/* * Mesa 3-D graphics library * Version: 7.3 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file prog_parameter.c * Program parameter lists and functions. * \author Brian Paul */ #include "main/glheader.h" #include "main/imports.h" #include "main/macros.h" #include "prog_instruction.h" #include "prog_parameter.h" #include "prog_statevars.h" struct gl_program_parameter_list * _mesa_new_parameter_list(void) { return CALLOC_STRUCT(gl_program_parameter_list); } struct gl_program_parameter_list * _mesa_new_parameter_list_sized(unsigned size) { struct gl_program_parameter_list *p = _mesa_new_parameter_list(); if ((p != NULL) && (size != 0)) { p->Size = size; /* alloc arrays */ p->Parameters = (struct gl_program_parameter *) _mesa_calloc(size * sizeof(struct gl_program_parameter)); p->ParameterValues = (GLfloat (*)[4]) _mesa_align_malloc(size * 4 *sizeof(GLfloat), 16); if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) { _mesa_free(p->Parameters); _mesa_align_free(p->ParameterValues); _mesa_free(p); p = NULL; } } return p; } /** * Free a parameter list and all its parameters */ void _mesa_free_parameter_list(struct gl_program_parameter_list *paramList) { GLuint i; for (i = 0; i < paramList->NumParameters; i++) { if (paramList->Parameters[i].Name) _mesa_free((void *) paramList->Parameters[i].Name); } _mesa_free(paramList->Parameters); if (paramList->ParameterValues) _mesa_align_free(paramList->ParameterValues); _mesa_free(paramList); } /** * Add a new parameter to a parameter list. * Note that parameter values are usually 4-element GLfloat vectors. * When size > 4 we'll allocate a sequential block of parameters to * store all the values (in blocks of 4). * * \param paramList the list to add the parameter to * \param type type of parameter, such as * \param name the parameter name, will be duplicated/copied! * \param size number of elements in 'values' vector (1..4, or more) * \param values initial parameter value, up to 4 GLfloats, or NULL * \param state state indexes, or NULL * \return index of new parameter in the list, or -1 if error (out of mem) */ GLint _mesa_add_parameter(struct gl_program_parameter_list *paramList, gl_register_file type, const char *name, GLuint size, GLenum datatype, const GLfloat *values, const gl_state_index state[STATE_LENGTH], GLbitfield flags) { const GLuint oldNum = paramList->NumParameters; const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */ assert(size > 0); if (oldNum + sz4 > paramList->Size) { /* Need to grow the parameter list array (alloc some extra) */ paramList->Size = paramList->Size + 4 * sz4; /* realloc arrays */ paramList->Parameters = (struct gl_program_parameter *) _mesa_realloc(paramList->Parameters, oldNum * sizeof(struct gl_program_parameter), paramList->Size * sizeof(struct gl_program_parameter)); paramList->ParameterValues = (GLfloat (*)[4]) _mesa_align_realloc(paramList->ParameterValues, /* old buf */ oldNum * 4 * sizeof(GLfloat), /* old size */ paramList->Size * 4 *sizeof(GLfloat), /* new sz */ 16); } if (!paramList->Parameters || !paramList->ParameterValues) { /* out of memory */ paramList->NumParameters = 0; paramList->Size = 0; return -1; } else { GLuint i; paramList->NumParameters = oldNum + sz4; _mesa_memset(¶mList->Parameters[oldNum], 0, sz4 * sizeof(struct gl_program_parameter)); for (i = 0; i < sz4; i++) { struct gl_program_parameter *p = paramList->Parameters + oldNum + i; p->Name = name ? _mesa_strdup(name) : NULL; p->Type = type; p->Size = size; p->DataType = datatype; p->Flags = flags; if (values) { COPY_4V(paramList->ParameterValues[oldNum + i], values); values += 4; p->Initialized = GL_TRUE; } else { /* silence valgrind */ ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0); } size -= 4; } if (state) { for (i = 0; i < STATE_LENGTH; i++) paramList->Parameters[oldNum].StateIndexes[i] = state[i]; } return (GLint) oldNum; } } /** * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement) * \return index of the new entry in the parameter list */ GLint _mesa_add_named_parameter(struct gl_program_parameter_list *paramList, const char *name, const GLfloat values[4]) { return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name, 4, GL_NONE, values, NULL, 0x0); } /** * Add a new named constant to the parameter list. * This will be used when the program contains something like this: * PARAM myVals = { 0, 1, 2, 3 }; * * \param paramList the parameter list * \param name the name for the constant * \param values four float values * \return index/position of the new parameter in the parameter list */ GLint _mesa_add_named_constant(struct gl_program_parameter_list *paramList, const char *name, const GLfloat values[4], GLuint size) { /* first check if this is a duplicate constant */ GLint pos; for (pos = 0; pos < paramList->NumParameters; pos++) { const GLfloat *pvals = paramList->ParameterValues[pos]; if (pvals[0] == values[0] && pvals[1] == values[1] && pvals[2] == values[2] && pvals[3] == values[3] && _mesa_strcmp(paramList->Parameters[pos].Name, name) == 0) { /* Same name and value is already in the param list - reuse it */ return pos; } } /* not found, add new parameter */ return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name, size, GL_NONE, values, NULL, 0x0); } /** * Add a new unnamed constant to the parameter list. This will be used * when a fragment/vertex program contains something like this: * MOV r, { 0, 1, 2, 3 }; * We'll search the parameter list for an existing instance of the * constant. If swizzleOut is non-null, we'll try swizzling when * looking for a match. * * \param paramList the parameter list * \param values four float values * \param swizzleOut returns swizzle mask for accessing the constant * \return index/position of the new parameter in the parameter list. */ GLint _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, const GLfloat values[4], GLuint size, GLuint *swizzleOut) { GLint pos; ASSERT(size >= 1); ASSERT(size <= 4); if (_mesa_lookup_parameter_constant(paramList, values, size, &pos, swizzleOut)) { return pos; } /* Look for empty space in an already unnamed constant parameter * to add this constant. This will only work for single-element * constants because we rely on smearing (i.e. .yyyy or .zzzz). */ if (size == 1 && swizzleOut) { for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) { struct gl_program_parameter *p = paramList->Parameters + pos; if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) { /* ok, found room */ GLfloat *pVal = paramList->ParameterValues[pos]; GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */ pVal[p->Size] = values[0]; p->Size++; *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz); return pos; } } } /* add a new parameter to store this constant */ pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL, size, GL_NONE, values, NULL, 0x0); if (pos >= 0 && swizzleOut) { if (size == 1) *swizzleOut = SWIZZLE_XXXX; else *swizzleOut = SWIZZLE_NOOP; } return pos; } /** * Add a uniform to the parameter list. * Note that if the uniform is an array, size may be greater than * what's implied by the datatype. * \param name uniform's name * \param size number of floats to allocate * \param datatype GL_FLOAT_VEC3, GL_FLOAT_MAT4, etc. */ GLint _mesa_add_uniform(struct gl_program_parameter_list *paramList, const char *name, GLuint size, GLenum datatype, const GLfloat *values) { GLint i = _mesa_lookup_parameter_index(paramList, -1, name); ASSERT(datatype != GL_NONE); if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) { ASSERT(paramList->Parameters[i].Size == size); ASSERT(paramList->Parameters[i].DataType == datatype); /* already in list */ return i; } else { i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name, size, datatype, values, NULL, 0x0); return i; } } /** * Mark the named uniform as 'used'. */ void _mesa_use_uniform(struct gl_program_parameter_list *paramList, const char *name) { GLuint i; for (i = 0; i < paramList->NumParameters; i++) { struct gl_program_parameter *p = paramList->Parameters + i; if ((p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) && _mesa_strcmp(p->Name, name) == 0) { p->Used = GL_TRUE; /* Note that large uniforms may occupy several slots so we're * not done searching yet. */ } } } /** * Add a sampler to the parameter list. * \param name uniform's name * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc. * \param index the sampler number (as seen in TEX instructions) * \return sampler index (starting at zero) or -1 if error */ GLint _mesa_add_sampler(struct gl_program_parameter_list *paramList, const char *name, GLenum datatype) { GLint i = _mesa_lookup_parameter_index(paramList, -1, name); if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) { ASSERT(paramList->Parameters[i].Size == 1); ASSERT(paramList->Parameters[i].DataType == datatype); /* already in list */ return (GLint) paramList->ParameterValues[i][0]; } else { GLuint i; const GLint size = 1; /* a sampler is basically a texture unit number */ GLfloat value[4]; GLint numSamplers = 0; for (i = 0; i < paramList->NumParameters; i++) { if (paramList->Parameters[i].Type == PROGRAM_SAMPLER) numSamplers++; } value[0] = (GLfloat) numSamplers; value[1] = value[2] = value[3] = 0.0F; (void) _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name, size, datatype, value, NULL, 0x0); return numSamplers; } } /** * Add parameter representing a varying variable. */ GLint _mesa_add_varying(struct gl_program_parameter_list *paramList, const char *name, GLuint size, GLbitfield flags) { GLint i = _mesa_lookup_parameter_index(paramList, -1, name); if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) { /* already in list */ return i; } else { /*assert(size == 4);*/ i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name, size, GL_NONE, NULL, NULL, flags); return i; } } /** * Add parameter representing a vertex program attribute. * \param size size of attribute (in floats), may be -1 if unknown * \param attrib the attribute index, or -1 if unknown */ GLint _mesa_add_attribute(struct gl_program_parameter_list *paramList, const char *name, GLint size, GLenum datatype, GLint attrib) { GLint i = _mesa_lookup_parameter_index(paramList, -1, name); if (i >= 0) { /* replace */ if (attrib < 0) attrib = i; paramList->Parameters[i].StateIndexes[0] = attrib; } else { /* add */ gl_state_index state[STATE_LENGTH]; state[0] = (gl_state_index) attrib; if (size < 0) size = 4; i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name, size, datatype, NULL, state, 0x0); } return i; } #if 0 /* not used yet */ /** * Returns the number of 4-component registers needed to store a piece * of GL state. For matrices this may be as many as 4 registers, * everything else needs * just 1 register. */ static GLuint sizeof_state_reference(const GLint *stateTokens) { if (stateTokens[0] == STATE_MATRIX) { GLuint rows = stateTokens[4] - stateTokens[3] + 1; assert(rows >= 1); assert(rows <= 4); return rows; } else { return 1; } } #endif /** * Add a new state reference to the parameter list. * This will be used when the program contains something like this: * PARAM ambient = state.material.front.ambient; * * \param paramList the parameter list * \param stateTokens an array of 5 (STATE_LENGTH) state tokens * \return index of the new parameter. */ GLint _mesa_add_state_reference(struct gl_program_parameter_list *paramList, const gl_state_index stateTokens[STATE_LENGTH]) { const GLuint size = 4; /* XXX fix */ char *name; GLint index; /* Check if the state reference is already in the list */ for (index = 0; index < (GLint) paramList->NumParameters; index++) { GLuint i, match = 0; for (i = 0; i < STATE_LENGTH; i++) { if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) { match++; } else { break; } } if (match == STATE_LENGTH) { /* this state reference is already in the parameter list */ return index; } } name = _mesa_program_state_string(stateTokens); index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name, size, GL_NONE, NULL, (gl_state_index *) stateTokens, 0x0); paramList->StateFlags |= _mesa_program_state_flags(stateTokens); /* free name string here since we duplicated it in add_parameter() */ _mesa_free(name); return index; } /** * Lookup a parameter value by name in the given parameter list. * \return pointer to the float[4] values. */ GLfloat * _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList, GLsizei nameLen, const char *name) { GLuint i = _mesa_lookup_parameter_index(paramList, nameLen, name); if (i < 0) return NULL; else return paramList->ParameterValues[i]; } /** * Given a program parameter name, find its position in the list of parameters. * \param paramList the parameter list to search * \param nameLen length of name (in chars). * If length is negative, assume that name is null-terminated. * \param name the name to search for * \return index of parameter in the list. */ GLint _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList, GLsizei nameLen, const char *name) { GLint i; if (!paramList) return -1; if (nameLen == -1) { /* name is null-terminated */ for (i = 0; i < (GLint) paramList->NumParameters; i++) { if (paramList->Parameters[i].Name && _mesa_strcmp(paramList->Parameters[i].Name, name) == 0) return i; } } else { /* name is not null-terminated, use nameLen */ for (i = 0; i < (GLint) paramList->NumParameters; i++) { if (paramList->Parameters[i].Name && _mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0 && _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen) return i; } } return -1; } /** * Look for a float vector in the given parameter list. The float vector * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try * swizzling to find a match. * \param list the parameter list to search * \param v the float vector to search for * \param vSize number of element in v * \param posOut returns the position of the constant, if found * \param swizzleOut returns a swizzle mask describing location of the * vector elements if found. * \return GL_TRUE if found, GL_FALSE if not found */ GLboolean _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list, const GLfloat v[], GLuint vSize, GLint *posOut, GLuint *swizzleOut) { GLuint i; assert(vSize >= 1); assert(vSize <= 4); if (!list) return -1; for (i = 0; i < list->NumParameters; i++) { if (list->Parameters[i].Type == PROGRAM_CONSTANT) { if (!swizzleOut) { /* swizzle not allowed */ GLuint j, match = 0; for (j = 0; j < vSize; j++) { if (v[j] == list->ParameterValues[i][j]) match++; } if (match == vSize) { *posOut = i; return GL_TRUE; } } else { /* try matching w/ swizzle */ if (vSize == 1) { /* look for v[0] anywhere within float[4] value */ GLuint j; for (j = 0; j < 4; j++) { if (list->ParameterValues[i][j] == v[0]) { /* found it */ *posOut = i; *swizzleOut = MAKE_SWIZZLE4(j, j, j, j); return GL_TRUE; } } } else if (vSize <= list->Parameters[i].Size) { /* see if we can match this constant (with a swizzle) */ GLuint swz[4]; GLuint match = 0, j, k; for (j = 0; j < vSize; j++) { if (v[j] == list->ParameterValues[i][j]) { swz[j] = j; match++; } else { for (k = 0; k < list->Parameters[i].Size; k++) { if (v[j] == list->ParameterValues[i][k]) { swz[j] = k; match++; break; } } } } /* smear last value to remaining positions */ for (; j < 4; j++) swz[j] = swz[j-1]; if (match == vSize) { *posOut = i; *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); return GL_TRUE; } } } } } *posOut = -1; return GL_FALSE; } struct gl_program_parameter_list * _mesa_clone_parameter_list(const struct gl_program_parameter_list *list) { struct gl_program_parameter_list *clone; GLuint i; clone = _mesa_new_parameter_list(); if (!clone) return NULL; /** Not too efficient, but correct */ for (i = 0; i < list->NumParameters; i++) { struct gl_program_parameter *p = list->Parameters + i; struct gl_program_parameter *pCopy; GLuint size = MIN2(p->Size, 4); GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType, list->ParameterValues[i], NULL, 0x0); ASSERT(j >= 0); pCopy = clone->Parameters + j; pCopy->Used = p->Used; pCopy->Flags = p->Flags; /* copy state indexes */ if (p->Type == PROGRAM_STATE_VAR) { GLint k; for (k = 0; k < STATE_LENGTH; k++) { pCopy->StateIndexes[k] = p->StateIndexes[k]; } } else { clone->Parameters[j].Size = p->Size; } } clone->StateFlags = list->StateFlags; return clone; } /** * Return a new parameter list which is listA + listB. */ struct gl_program_parameter_list * _mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA, const struct gl_program_parameter_list *listB) { struct gl_program_parameter_list *list; if (listA) { list = _mesa_clone_parameter_list(listA); if (list && listB) { GLuint i; for (i = 0; i < listB->NumParameters; i++) { struct gl_program_parameter *param = listB->Parameters + i; _mesa_add_parameter(list, param->Type, param->Name, param->Size, param->DataType, listB->ParameterValues[i], param->StateIndexes, param->Flags); } } } else if (listB) { list = _mesa_clone_parameter_list(listB); } else { list = NULL; } return list; } /** * Find longest name of all uniform parameters in list. */ GLuint _mesa_longest_parameter_name(const struct gl_program_parameter_list *list, gl_register_file type) { GLuint i, maxLen = 0; if (!list) return 0; for (i = 0; i < list->NumParameters; i++) { if (list->Parameters[i].Type == type) { GLuint len = _mesa_strlen(list->Parameters[i].Name); if (len > maxLen) maxLen = len; } } return maxLen; } /** * Count the number of parameters in the last that match the given type. */ GLuint _mesa_num_parameters_of_type(const struct gl_program_parameter_list *list, gl_register_file type) { GLuint i, count = 0; if (list) { for (i = 0; i < list->NumParameters; i++) { if (list->Parameters[i].Type == type) count++; } } return count; }