/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 2004-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file shaderobjects.c * ARB_shader_objects state management functions * \author Michal Krol */ #include "glheader.h" #include "context.h" #include "hash.h" #include "shaderobjects.h" #include "shaderobjects_3dlabs.h" #if FEATURE_ARB_shader_objects #define RELEASE_GENERIC(x)\ (**x)._unknown.Release ((struct gl2_unknown_intf **) (x)) #define RELEASE_CONTAINER(x)\ (**x)._generic._unknown.Release ((struct gl2_unknown_intf **) (x)) #define RELEASE_PROGRAM(x)\ (**x)._container._generic._unknown.Release ((struct gl2_unknown_intf **) (x)) #define RELEASE_SHADER(x)\ (**x)._generic._unknown.Release ((struct gl2_unknown_intf **) (x)) static struct gl2_unknown_intf ** lookup_handle(GLcontext * ctx, GLhandleARB handle, enum gl2_uiid uiid, const char *function) { struct gl2_unknown_intf **unk; /* * Note: _mesa_HashLookup() requires non-zero input values, so the * passed-in handle value must be checked beforehand. */ if (handle == 0) { _mesa_error(ctx, GL_INVALID_VALUE, function); return NULL; } _glthread_LOCK_MUTEX(ctx->Shared->Mutex); unk = (struct gl2_unknown_intf **) _mesa_HashLookup(ctx->Shared->GL2Objects, handle); _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); if (unk == NULL) { _mesa_error(ctx, GL_INVALID_VALUE, function); } else { unk = (**unk).QueryInterface(unk, uiid); if (unk == NULL) _mesa_error(ctx, GL_INVALID_OPERATION, function); } return unk; } #define GET_GENERIC(x, handle, function)\ struct gl2_generic_intf **x = (struct gl2_generic_intf **)\ lookup_handle (ctx, handle, UIID_GENERIC, function); #define GET_CONTAINER(x, handle, function)\ struct gl2_container_intf **x = (struct gl2_container_intf **)\ lookup_handle (ctx, handle, UIID_CONTAINER, function); #define GET_PROGRAM(x, handle, function)\ struct gl2_program_intf **x = (struct gl2_program_intf **)\ lookup_handle (ctx, handle, UIID_PROGRAM, function); #define GET_SHADER(x, handle, function)\ struct gl2_shader_intf **x = (struct gl2_shader_intf **)\ lookup_handle (ctx, handle, UIID_SHADER, function); #define GET_LINKED_PROGRAM(x, handle, function) \ GET_PROGRAM(x, handle, function); \ if (x && (**x).GetLinkStatus(x) == GL_FALSE) { \ RELEASE_PROGRAM(x); \ _mesa_error(ctx, GL_INVALID_OPERATION, function); \ x = NULL; \ } #define GET_CURRENT_LINKED_PROGRAM(x, function) \ struct gl2_program_intf **x = ctx->ShaderObjects.CurrentProgram; \ if (!x || (**x).GetLinkStatus(x) == GL_FALSE) { \ _mesa_error(ctx, GL_INVALID_OPERATION, function); \ return; \ } #define IS_NAME_WITH_GL_PREFIX(x) ((x)[0] == 'g' && (x)[1] == 'l' && (x)[2] == '_') GLvoid GLAPIENTRY _mesa_DeleteObjectARB(GLhandleARB obj) { if (obj != 0) { GET_CURRENT_CONTEXT(ctx); GET_GENERIC(gen, obj, "glDeleteObjectARB"); if (gen != NULL) { (**gen).Delete(gen); RELEASE_GENERIC(gen); } } } GLhandleARB GLAPIENTRY _mesa_GetHandleARB(GLenum pname) { GET_CURRENT_CONTEXT(ctx); switch (pname) { case GL_PROGRAM_OBJECT_ARB: { struct gl2_program_intf **pro = ctx->ShaderObjects.CurrentProgram; if (pro != NULL) return (**pro)._container._generic. GetName((struct gl2_generic_intf **) (pro)); } break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB"); } return 0; } GLvoid GLAPIENTRY _mesa_DetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj) { GET_CURRENT_CONTEXT(ctx); GET_CONTAINER(con, containerObj, "glDetachObjectARB"); if (con != NULL) { GET_GENERIC(att, attachedObj, "glDetachObjectARB"); if (att != NULL) { (**con).Detach(con, att); RELEASE_GENERIC(att); } RELEASE_CONTAINER(con); } } GLhandleARB