/* * Copyright © 2015 Intel Corporation * Copyright © 2014-2015 Broadcom * Copyright (C) 2014 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "compiler/nir/nir.h" #include "compiler/nir/nir_builder.h" #include "compiler/glsl/list.h" #include "main/imports.h" #include "util/ralloc.h" #include "prog_to_nir.h" #include "prog_instruction.h" #include "prog_parameter.h" #include "prog_print.h" #include "program.h" /** * \file prog_to_nir.c * * A translator from Mesa IR (prog_instruction.h) to NIR. This is primarily * intended to support ARB_vertex_program, ARB_fragment_program, and fixed-function * vertex processing. Full GLSL support should use glsl_to_nir instead. */ struct ptn_compile { const struct gl_program *prog; nir_builder build; bool error; nir_variable *parameters; nir_variable *input_vars[VARYING_SLOT_MAX]; nir_variable *output_vars[VARYING_SLOT_MAX]; nir_register **output_regs; nir_register **temp_regs; nir_register *addr_reg; }; #define SWIZ(X, Y, Z, W) \ (unsigned[4]){ SWIZZLE_##X, SWIZZLE_##Y, SWIZZLE_##Z, SWIZZLE_##W } #define ptn_channel(b, src, ch) nir_swizzle(b, src, SWIZ(ch, ch, ch, ch), 1, true) static nir_ssa_def * ptn_src_for_dest(struct ptn_compile *c, nir_alu_dest *dest) { nir_builder *b = &c->build; nir_alu_src src; memset(&src, 0, sizeof(src)); if (dest->dest.is_ssa) src.src = nir_src_for_ssa(&dest->dest.ssa); else { assert(!dest->dest.reg.indirect); src.src = nir_src_for_reg(dest->dest.reg.reg); src.src.reg.base_offset = dest->dest.reg.base_offset; } for (int i = 0; i < 4; i++) src.swizzle[i] = i; return nir_fmov_alu(b, src, 4); } static nir_alu_dest ptn_get_dest(struct ptn_compile *c, const struct prog_dst_register *prog_dst) { nir_alu_dest dest; memset(&dest, 0, sizeof(dest)); switch (prog_dst->File) { case PROGRAM_TEMPORARY: dest.dest.reg.reg = c->temp_regs[prog_dst->Index]; break; case PROGRAM_OUTPUT: dest.dest.reg.reg = c->output_regs[prog_dst->Index]; break; case PROGRAM_ADDRESS: assert(prog_dst->Index == 0); dest.dest.reg.reg = c->addr_reg; break; case PROGRAM_UNDEFINED: break; } dest.write_mask = prog_dst->WriteMask; dest.saturate = false; assert(!prog_dst->RelAddr); return dest; } static nir_ssa_def * ptn_get_src(struct ptn_compile *c, const struct prog_src_register *prog_src) { nir_builder *b = &c->build; nir_alu_src src; memset(&src, 0, sizeof(src)); switch (prog_src->File) { case PROGRAM_UNDEFINED: return nir_imm_float(b, 0.0); case PROGRAM_TEMPORARY: assert(!prog_src->RelAddr && prog_src->Index >= 0); src.src.reg.reg = c->temp_regs[prog_src->Index]; break; case PROGRAM_INPUT: { /* ARB_vertex_program doesn't allow relative addressing on vertex * attributes; ARB_fragment_program has no relative addressing at all. */ assert(!prog_src->RelAddr); assert(prog_src->Index >= 0 && prog_src->Index < VARYING_SLOT_MAX); nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var); load->num_components = 4; load->variables[0] = nir_deref_var_create(load, c->input_vars[prog_src->Index]); nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL); nir_builder_instr_insert(b, &load->instr); src.src = nir_src_for_ssa(&load->dest.ssa); break; } case PROGRAM_STATE_VAR: case PROGRAM_CONSTANT: { /* We actually want to look at the type in the Parameters list for this, * because it lets us upload constant builtin uniforms as actual * constants. */ struct gl_program_parameter_list *plist = c->prog->Parameters; gl_register_file file = prog_src->RelAddr ? prog_src->File : plist->Parameters[prog_src->Index].Type; switch (file) { case PROGRAM_CONSTANT: if ((c->prog->arb.IndirectRegisterFiles & (1 << PROGRAM_CONSTANT)) == 0) { float *v = (float *) plist->ParameterValues[prog_src->Index]; src.src = nir_src_for_ssa(nir_imm_vec4(b, v[0], v[1], v[2], v[3])); break; } /* FALLTHROUGH */ case PROGRAM_STATE_VAR: { assert(c->parameters != NULL); nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var); nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL); load->num_components = 4; load->variables[0] = nir_deref_var_create(load, c->parameters); nir_deref_array *deref_arr = nir_deref_array_create(load->variables[0]); deref_arr->deref.type = glsl_vec4_type(); load->variables[0]->deref.child = &deref_arr->deref; if (prog_src->RelAddr) { deref_arr->deref_array_type = nir_deref_array_type_indirect; nir_alu_src addr_src = { NIR_SRC_INIT }; addr_src.src = nir_src_for_reg(c->addr_reg); nir_ssa_def *reladdr = nir_imov_alu(b, addr_src, 1); if (prog_src->Index < 0) { /* This is a negative offset which should be added to the address * register's value. */ reladdr = nir_iadd(b, reladdr, nir_imm_int(b, prog_src->Index)); deref_arr->base_offset = 0; } else { deref_arr->base_offset = prog_src->Index; } deref_arr->indirect = nir_src_for_ssa(reladdr); } else { deref_arr->deref_array_type = nir_deref_array_type_direct; deref_arr->base_offset = prog_src->Index; } nir_builder_instr_insert(b, &load->instr); src.src = nir_src_for_ssa(&load->dest.ssa); break; } default: fprintf(stderr, "bad uniform src register file: %s (%d)\n", _mesa_register_file_name(file), file); abort(); } break; } default: fprintf(stderr, "unknown src register file: %s (%d)\n", _mesa_register_file_name(prog_src->File), prog_src->File); abort(); } nir_ssa_def *def; if (!HAS_EXTENDED_SWIZZLE(prog_src->Swizzle) && (prog_src->Negate == NEGATE_NONE || prog_src->Negate == NEGATE_XYZW)) { /* The simple non-SWZ case. */ for (int i = 0; i < 4; i++) src.swizzle[i] = GET_SWZ(prog_src->Swizzle, i); def = nir_fmov_alu(b, src, 4); if (prog_src->Negate) def = nir_fneg(b, def); } else { /* The SWZ instruction allows per-component zero/one swizzles, and also * per-component negation. */ nir_ssa_def *chans[4]; for (int i = 0; i < 4; i++) { int swizzle = GET_SWZ(prog_src->Swizzle, i); if (swizzle == SWIZZLE_ZERO) { chans[i] = nir_imm_float(b, 0.0); } else if (swizzle == SWIZZLE_ONE) { chans[i] = nir_imm_float(b, 1.0); } else { assert(swizzle != SWIZZLE_NIL); nir_alu_instr *mov = nir_alu_instr_create(b->shader, nir_op_fmov); nir_ssa_dest_init(&mov->instr, &mov->dest.dest, 1, 32, NULL); mov->dest.write_mask = 0x1; mov->src[0] = src; mov->src[0].swizzle[0] = swizzle; nir_builder_instr_insert(b, &mov->instr); chans[i] = &mov->dest.dest.ssa; } if (prog_src->Negate & (1 << i)) chans[i] = nir_fneg(b, chans[i]); } def = nir_vec4(b, chans[0], chans[1], chans[2], chans[3]); } return def; } static void ptn_alu(nir_builder *b, nir_op op, nir_alu_dest dest, nir_ssa_def **src) { unsigned num_srcs = nir_op_infos[op].num_inputs; nir_alu_instr *instr = nir_alu_instr_create(b->shader, op); unsigned i; for (i = 0; i < num_srcs; i++) instr->src[i].src = nir_src_for_ssa(src[i]); instr->dest = dest; nir_builder_instr_insert(b, &instr->instr); } static void ptn_move_dest_masked(nir_builder *b, nir_alu_dest dest, nir_ssa_def *def, unsigned write_mask) { if (!(dest.write_mask & write_mask)) return; nir_alu_instr *mov = nir_alu_instr_create(b->shader, nir_op_fmov); if (!mov) return; mov->dest = dest; mov->dest.write_mask &= write_mask; mov->src[0].src = nir_src_for_ssa(def); for (unsigned i = def->num_components; i < 4; i++) mov->src[0].swizzle[i] = def->num_components - 1; nir_builder_instr_insert(b, &mov->instr); } static void ptn_move_dest(nir_builder *b, nir_alu_dest dest, nir_ssa_def *def) { ptn_move_dest_masked(b, dest, def, WRITEMASK_XYZW); } static void ptn_arl(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) { ptn_move_dest(b, dest, nir_f2i32(b, nir_ffloor(b, src[0]))); } /* EXP - Approximate Exponential Base 2 * dst.x = 2^{\lfloor src.x\rfloor} * dst.y = src.x - \lfloor src.x\rfloor * dst.z = 2^{src.x} * dst.w = 1.0 */ static void ptn_exp(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) { nir_ssa_def *srcx = ptn_channel(b, src[0], X); ptn_move_dest_masked(b, dest, nir_fexp2(b, nir_ffloor(b, srcx)), WRITEMASK_X); ptn_move_dest_masked(b, dest, nir_fsub(b, srcx, nir_ffloor(b, srcx)), WRITEMASK_Y); ptn_move_dest_masked(b, dest, nir_fexp2(b, srcx), WRITEMASK_Z); ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_W); } /* LOG - Approximate Logarithm Base 2 * dst.x = \lfloor\log_2{|src.x|}\rfloor * dst.y = |src.x| * 2^{-\lfloor\log_2{|src.x|}\rfloor}} * dst.z = \log_2{|src.x|} * dst.w = 1.0 */ static void ptn_log(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) { nir_ssa_def *abs_srcx = nir_fabs(b, ptn_channel(b, src[0], X)); nir_ssa_def *log2 = nir_flog2(b, abs_srcx); nir_ssa_def *floor_log2 = nir_ffloor(b, log2); ptn_move_dest_masked(b, dest, floor_log2, WRITEMASK_X); ptn_move_dest_masked(b, dest, nir_fmul(b, abs_srcx, nir_fexp2(b, nir_fneg(b, floor_log2))), WRITEMASK_Y); ptn_move_dest_masked(b, dest, log2, WRITEMASK_Z); ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_W); } /* DST - Distance Vector * dst.x = 1.0 * dst.y = src0.y \times src1.y * dst.z = src0.z * dst.w = src1.w */ static void ptn_dst(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) { ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_X); ptn_move_dest_masked(b, dest, nir_fmul(b, src[0], src[1]), WRITEMASK_Y); ptn_move_dest_masked(b, dest, nir_fmov(b, src[0]), WRITEMASK_Z); ptn_move_dest_masked(b, dest, nir_fmov(b, src[1]), WRITEMASK_W); } /* LIT - Light Coefficients * dst.x = 1.0 * dst.y = max(src.x, 0.0) * dst.z = (src.x > 0.0) ? max(src.y, 0.0)^{clamp(src.w, -128.0, 128.0))} : 0 * dst.w = 1.0 */ static void ptn_lit(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) { ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_XW); ptn_move_dest_masked(b, dest, nir_fmax(b, ptn_channel(b, src[0], X), nir_imm_float(b, 0.0)), WRITEMASK_Y); if (dest.write_mask & WRITEMASK_Z) { nir_ssa_def *src0_y = ptn_channel(b, src[0], Y); nir_ssa_def *wclamp = nir_fmax(b, nir_fmin(b, ptn_channel(b, src[0], W), nir_imm_float(b, 128.0)), nir_imm_float(b, -128.0)); nir_ssa_def *pow = nir_fpow(b, nir_fmax(b, src0_y, nir_imm_float(b, 0.0)), wclamp); nir_ssa_def *z; if (b->shader->options->native_integers) { z = nir_bcsel(b, nir_fge(b, nir_imm_float(b, 0.0), ptn_channel(b, src[0], X)), nir_imm_float(b, 0.0), pow); } else { z = nir_fcsel(b, nir_sge(b, nir_imm_float(b, 0.0), ptn_channel(b, src[0], X)), nir_imm_float(b, 0.0), pow); } ptn_move_dest_masked(b, dest, z, WRITEMASK_Z); } } /* SCS - Sine Cosine * dst.x = \cos{src.x} * dst.y = \sin{src.x} * dst.z = 0.0 * dst.w = 1.0 */ static void ptn_scs(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) { ptn_move_dest_masked(b, dest, nir_fcos(b, ptn_channel(b, src[0], X)), WRITEMASK_X); ptn_move_dest_masked(b, dest, nir_fsin(b, ptn_channel(b, src[0], X)), WRITEMASK_Y); ptn_move_dest_masked(b, dest, nir_imm_float(b, 0.0), WRITEMASK_Z); ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_W); } /** * Emit SLT. For platforms with integers, prefer b2f(flt(...)). */ static void ptn_slt(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) { if (b->shader->options->native_integers) { ptn_move_dest(b, dest, nir_b2f(b, nir_flt(b, src[0], src[1]))); } else { ptn_move_dest(b, dest, nir_slt(b, src[0], src[1])); } } /** * Emit SGE. For platforms with integers, prefer b2f(fge(...)). */ static void ptn_sge(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) { if (b->shader->options->native_integers) { ptn_move_dest(b, dest, nir_b2f(b, nir_fge(b, src[0], src[1]))); } else { ptn_move_dest(b, dest, nir_sge(b, src[0], src[1])); } } static void ptn_xpd(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) { ptn_move_dest_masked(b, dest, nir_fsub(b, nir_fmul(b, nir_swizzle(b, src[0], SWIZ(Y, Z, X, W), 3, true), nir_swizzle(b, src[1], SWIZ(Z, X, Y, W), 3, true)), nir_fmul(b, nir_swizzle(b, src[1], SWIZ(Y, Z, X, W), 3, true), nir_swizzle(b, src[0], SWIZ(Z, X, Y, W), 3, true))), WRITEMASK_XYZ); ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_W); } static void ptn_dp2(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) { ptn_move_dest(b, dest, nir_fdot2(b, src[0], src[1])); } static void ptn_dp3(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) { ptn_move_dest(b, dest, nir_fdot3(b, src[0], src[1])); } static void ptn_dp4(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) { ptn_move_dest(b, dest, nir_fdot4(b, src[0], src[1])); } static void ptn_dph(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) { ptn_move_dest(b, dest, nir_fdph(b, src[0], src[1])); } static void ptn_cmp(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) { if (b->shader->options->native_integers) { ptn_move_dest(b, dest, nir_bcsel(b, nir_flt(b, src[0], nir_imm_float(b, 0.0)), src[1], src[2])); } else { ptn_move_dest(b, dest, nir_fcsel(b, nir_slt(b, src[0], nir_imm_float(b, 0.0)), src[1], src[2])); } } static void ptn_lrp(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) { ptn_move_dest(b, dest, nir_flrp(b, src[2], src[1], src[0])); } static void ptn_kil(nir_builder *b, nir_ssa_def **src) { nir_ssa_def *cmp = b->shader->options->native_integers ? nir_bany_inequal4(b, nir_flt(b, src[0], nir_imm_float(b, 0.0)), nir_imm_int(b, 0)) : nir_fany_nequal4(b, nir_slt(b, src[0], nir_imm_float(b, 0.0)), nir_imm_float(b, 0.0)); nir_intrinsic_instr *discard = nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if); discard->src[0] = nir_src_for_ssa(cmp); nir_builder_instr_insert(b, &discard->instr); } static void ptn_tex(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src, struct prog_instruction *prog_inst) { nir_tex_instr *instr; nir_texop op; unsigned num_srcs; switch (prog_inst->Opcode) { case OPCODE_TEX: op = nir_texop_tex; num_srcs = 1; break; case OPCODE_TXB: op = nir_texop_txb; num_srcs = 2; break; case OPCODE_TXD: op = nir_texop_txd; num_srcs = 3; break; case OPCODE_TXL: op = nir_texop_txl; num_srcs = 2; break; case OPCODE_TXP: op = nir_texop_tex; num_srcs = 2; break; default: fprintf(stderr, "unknown tex op %d\n", prog_inst->Opcode); abort(); } if (prog_inst->TexShadow) num_srcs++; instr = nir_tex_instr_create(b->shader, num_srcs); instr->op = op; instr->dest_type = nir_type_float; instr->is_shadow = prog_inst->TexShadow; instr->texture_index = prog_inst->TexSrcUnit; instr->sampler_index = prog_inst->TexSrcUnit; switch (prog_inst->TexSrcTarget) { case TEXTURE_1D_INDEX: instr->sampler_dim = GLSL_SAMPLER_DIM_1D; break; case TEXTURE_2D_INDEX: instr->sampler_dim = GLSL_SAMPLER_DIM_2D; break; case TEXTURE_3D_INDEX: instr->sampler_dim = GLSL_SAMPLER_DIM_3D; break; case TEXTURE_CUBE_INDEX: instr->sampler_dim = GLSL_SAMPLER_DIM_CUBE; break; case TEXTURE_RECT_INDEX: instr->sampler_dim = GLSL_SAMPLER_DIM_RECT; break; default: fprintf(stderr, "Unknown texture target %d\n", prog_inst->TexSrcTarget); abort(); } switch (instr->sampler_dim) { case GLSL_SAMPLER_DIM_1D: case GLSL_SAMPLER_DIM_BUF: instr->coord_components = 1; break; case GLSL_SAMPLER_DIM_2D: case GLSL_SAMPLER_DIM_RECT: case GLSL_SAMPLER_DIM_EXTERNAL: case GLSL_SAMPLER_DIM_MS: instr->coord_components = 2; break; case GLSL_SAMPLER_DIM_3D: case GLSL_SAMPLER_DIM_CUBE: instr->coord_components = 3; break; case GLSL_SAMPLER_DIM_SUBPASS: case GLSL_SAMPLER_DIM_SUBPASS_MS: unreachable("can't reach"); } unsigned src_number = 0; instr->src[src_number].src = nir_src_for_ssa(nir_swizzle(b, src[0], SWIZ(X, Y, Z, W), instr->coord_components, true)); instr->src[src_number].src_type = nir_tex_src_coord; src_number++; if (prog_inst->Opcode == OPCODE_TXP) { instr->src[src_number].src = nir_src_for_ssa(ptn_channel(b, src[0], W)); instr->src[src_number].src_type = nir_tex_src_projector; src_number++; } if (prog_inst->Opcode == OPCODE_TXB) { instr->src[src_number].src = nir_src_for_ssa(ptn_channel(b, src[0], W)); instr->src[src_number].src_type = nir_tex_src_bias; src_number++; } if (prog_inst->Opcode == OPCODE_TXL) { instr->src[src_number].src = nir_src_for_ssa(ptn_channel(b, src[0], W)); instr->src[src_number].src_type = nir_tex_src_lod; src_number++; } if (instr->is_shadow) { if (instr->coord_components < 3) instr->src[src_number].src = nir_src_for_ssa(ptn_channel(b, src[0], Z)); else instr->src[src_number].src = nir_src_for_ssa(ptn_channel(b, src[0], W)); instr->src[src_number].src_type = nir_tex_src_comparator; src_number++; } assert(src_number == num_srcs); nir_ssa_dest_init(&instr->instr, &instr->dest, 4, 32, NULL); nir_builder_instr_insert(b, &instr->instr); /* Resolve the writemask on the texture op. */ ptn_move_dest(b, dest, &instr->dest.ssa); } static const nir_op op_trans[MAX_OPCODE] = { [OPCODE_NOP] = 0, [OPCODE_ABS] = nir_op_fabs, [OPCODE_ADD] = nir_op_fadd, [OPCODE_ARL] = 0, [OPCODE_CMP] = 0, [OPCODE_COS] = 0, [OPCODE_DDX] = nir_op_fddx, [OPCODE_DDY] = nir_op_fddy, [OPCODE_DP2] = 0, [OPCODE_DP3] = 0, [OPCODE_DP4] = 0, [OPCODE_DPH] = 