/* * Mesa 3-D graphics library * Version: 6.5.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file program.c * Vertex and fragment program support functions. * \author Brian Paul */ /** * \mainpage Mesa vertex and fragment program module * * This module or directory contains most of the code for vertex and * fragment programs and shaders, including state management, parsers, * and (some) software routines for executing programs */ #ifndef PROGRAM_H #define PROGRAM_H #include "main/mtypes.h" extern struct gl_program _mesa_DummyProgram; extern void _mesa_init_program(GLcontext *ctx); extern void _mesa_free_program_data(GLcontext *ctx); extern void _mesa_update_default_objects_program(GLcontext *ctx); extern void _mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string); extern const GLubyte * _mesa_find_line_column(const GLubyte *string, const GLubyte *pos, GLint *line, GLint *col); extern struct gl_program * _mesa_init_vertex_program(GLcontext *ctx, struct gl_vertex_program *prog, GLenum target, GLuint id); extern struct gl_program * _mesa_init_fragment_program(GLcontext *ctx, struct gl_fragment_program *prog, GLenum target, GLuint id); extern struct gl_program * _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id); extern void _mesa_delete_program(GLcontext *ctx, struct gl_program *prog); extern struct gl_program * _mesa_lookup_program(GLcontext *ctx, GLuint id); extern void _mesa_reference_program(GLcontext *ctx, struct gl_program **ptr, struct gl_program *prog); static INLINE void _mesa_reference_vertprog(GLcontext *ctx, struct gl_vertex_program **ptr, struct gl_vertex_program *prog) { _mesa_reference_program(ctx, (struct gl_program **) ptr, (struct gl_program *) prog); } static INLINE void _mesa_reference_fragprog(GLcontext *ctx, struct gl_fragment_program **ptr, struct gl_fragment_program *prog) { _mesa_reference_program(ctx, (struct gl_program **) ptr, (struct gl_program *) prog); } extern struct gl_program * _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog); extern GLboolean _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count); extern GLboolean _mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count); extern struct gl_program * _mesa_combine_programs(GLcontext *ctx, const struct gl_program *progA, const struct gl_program *progB); extern GLint _mesa_find_free_register(const struct gl_program *prog, GLuint regFile); extern void _mesa_postprocess_program(GLcontext *ctx, struct gl_program *prog); #endif /* PROGRAM_H */