GLAPIENTRY _mesa_CreateShaderObjectARB(GLenum shaderType) { return _mesa_3dlabs_create_shader_object(shaderType); } GLvoid GLAPIENTRY _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length) { GET_CURRENT_CONTEXT(ctx); GLint *offsets; GLsizei i; GLcharARB *source; GET_SHADER(sha, shaderObj, "glShaderSourceARB"); if (sha == NULL) return; if (string == NULL) { RELEASE_SHADER(sha); _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB"); return; } /* * This array holds offsets of where the appropriate string ends, thus the last * element will be set to the total length of the source code. */ offsets = (GLint *) _mesa_malloc(count * sizeof(GLint)); if (offsets == NULL) { RELEASE_SHADER(sha); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); return; } for (i = 0; i < count; i++) { if (string[i] == NULL) { _mesa_free((GLvoid *) offsets); RELEASE_SHADER(sha); _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB"); return; } if (length == NULL || length[i] < 0) offsets[i] = _mesa_strlen(string[i]); else offsets[i] = length[i]; /* accumulate string lengths */ if (i > 0) offsets[i] += offsets[i - 1]; } source = (GLcharARB *) _mesa_malloc((offsets[count - 1] + 1) * sizeof(GLcharARB)); if (source == NULL) { _mesa_free((GLvoid *) offsets); RELEASE_SHADER(sha); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); return; } for (i = 0; i < count; i++) { GLint start = (i > 0) ? offsets[i - 1] : 0; _mesa_memcpy(source + start, string[i], (offsets[i] - start) * sizeof(GLcharARB)); } source[offsets[count - 1]] = '\0'; (**sha).SetSource(sha, source, offsets, count); RELEASE_SHADER(sha); } GLvoid GLAPIENTRY _mesa_CompileShaderARB(GLhandleARB shaderObj) { GET_CURRENT_CONTEXT(ctx); GET_SHADER(sha, shaderObj, "glCompileShaderARB"); if (sha != NULL) { (**sha).Compile(sha); RELEASE_SHADER(sha); } } GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB(GLvoid) { return _mesa_3dlabs_create_program_object(); } GLvoid GLAPIENTRY _mesa_AttachObjectARB(GLhandleARB containerObj, GLhandleARB obj) { GET_CURRENT_CONTEXT(ctx); GET_CONTAINER(con, containerObj, "glAttachObjectARB"); if (con != NULL) { GET_GENERIC(att, obj, "glAttachObjectARB"); if (att != NULL) { (**con).Attach(con, att); RELEASE_GENERIC(att); } RELEASE_CONTAINER(con); } } GLvoid GLAPIENTRY _mesa_LinkProgramARB(GLhandleARB programObj) { GET_CURRENT_CONTEXT(ctx); GET_PROGRAM(pro, programObj, "glLinkProgramARB"); if (pro != NULL) { (**pro).Link(pro); if (pro == ctx->ShaderObjects.CurrentProgram) { if ((**pro).GetLinkStatus(pro)) _mesa_UseProgramObjectARB(programObj); else _mesa_UseProgramObjectARB(0); } RELEASE_PROGRAM(pro); } } GLvoid GLAPIENTRY _mesa_UseProgramObjectARB(GLhandleARB programObj) { GET_CURRENT_CONTEXT(ctx); struct gl2_program_intf **program = NULL; FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (programObj != 0) { GET_PROGRAM(pro, programObj, "glUseProgramObjectARB(program)"); if (pro == NULL) return; if ((**pro).GetLinkStatus(pro) == GL_FALSE) { RELEASE_PROGRAM(pro); _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB(not linked)"); return; } program = pro; ctx->ShaderObjects._VertexShaderPresent = (**pro).IsShaderPresent(pro, GL_VERTEX_SHADER_ARB); ctx->ShaderObjects._FragmentShaderPresent = (**pro).IsShaderPresent(pro, GL_FRAGMENT_SHADER_ARB); } else { ctx->ShaderObjects._VertexShaderPresent = GL_FALSE; ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE; } if (ctx->ShaderObjects.CurrentProgram != NULL) RELEASE_PROGRAM(ctx->ShaderObjects.CurrentProgram); ctx->ShaderObjects.CurrentProgram = program; } GLvoid GLAPIENTRY _mesa_ValidateProgramARB(GLhandleARB programObj) { GET_CURRENT_CONTEXT(ctx); GET_PROGRAM(pro, programObj, "glValidateProgramARB"); if (pro != NULL) { (**pro).Validate(pro); RELEASE_PROGRAM(pro); } } /** * Helper function for all the _mesa_Uniform*() functions below. */ static INLINE void uniform(GLint location, GLsizei count, const GLvoid *values, GLenum type, const char *caller) { GET_CURRENT_CONTEXT(ctx); GET_CURRENT_LINKED_PROGRAM(pro, caller); FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (!(**pro).WriteUniform(pro, location, count, values, type)) _mesa_error(ctx, GL_INVALID_OPERATION, caller); } GLvoid GLAPIENTRY _mesa_Uniform1fARB(GLint location, GLfloat v0) { uniform(location, 1, &v0, GL_FLOAT, "glUniform1fARB"); } GLvoid GLAPIENTRY _mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) { GLfloat v[2]; v[0] = v0; v[1] = v1; uniform(location, 1, v, GL_FLOAT_VEC2, "glUniform2fARB"); } GLvoid GLAPIENTRY _mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { GLfloat v[3]; v[0] = v0; v[1] = v1; v[2] = v2; uniform(location, 1, v, GL_FLOAT_VEC3, "glUniform3fARB"); } GLvoid GLAPIENTRY _mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { GLfloat v[4]; v[0] = v0; v[1] = v1; v[2] = v2; v[3] = v3; uniform(location, 1, v, GL_FLOAT_VEC4, "glUniform4fARB"); } GLvoid GLAPIENTRY _mesa_Uniform1iARB(GLint location, GLint v0) { uniform(location, 1, &v0, GL_INT, "glUniform1iARB"); } GLvoid GLAPIENTRY _mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) { GLint v[2]; v[0] = v0; v[1] = v1; uniform(location, 1, v, GL_INT_VEC2, "glUniform2iARB"); } GLvoid GLAPIENTRY _mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) { GLint v[3]; v[0] = v0; v[1] = v1; v[2] = v2; uniform(location, 1, v, GL_INT_VEC3, "glUniform3iARB"); } GLvoid GLAPIENTRY _mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { GLint v[4]; v[0] = v0; v[1] = v1; v[2] = v2; v[3] = v3; uniform(location, 1, v, GL_INT_VEC4, "glUniform4iARB"); } GLvoid GLAPIENTRY _mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value) { uniform(location, count, value, GL_FLOAT, "glUniform1fvARB"); } GLvoid GLAPIENTRY _mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value) { uniform(location, count, value, GL_FLOAT_VEC2, "glUniform2fvARB"); } GLvoid GLAPIENTRY _mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value) { uniform(location, count, value, GL_FLOAT_VEC3, "glUniform3fvARB"); } GLvoid GLAPIENTRY _mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value) { uniform(location, count, value, GL_FLOAT_VEC4, "glUniform4fvARB"); } GLvoid GLAPIENTRY _mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value) { uniform(location, count, value, GL_INT, "glUniform1ivARB"); } GLvoid GLAPIENTRY _mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value) { uniform(location, count, value, GL_INT_VEC2, "glUniform2ivARB"); } GLvoid GLAPIENTRY _mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value) { uniform(location, count, value, GL_INT_VEC3, "glUniform3ivARB"); } GLvoid GLAPIENTRY _mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) { uniform(location, count, value, GL_INT_VEC4, "glUniform4ivARB"); } /** * Helper function used by UniformMatrix**vARB() functions below. */ static void uniform_matrix(GLint cols, GLint rows, const char *caller, GLenum matrixType, GLint location, GLsizei count, GLboolean transpose, const GLfloat *values) { const GLint matElements = rows * cols; GET_CURRENT_CONTEXT(ctx); GET_CURRENT_LINKED_PROGRAM(pro, caller); if (values == NULL) { _mesa_error(ctx, GL_INVALID_VALUE, caller); return; } FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (transpose) { GLfloat *trans, *pt; const GLfloat *pv; GLint i, j, k; trans = (GLfloat *) _mesa_malloc(count * matElements * sizeof(GLfloat)); if (!trans) { _mesa_error(ctx, GL_OUT_OF_MEMORY, caller); return; } pt = trans; pv = values; for (i = 0; i < count; i++) { /* transpose from pv matrix into pt matrix */ for (j = 0; j < cols; j++) { for (k = 0; k < rows; k++) { /* XXX verify this */ pt[j * rows + k] = pv[k * cols + j]; } } pt += matElements; pv += matElements; } if (!(**pro).WriteUniform(pro, location, count, trans, matrixType)) _mesa_error(ctx, GL_INVALID_OPERATION, caller); _mesa_free(trans); } else { if (!(**pro).WriteUniform(pro, location, count, values, matrixType)) _mesa_error(ctx, GL_INVALID_OPERATION, caller); } } GLvoid GLAPIENTRY _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { uniform_matrix(2, 2, "glUniformMatrix2fvARB", GL_FLOAT_MAT2, location, count, transpose, value); } GLvoid GLAPIENTRY _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { uniform_matrix(3, 3, "glUniformMatrix3fvARB", GL_FLOAT_MAT3, location, count, transpose, value); } GLvoid GLAPIENTRY _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { uniform_matrix(4, 4, "glUniformMatrix4fvARB", GL_FLOAT_MAT4, location, count, transpose, value); } static GLboolean _mesa_get_object_parameter(GLhandleARB obj, GLenum pname, GLvoid * params, GLboolean * integral, GLint * size) { GET_CURRENT_CONTEXT(ctx); GLint *ipar = (GLint *) params; /* set default values */ *integral = GL_TRUE; /* indicates param type, TRUE: GLint, FALSE: GLfloat */ *size = 1; /* param array size */ switch (pname) { case GL_OBJECT_TYPE_ARB: case GL_OBJECT_DELETE_STATUS_ARB: case GL_OBJECT_INFO_LOG_LENGTH_ARB: { GET_GENERIC(gen, obj, "glGetObjectParameterivARB"); if (gen == NULL) return GL_FALSE; switch (pname) { case GL_OBJECT_TYPE_ARB: *ipar = (**gen).GetType(gen); break; case GL_OBJECT_DELETE_STATUS_ARB: *ipar = (**gen).GetDeleteStatus(gen); break; case GL_OBJECT_INFO_LOG_LENGTH_ARB: *ipar = (**gen).GetInfoLogLength(gen); break; } RELEASE_GENERIC(gen); } break; case GL_OBJECT_SUBTYPE_ARB: case GL_OBJECT_COMPILE_STATUS_ARB: case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: { GET_SHADER(sha, obj, "glGetObjectParameterivARB"); if (sha == NULL) return GL_FALSE; switch (pname) { case GL_OBJECT_SUBTYPE_ARB: *ipar = (**sha).GetSubType(sha); break; case GL_OBJECT_COMPILE_STATUS_ARB: *ipar = (**sha).GetCompileStatus(sha); break; case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: { const GLcharARB *src = (**sha).GetSource(sha); if (src == NULL) *ipar = 0; else *ipar = _mesa_strlen(src) + 1; } break; } RELEASE_SHADER(sha); } break; case GL_OBJECT_LINK_STATUS_ARB: case GL_OBJECT_VALIDATE_STATUS_ARB: case GL_OBJECT_ATTACHED_OBJECTS_ARB: case GL_OBJECT_ACTIVE_UNIFORMS_ARB: case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB: { GET_PROGRAM(pro, obj, "glGetObjectParameterivARB"); if (pro == NULL) return GL_FALSE; switch (pname) { case GL_OBJECT_LINK_STATUS_ARB: *ipar = (**pro).GetLinkStatus(pro); break; case GL_OBJECT_VALIDATE_STATUS_ARB: *ipar = (**pro).GetValidateStatus(pro); break; case GL_OBJECT_ATTACHED_OBJECTS_ARB: *ipar = (**pro)._container. GetAttachedCount((struct gl2_container_intf **) (pro)); break; case GL_OBJECT_ACTIVE_UNIFORMS_ARB: *ipar = (**pro).GetActiveUniformCount(pro); break; case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB: *ipar = (**pro).GetActiveUniformMaxLength(pro); break; case GL_OBJECT_ACTIVE_ATTRIBUTES_ARB: *ipar = (**pro).GetActiveAttribCount(pro); break; case GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB: *ipar = (**pro).GetActiveAttribMaxLength(pro); break; } RELEASE_PROGRAM(pro); } break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetObjectParameterivARB"); return GL_FALSE; } return GL_TRUE; } GLvoid GLAPIENTRY _mesa_GetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params) { GET_CURRENT_CONTEXT(ctx); GLboolean integral; GLint size; if (params == NULL) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterfvARB"); return; } assert(sizeof(GLfloat) == sizeof(GLint)); if (_mesa_get_object_parameter(obj, pname, (GLvoid *) params, &integral, &size)) { if (integral) { GLint i; for (i = 0; i < size; i++) params[i] = (GLfloat) ((GLint *) params)[i]; } } } GLvoid GLAPIENTRY _mesa_GetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params) { GET_CURRENT_CONTEXT(ctx); GLboolean integral; GLint size; if (params == NULL) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB"); return; } assert(sizeof(GLfloat) == sizeof(GLint)); if (_mesa_get_object_parameter(obj, pname, (GLvoid *) params, &integral, &size)) { if (!integral) { GLint i; for (i = 0; i < size; i++) params[i] = (GLint) ((GLfloat *) params)[i]; } } } /** * Copy string from to , up to maxLength characters, returning * length of in . * \param src the strings source * \param maxLength max chars to copy * \param length returns numberof chars copied * \param dst the string destination */ static GLvoid copy_string(const GLcharARB * src, GLsizei maxLength, GLsizei * length, GLcharARB * dst) { GLsizei len; for (len = 0; len < maxLength - 1 && src && src[len]; len++) dst[len] = src[len]; if (maxLength > 0) dst[len] = 0; if (length) *length = len; } GLvoid GLAPIENTRY _mesa_GetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) { GET_CURRENT_CONTEXT(ctx); GET_GENERIC(gen, obj, "glGetInfoLogARB"); if (gen == NULL) return; if (infoLog == NULL) _mesa_error(ctx, GL_INVALID_VALUE, "glGetInfoLogARB"); else { GLsizei actualsize = (**gen).GetInfoLogLength(gen); if (actualsize > maxLength) actualsize = maxLength; (**gen).GetInfoLog(gen, actualsize, infoLog); if (length != NULL) *length = (actualsize > 0) ? actualsize - 1 : 0; } RELEASE_GENERIC(gen); } GLvoid GLAPIENTRY _mesa_GetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) { GET_CURRENT_CONTEXT(ctx); GET_CONTAINER(con, containerObj, "glGetAttachedObjectsARB"); if (con == NULL) return; if (obj == NULL) _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB"); else { GLsizei cnt, i; cnt = (**con).GetAttachedCount(con); if (cnt > maxCount) cnt = maxCount; if (count != NULL) *count = cnt; for (i = 0; i < cnt; i++) { struct gl2_generic_intf **x = (**con).GetAttached(con, i); obj[i] = (**x).GetName(x); RELEASE_GENERIC(x); } } RELEASE_CONTAINER(con); } GLint GLAPIENTRY _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name) { GET_CURRENT_CONTEXT(ctx); GLint loc = -1; GET_LINKED_PROGRAM(pro, programObj, "glGetUniformLocationARB"); if (!pro) return -1; if (name == NULL) _mesa_error(ctx, GL_INVALID_VALUE, "glGetUniformLocationARB"); else { if (!IS_NAME_WITH_GL_PREFIX(name)) loc = (**pro).GetUniformLocation(pro, name); } RELEASE_PROGRAM(pro); return loc; } GLvoid GLAPIENTRY _mesa_GetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) { GET_CURRENT_CONTEXT(ctx); GET_PROGRAM(pro, programObj, "glGetActiveUniformARB"); if (pro == NULL) return; if (size == NULL || type == NULL || name == NULL) _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); else { if (index < (**pro).GetActiveUniformCount(pro)) (**pro).GetActiveUniform(pro, index, maxLength, length, size, type, name); else _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); } RELEASE_PROGRAM(pro); } GLvoid GLAPIENTRY _mesa_GetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params) { GET_CURRENT_CONTEXT(ctx); GET_LINKED_PROGRAM(pro, programObj, "glGetUniformfvARB"); if (!pro) return; if (!(**pro).ReadUniform(pro, location, 1, params, GL_FLOAT)) _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfvARB"); RELEASE_PROGRAM(pro); } GLvoid GLAPIENTRY _mesa_GetUniformivARB(GLhandleARB programObj, GLint location, GLint * params) { GET_CURRENT_CONTEXT(ctx); GET_LINKED_PROGRAM(pro, programObj, "glGetUniformivARB"); if (!pro) return; if (!(**pro).ReadUniform(pro, location, 1, params, GL_INT)) _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformivARB"); RELEASE_PROGRAM(pro); } GLvoid GLAPIENTRY _mesa_GetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) { GET_CURRENT_CONTEXT(ctx); GET_SHADER(sha, obj, "glGetShaderSourceARB"); if (sha == NULL) return; if (source == NULL) _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSourceARB"); else copy_string((**sha).GetSource(sha), maxLength, length, source); RELEASE_SHADER(sha); } /* GL_ARB_vertex_shader */ GLvoid GLAPIENTRY _mesa_BindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB * name) { GET_CURRENT_CONTEXT(ctx); GET_PROGRAM(pro, programObj, "glBindAttribLocationARB"); if (pro == NULL) return; if (name == NULL || index >= MAX_VERTEX_ATTRIBS) _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocationARB"); else if (IS_NAME_WITH_GL_PREFIX(name)) _mesa_error(ctx, GL_INVALID_OPERATION, "glBindAttribLocationARB"); else (**pro).OverrideAttribBinding(pro, index, name); RELEASE_PROGRAM(pro); } GLvoid GLAPIENTRY _mesa_GetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) { GET_CURRENT_CONTEXT(ctx); GET_PROGRAM(pro, programObj, "glGetActiveAttribARB"); if (pro == NULL) return; if (name == NULL || index >= (**pro).GetActiveAttribCount(pro)) _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttribARB"); else (**pro).GetActiveAttrib(pro, index, maxLength, length, size, type, name); RELEASE_PROGRAM(pro); } GLint GLAPIENTRY _mesa_GetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name) { GET_CURRENT_CONTEXT(ctx); GLint loc = -1; GET_LINKED_PROGRAM(pro, programObj, "glGetAttribLocationARB"); if (!pro) return -1; if (name == NULL) _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocationARB"); else if (!IS_NAME_WITH_GL_PREFIX(name)) loc = (**pro).GetAttribLocation(pro, name); RELEASE_PROGRAM(pro); return loc; } /** ** OpenGL 2.0 functions which basically wrap the ARB_shader functions **/ void GLAPIENTRY _mesa_AttachShader(GLuint program, GLuint shader) { _mesa_AttachObjectARB(program, shader); } GLuint GLAPIENTRY _mesa_CreateShader(GLenum type) { return (GLuint) _mesa_CreateShaderObjectARB(type); } GLuint GLAPIENTRY _mesa_CreateProgram(void) { return (GLuint) _mesa_CreateProgramObjectARB(); } void GLAPIENTRY _mesa_DeleteProgram(GLuint program) { _mesa_DeleteObjectARB(program); } void GLAPIENTRY _mesa_DeleteShader(GLuint shader) { _mesa_DeleteObjectARB(shader); } void GLAPIENTRY _mesa_DetachShader(GLuint program, GLuint shader) { _mesa_DetachObjectARB(program, shader); } void GLAPIENTRY _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) { _mesa_GetAttachedObjectsARB(program, maxCount, count, obj); } void GLAPIENTRY _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); GET_PROGRAM(pro, program, "glGetProgramiv"); if (!pro) return; switch (pname) { case GL_DELETE_STATUS: *params = (**pro)._container._generic.GetDeleteStatus((struct gl2_generic_intf **) pro); break; case GL_LINK_STATUS: *params = (**pro).GetLinkStatus(pro); break; case GL_VALIDATE_STATUS: *params = (**pro).GetValidateStatus(pro); break; case GL_INFO_LOG_LENGTH: *params = (**pro)._container._generic.GetInfoLogLength( (struct gl2_generic_intf **) pro ); break; case GL_ATTACHED_SHADERS: *params = (**pro)._container.GetAttachedCount( (struct gl2_container_intf **) pro ); break; case GL_ACTIVE_ATTRIBUTES: *params = (**pro).GetActiveAttribCount(pro); break; case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: *params = (**pro).GetActiveAttribMaxLength(pro); break; case GL_ACTIVE_UNIFORMS: *params = (**pro).GetActiveUniformCount(pro); break; case GL_ACTIVE_UNIFORM_MAX_LENGTH: *params = (**pro).GetActiveUniformMaxLength(pro); break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)"); return; } } void GLAPIENTRY _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { _mesa_GetInfoLogARB(program, bufSize, length, infoLog); } void GLAPIENTRY _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); GET_SHADER(sh, shader, "glGetShaderiv"); if (!sh) return; switch (pname) { case GL_SHADER_TYPE: *params = (**sh).GetSubType(sh); break; case GL_DELETE_STATUS: *params = (**sh)._generic.GetDeleteStatus((struct gl2_generic_intf **) sh); break; case GL_COMPILE_STATUS: *params = (**sh).GetCompileStatus(sh); break; case GL_INFO_LOG_LENGTH: *params = (**sh)._generic.GetInfoLogLength((struct gl2_generic_intf **)sh); break; case GL_SHADER_SOURCE_LENGTH: { const GLchar *src = (**sh).GetSource(sh); *params = src ? (_mesa_strlen(src) + 1) : 0; } break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)"); return; } } void GLAPIENTRY _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { _mesa_GetInfoLogARB(shader, bufSize, length, infoLog); } GLboolean GLAPIENTRY _mesa_IsProgram(GLuint program) { GET_CURRENT_CONTEXT(ctx); GET_PROGRAM(pro, program, "glIsProgram"); if (pro) { RELEASE_PROGRAM(pro); return GL_TRUE; } else { return GL_FALSE; } } GLboolean GLAPIENTRY _mesa_IsShader(GLuint shader) { GET_CURRENT_CONTEXT(ctx); GET_SHADER(sh, shader, "glIsProgram"); if (sh) { RELEASE_SHADER(sh); return GL_TRUE; } else { return GL_FALSE; } } /** ** 2.1 functions **/ void GLAPIENTRY _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { uniform_matrix(2, 3, "glUniformMatrix2x3fv", GL_FLOAT_MAT2x3, location, count, transpose, value); } void GLAPIENTRY _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { uniform_matrix(3, 2, "glUniformMatrix3x2fv", GL_FLOAT_MAT3x2, location, count, transpose, value); } void GLAPIENTRY _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { uniform_matrix(2, 4, "glUniformMatrix2x4fv", GL_FLOAT_MAT2x4, location, count, transpose, value); } void GLAPIENTRY _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { uniform_matrix(4, 2, "glUniformMatrix4x2fv", GL_FLOAT_MAT4x2, location, count, transpose, value); } void GLAPIENTRY _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { uniform_matrix(3, 4, "glUniformMatrix3x4fv", GL_FLOAT_MAT3x4, location, count, transpose, value); } void GLAPIENTRY _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { uniform_matrix(4, 3, "glUniformMatrix4x3fv", GL_FLOAT_MAT4x3, location, count, transpose, value); } #endif GLvoid _mesa_init_shaderobjects(GLcontext * ctx) { ctx->ShaderObjects.CurrentProgram = NULL; ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE; ctx->ShaderObjects._VertexShaderPresent = GL_FALSE; _mesa_init_shaderobjects_3dlabs(ctx); }