) GL_STUB_ALIAS(glWindowPos2svARB, glWindowPos2svMESA) GL_STUB_ALIAS(glWindowPos3d, glWindowPos3dMESA) GL_STUB_ALIAS(glWindowPos3dARB, glWindowPos3dMESA) GL_STUB_ALIAS(glWindowPos3dv, glWindowPos3dvMESA) GL_STUB_ALIAS(glWindowPos3dvARB, glWindowPos3dvMESA) GL_STUB_ALIAS(glWindowPos3f, glWindowPos3fMESA) GL_STUB_ALIAS(glWindowPos3fARB, glWindowPos3fMESA) GL_STUB_ALIAS(glWindowPos3fv, glWindowPos3fvMESA) GL_STUB_ALIAS(glWindowPos3fvARB, glWindowPos3fvMESA) GL_STUB_ALIAS(glWindowPos3i, glWindowPos3iMESA) GL_STUB_ALIAS(glWindowPos3iARB, glWindowPos3iMESA) GL_STUB_ALIAS(glWindowPos3iv, glWindowPos3ivMESA) GL_STUB_ALIAS(glWindowPos3ivARB, glWindowPos3ivMESA) GL_STUB_ALIAS(glWindowPos3s, glWindowPos3sMESA) GL_STUB_ALIAS(glWindowPos3sARB, glWindowPos3sMESA) GL_STUB_ALIAS(glWindowPos3sv, glWindowPos3svMESA) GL_STUB_ALIAS(glWindowPos3svARB, glWindowPos3svMESA) GL_STUB_ALIAS(glBindProgramARB, glBindProgramNV) GL_STUB_ALIAS(glDeleteProgramsARB, glDeleteProgramsNV) GL_STUB_ALIAS(glGenProgramsARB, glGenProgramsNV) GL_STUB_ALIAS(glGetVertexAttribPointerv, glGetVertexAttribPointervNV) GL_STUB_ALIAS(glGetVertexAttribPointervARB, glGetVertexAttribPointervNV) GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV) GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV) GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV) GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT) GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT) GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT) GL_STUB_ALIAS(glDeleteFramebuffers, glDeleteFramebuffersEXT) GL_STUB_ALIAS(glDeleteRenderbuffers, glDeleteRenderbuffersEXT) GL_STUB_ALIAS(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT) GL_STUB_ALIAS(glFramebufferTexture1D, glFramebufferTexture1DEXT) GL_STUB_ALIAS(glFramebufferTexture2D, glFramebufferTexture2DEXT) GL_STUB_ALIAS(glFramebufferTexture3D, glFramebufferTexture3DEXT) GL_STUB_ALIAS(glGenFramebuffers, glGenFramebuffersEXT) GL_STUB_ALIAS(glGenRenderbuffers, glGenRenderbuffersEXT) GL_STUB_ALIAS(glGenerateMipmap, glGenerateMipmapEXT) GL_STUB_ALIAS(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT) GL_STUB_ALIAS(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT) GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT) GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT) GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT) GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT) .globl gl_dispatch_functions_end HIDDEN(gl_dispatch_functions_end) gl_dispatch_functions_end: