/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 2004-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SHADEROBJECTS_H #define SHADEROBJECTS_H #include "context.h" #if FEATURE_ARB_shader_objects /** * gl2 unique interface identifier. * Each gl2 interface has its own interface id used for object queries. */ enum gl2_uiid { UIID_UNKNOWN, /* supported by all objects */ UIID_GENERIC, /* generic object */ UIID_CONTAINER, /* contains generic objects */ UIID_SHADER, /* shader object */ UIID_FRAGMENT_SHADER, /* fragment shader */ UIID_VERTEX_SHADER, /* vertex shader */ UIID_PROGRAM, /* program object */ UIID_3DLABS_SHHANDLE, /* encapsulates 3DLabs' ShHandle */ UIID_DEBUG /* debug object */ }; struct gl2_unknown_intf { GLvoid (* AddRef) (struct gl2_unknown_intf **); GLvoid (* Release) (struct gl2_unknown_intf **); struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid); }; struct gl2_generic_intf { struct gl2_unknown_intf _unknown; GLvoid (* Delete) (struct gl2_generic_intf **); GLenum (* GetType) (struct gl2_generic_intf **); GLhandleARB (* GetName) (struct gl2_generic_intf **); GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **); GLvoid (* GetInfoLog) (struct gl2_generic_intf **, GLsizei, GLcharARB *); GLsizei (* GetInfoLogLength) (struct gl2_generic_intf **); }; struct gl2_container_intf { struct gl2_generic_intf _generic; GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **); GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **); GLsizei (* GetAttachedCount) (struct gl2_container_intf **); struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint); }; struct gl2_shader_intf { struct gl2_generic_intf _generic; GLenum (* GetSubType) (struct gl2_shader_intf **); GLboolean (* GetCompileStatus) (struct gl2_shader_intf **); GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei); const GLcharARB *(* GetSource) (struct gl2_shader_intf **); GLvoid (* Compile) (struct gl2_shader_intf **); }; struct gl2_program_intf { struct gl2_container_intf _container; GLboolean (* GetLinkStatus) (struct gl2_program_intf **); GLboolean (* GetValidateStatus) (struct gl2_program_intf **); GLvoid (* Link) (struct gl2_program_intf **); GLvoid (* Validate) (struct gl2_program_intf **); GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **); GLvoid (* UpdateFixedAttrib) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint, GLboolean); GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint, GLboolean); GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *); GLboolean (* IsShaderPresent) (struct gl2_program_intf **, GLenum); GLvoid (* GetActiveUniform) (struct gl2_program_intf **, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLuint (* GetActiveUniformMaxLength) (struct gl2_program_intf **); GLuint (* GetActiveUniformCount) (struct gl2_program_intf **); GLint (* GetUniformLocation) (struct gl2_program_intf **, const GLchar *name); GLboolean (* WriteUniform) (struct gl2_program_intf **, GLint loc, GLsizei count, const GLvoid *data, GLenum type); GLboolean (* ReadUniform) (struct gl2_program_intf **, GLint loc, GLsizei count, GLvoid *data, GLenum type); GLvoid (* GetActiveAttrib) (struct gl2_program_intf **, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLuint (* GetActiveAttribMaxLength) (struct gl2_program_intf **); GLuint (* GetActiveAttribCount) (struct gl2_program_intf **); GLint (* GetAttribLocation) (struct gl2_program_intf **, const GLchar *name); GLvoid (* OverrideAttribBinding) (struct gl2_program_intf **, GLuint, const GLchar *); GLvoid (* WriteAttrib) (struct gl2_program_intf **, GLuint, const GLfloat *); GLvoid (* UpdateVarying) (struct gl2_program_intf **, GLuint, GLfloat *, GLboolean); }; struct gl2_fragment_shader_intf { struct gl2_shader_intf _shader; }; struct gl2_vertex_shader_intf { struct gl2_shader_intf _shader; }; struct gl2_3dlabs_shhandle_intf { struct gl2_unknown_intf _unknown; GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **); }; struct gl2_debug_intf { struct gl2_generic_intf _generic; GLvoid (* ClearDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType); GLvoid (* GetDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); GLsizei (* GetDebugLogLength) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType); }; extern void GLAPIENTRY _mesa_DeleteObjectARB(GLhandleARB obj); extern GLhandleARB GLAPIENTRY _mesa_GetHandleARB(GLenum pname); extern void GLAPIENTRY _mesa_DetachObjectARB (GLhandleARB, GLhandleARB); extern GLhandleARB GLAPIENTRY _mesa_CreateShaderObjectARB (GLenum); extern void GLAPIENTRY _mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); extern void GLAPIENTRY _mesa_CompileShaderARB (GLhandleARB); extern GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB (void); extern void GLAPIENTRY _mesa_AttachObjectARB (GLhandleARB, GLhandleARB); extern void GLAPIENTRY _mesa_LinkProgramARB (GLhandleARB); extern void GLAPIENTRY _mesa_UseProgramObjectARB (GLhandleARB); extern void GLAPIENTRY _mesa_ValidateProgramARB (GLhandleARB); extern void GLAPIENTRY _mesa_Uniform1fARB (GLint, GLfloat); extern void GLAPIENTRY _mesa_Uniform2fARB (GLint, GLfloat, GLfloat); extern void GLAPIENTRY _mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat); extern void GLAPIENTRY _mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); extern void GLAPIENTRY _mesa_Uniform1iARB (GLint, GLint); extern void GLAPIENTRY _mesa_Uniform2iARB (GLint, GLint, GLint); extern void GLAPIENTRY _mesa_Uniform3iARB (GLint, GLint, GLint, GLint); extern void GLAPIENTRY _mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint); extern void GLAPIENTRY _mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *); extern void GLAPIENTRY _mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *); extern void GLAPIENTRY _mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *); extern void GLAPIENTRY _mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *); extern void GLAPIENTRY _mesa_Uniform1ivARB (GLint, GLsizei, const GLint *); extern void GLAPIENTRY _mesa_Uniform2ivARB (GLint, GLsizei, const GLint *); extern void GLAPIENTRY _mesa_Uniform3ivARB (GLint, GLsizei, const GLint *); extern void GLAPIENTRY _mesa_Uniform4ivARB (GLint, GLsizei, const GLint *); extern void GLAPIENTRY _mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); extern void GLAPIENTRY _mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); extern void GLAPIENTRY _mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); extern void GLAPIENTRY _mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); extern void GLAPIENTRY _mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *); extern void GLAPIENTRY _mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); extern void GLAPIENTRY _mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); extern GLint GLAPIENTRY _mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *); extern void GLAPIENTRY _mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); extern void GLAPIENTRY _mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *); extern void GLAPIENTRY _mesa_GetUniformivARB (GLhandleARB, GLint, GLint *); extern void GLAPIENTRY _mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); #if FEATURE_ARB_vertex_shader extern void GLAPIENTRY _mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); extern void GLAPIENTRY _mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); extern GLint GLAPIENTRY _mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *); #endif /* FEATURE_ARB_vertex_shader */ /* 2.0 */ extern void GLAPIENTRY _mesa_AttachShader(GLuint program, GLuint shader); extern GLuint GLAPIENTRY _mesa_CreateShader(GLenum); extern GLuint GLAPIENTRY _mesa_CreateProgram(void); extern void GLAPIENTRY _mesa_DeleteProgram(GLuint program); extern void GLAPIENTRY _mesa_DeleteShader(GLuint shader); extern void GLAPIENTRY _mesa_DetachShader(GLuint program, GLuint shader); extern void GLAPIENTRY _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); extern void GLAPIENTRY _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params); extern void GLAPIENTRY _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); extern void GLAPIENTRY _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params); extern void GLAPIENTRY _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); extern GLboolean GLAPIENTRY _mesa_IsProgram(GLuint program); extern GLboolean GLAPIENTRY _mesa_IsShader(GLuint shader); /* 2.1 */ extern void GLAPIENTRY _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void GLAPIENTRY _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void GLAPIENTRY _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void GLAPIENTRY _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void GLAPIENTRY _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void GLAPIENTRY _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #endif /* FEATURE_ARB_shader_objects */ extern void _mesa_init_shaderobjects (GLcontext *ctx); #endif /* SHADEROBJECTS_H */