/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 2004-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SHADER_API_H #define SHADER_API_H #include "main/glheader.h" #include "main/mtypes.h" /** * Internal functions */ extern void _mesa_init_shader_state(GLcontext * ctx); extern void _mesa_free_shader_state(GLcontext *ctx); /* extern struct gl_shader_program * _mesa_new_shader_program(GLcontext *ctx, GLuint name); */ extern void _mesa_clear_shader_program_data(GLcontext *ctx, struct gl_shader_program *shProg); extern void _mesa_free_shader_program_data(GLcontext *ctx, struct gl_shader_program *shProg); extern void _mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg); extern void _mesa_reference_shader_program(GLcontext *ctx, struct gl_shader_program **ptr, struct gl_shader_program *shProg); extern struct gl_shader_program * _mesa_lookup_shader_program(GLcontext *ctx, GLuint name); extern struct gl_shader * _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); extern void _mesa_free_shader(GLcontext *ctx, struct gl_shader *sh); extern void _mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr, struct gl_shader *sh); extern struct gl_shader * _mesa_lookup_shader(GLcontext *ctx, GLuint name); extern void _mesa_update_shader_textures_used(struct gl_program *prog); extern void _mesa_use_program(GLcontext *ctx, GLuint program); extern void _mesa_init_glsl_driver_functions(struct dd_function_table *driver); #endif /* SHADER_API_H */