0, [OPCODE_DST] = 0, [OPCODE_END] = 0, [OPCODE_EX2] = 0, [OPCODE_EXP] = 0, [OPCODE_FLR] = nir_op_ffloor, [OPCODE_FRC] = nir_op_ffract, [OPCODE_LG2] = 0, [OPCODE_LIT] = 0, [OPCODE_LOG] = 0, [OPCODE_LRP] = 0, [OPCODE_MAD] = 0, [OPCODE_MAX] = nir_op_fmax, [OPCODE_MIN] = nir_op_fmin, [OPCODE_MOV] = nir_op_fmov, [OPCODE_MUL] = nir_op_fmul, [OPCODE_POW] = 0, [OPCODE_RCP] = 0, [OPCODE_RSQ] = 0, [OPCODE_SCS] = 0, [OPCODE_SGE] = 0, [OPCODE_SIN] = 0, [OPCODE_SLT] = 0, [OPCODE_SSG] = nir_op_fsign, [OPCODE_SUB] = nir_op_fsub, [OPCODE_SWZ] = 0, [OPCODE_TEX] = 0, [OPCODE_TRUNC] = nir_op_ftrunc, [OPCODE_TXB] = 0, [OPCODE_TXD] = 0, [OPCODE_TXL] = 0, [OPCODE_TXP] = 0, [OPCODE_XPD] = 0, }; static void ptn_emit_instruction(struct ptn_compile *c, struct prog_instruction *prog_inst) { nir_builder *b = &c->build; unsigned i; const unsigned op = prog_inst->Opcode; if (op == OPCODE_END) return; nir_ssa_def *src[3]; for (i = 0; i < 3; i++) { src[i] = ptn_get_src(c, &prog_inst->SrcReg[i]); } nir_alu_dest dest = ptn_get_dest(c, &prog_inst->DstReg); if (c->error) return; switch (op) { case OPCODE_RSQ: ptn_move_dest(b, dest, nir_frsq(b, nir_fabs(b, ptn_channel(b, src[0], X)))); break; case OPCODE_RCP: ptn_move_dest(b, dest, nir_frcp(b, ptn_channel(b, src[0], X))); break; case OPCODE_EX2: ptn_move_dest(b, dest, nir_fexp2(b, ptn_channel(b, src[0], X))); break; case OPCODE_LG2: ptn_move_dest(b, dest, nir_flog2(b, ptn_channel(b, src[0], X))); break; case OPCODE_POW: ptn_move_dest(b, dest, nir_fpow(b, ptn_channel(b, src[0], X), ptn_channel(b, src[1], X))); break; case OPCODE_COS: ptn_move_dest(b, dest, nir_fcos(b, ptn_channel(b, src[0], X))); break; case OPCODE_SIN: ptn_move_dest(b, dest, nir_fsin(b, ptn_channel(b, src[0], X))); break; case OPCODE_ARL: ptn_arl(b, dest, src); break; case OPCODE_EXP: ptn_exp(b, dest, src); break; case OPCODE_LOG: ptn_log(b, dest, src); break; case OPCODE_LRP: ptn_lrp(b, dest, src); break; case OPCODE_MAD: ptn_move_dest(b, dest, nir_fadd(b, nir_fmul(b, src[0], src[1]), src[2])); break; case OPCODE_DST: ptn_dst(b, dest, src); break; case OPCODE_LIT: ptn_lit(b, dest, src); break; case OPCODE_XPD: ptn_xpd(b, dest, src); break; case OPCODE_DP2: ptn_dp2(b, dest, src); break; case OPCODE_DP3: ptn_dp3(b, dest, src); break; case OPCODE_DP4: ptn_dp4(b, dest, src); break; case OPCODE_DPH: ptn_dph(b, dest, src); break; case OPCODE_KIL: ptn_kil(b, src); break; case OPCODE_CMP: ptn_cmp(b, dest, src); break; case OPCODE_SCS: ptn_scs(b, dest, src); break; case OPCODE_SLT: ptn_slt(b, dest, src); break; case OPCODE_SGE: ptn_sge(b, dest, src); break; case OPCODE_TEX: case OPCODE_TXB: case OPCODE_TXD: case OPCODE_TXL: case OPCODE_TXP: ptn_tex(b, dest, src, prog_inst); break; case OPCODE_SWZ: /* Extended swizzles were already handled in ptn_get_src(). */ ptn_alu(b, nir_op_fmov, dest, src); break; case OPCODE_NOP: break; default: if (op_trans[op] != 0) { ptn_alu(b, op_trans[op], dest, src); } else { fprintf(stderr, "unknown opcode: %s\n", _mesa_opcode_string(op)); abort(); } break; } if (prog_inst->Saturate) { assert(prog_inst->Saturate); assert(!dest.dest.is_ssa); ptn_move_dest(b, dest, nir_fsat(b, ptn_src_for_dest(c, &dest))); } } /** * Puts a NIR intrinsic to store of each PROGRAM_OUTPUT value to the output * variables at the end of the shader. * * We don't generate these