/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SLANG_STORAGE_H #define SLANG_STORAGE_H #include "slang_compile.h" #include "slang_typeinfo.h" /* * Program variable data storage is kept completely transparent to the * front-end compiler. It is up to the back-end how the data is * actually allocated. The slang_storage_type enum provides the basic * information about how the memory is interpreted. This abstract * piece of memory is called a data slot. A data slot of a particular * type has a fixed size. * * For now, only the three basic types are supported, that is bool, * int and float. Other built-in types like vector or matrix can * easily be decomposed into a series of basic types. * * If the vec4 module is enabled, 4-component vectors of floats are * used when possible. 4x4 matrices are constructed of 4 vec4 slots. */ typedef enum slang_storage_type_ { /* core */ SLANG_STORE_AGGREGATE, SLANG_STORE_BOOL, SLANG_STORE_INT, SLANG_STORE_FLOAT, /* vec4 */ SLANG_STORE_VEC4 } slang_storage_type; /** * The slang_storage_array structure groups data slots of the same * type into an array. This array has a fixed length. Arrays are * required to have a size equal to the sum of sizes of its * elements. They are also required to support indirect * addressing. That is, if B references first data slot in the array, * S is the size of the data slot and I is the integral index that is * not known at compile time, B+I*S references I-th data slot. * * This structure is also used to break down built-in data types that * are not supported directly. Vectors, like vec3, are constructed * from arrays of their basic types. Matrices are formed of an array * of column vectors, which are in turn processed as other vectors. */ typedef struct slang_storage_array_ { slang_storage_type type; struct slang_storage_aggregate_ *aggregate; GLuint length; } slang_storage_array; GLboolean slang_storage_array_construct (slang_storage_array *); GLvoid slang_storage_array_destruct (slang_storage_array *); /** * The slang_storage_aggregate structure relaxes the indirect * addressing requirement for slang_storage_array * structure. Aggregates are always accessed statically - its member * addresses are well-known at compile time. For example, user-defined * types are implemented as aggregates. Aggregates can collect data of * a different type. */ typedef struct slang_storage_aggregate_ { slang_storage_array *arrays; GLuint count; } slang_storage_aggregate; GLboolean slang_storage_aggregate_construct (slang_storage_aggregate *); GLvoid slang_storage_aggregate_destruct (slang_storage_aggregate *); extern GLboolean _slang_aggregate_variable(slang_storage_aggregate *agg, slang_type_specifier *spec, GLuint array_len, slang_function_scope *funcs, slang_struct_scope *structs, slang_variable_scope *vars, slang_atom_pool *atoms); /* * Returns the size (in machine units) of the given storage type. * It is an error to pass-in SLANG_STORE_AGGREGATE. * Returns 0 on error. */ extern GLuint _slang_sizeof_type (slang_storage_type); /** * Returns total size (in machine units) of the given aggregate. * Returns 0 on error. */ extern GLuint _slang_sizeof_aggregate (const slang_storage_aggregate *); #if 0 /** * Converts structured aggregate to a flat one, with arrays of generic * type being one-element long. Returns GL_TRUE on success. Returns * GL_FALSE otherwise. */ extern GLboolean _slang_flatten_aggregate (slang_storage_aggregate *, const slang_storage_aggregate *); #endif #endif /* SLANG_STORAGE_H */