incrementally as the PROGRAM_OUTPUT values are * written, because there's no output load intrinsic, which means we couldn't * handle writemasks. */ static void ptn_add_output_stores(struct ptn_compile *c) { nir_builder *b = &c->build; nir_foreach_variable(var, &b->shader->outputs) { nir_intrinsic_instr *store = nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_var); store->num_components = glsl_get_vector_elements(var->type); nir_intrinsic_set_write_mask(store, (1 << store->num_components) - 1); store->variables[0] = nir_deref_var_create(store, c->output_vars[var->data.location]); if (c->prog->Target == GL_FRAGMENT_PROGRAM_ARB && var->data.location == FRAG_RESULT_DEPTH) { /* result.depth has this strange convention of being the .z component of * a vec4 with undefined .xyw components. We resolve it to a scalar, to * match GLSL's gl_FragDepth and the expectations of most backends. */ nir_alu_src alu_src = { NIR_SRC_INIT }; alu_src.src = nir_src_for_reg(c->output_regs[FRAG_RESULT_DEPTH]); alu_src.swizzle[0] = SWIZZLE_Z; store->src[0] = nir_src_for_ssa(nir_fmov_alu(b, alu_src, 1)); } else { store->src[0].reg.reg = c->output_regs[var->data.location]; } nir_builder_instr_insert(b, &store->instr); } } static void setup_registers_and_variables(struct ptn_compile *c) { nir_builder *b = &c->build; struct nir_shader *shader = b->shader; /* Create input variables. */ const int num_inputs = util_last_bit64(c->prog->info.inputs_read); for (int i = 0; i < num_inputs; i++) { if (!(c->prog->info.inputs_read & BITFIELD64_BIT(i))) continue; nir_variable *var = nir_variable_create(shader, nir_var_shader_in, glsl_vec4_type(), ralloc_asprintf(shader, "in_%d", i)); var->data.location = i; var->data.index = 0; if (c->prog->Target == GL_FRAGMENT_PROGRAM_ARB) { if (i == VARYING_SLOT_POS) { var->data.origin_upper_left = c->prog->OriginUpperLeft; var->data.pixel_center_integer = c->prog->PixelCenterInteger; } else if (i == VARYING_SLOT_FOGC) { /* fogcoord is defined as . Make the actual * input variable a float, and create a local containing the * full vec4 value. */ var->type = glsl_float_type(); nir_intrinsic_instr *load_x = nir_intrinsic_instr_create(shader, nir_intrinsic_load_var); load_x->num_components = 1; load_x->variables[0] = nir_deref_var_create(load_x, var); nir_ssa_dest_init(&load_x->instr, &load_x->dest, 1, 32, NULL); nir_builder_instr_insert(b, &load_x->instr); nir_ssa_def *f001 = nir_vec4(b, &load_x->dest.ssa, nir_imm_float(b, 0.0), nir_imm_float(b, 0.0), nir_imm_float(b, 1.0)); nir_variable *fullvar = nir_local_variable_create(b->impl, glsl_vec4_type(), "fogcoord_tmp"); nir_intrinsic_instr *store = nir_intrinsic_instr_create(shader, nir_intrinsic_store_var); store->num_components = 4; nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW); store->variables[0] = nir_deref_var_create(store, fullvar); store->src[0] = nir_src_for_ssa(f001); nir_builder_instr_insert(b, &store->instr); /* We inserted the real input into the list so the driver has real * inputs, but we set c->input_vars[i] to the temporary so we use * the splatted value. */ c->input_vars[i] = fullvar; continue; } } c->input_vars[i] = var; } /* Create output registers and variables. */ int max_outputs = util_last_bit(c->prog->info.outputs_written); c->output_regs = rzalloc_array(c, nir_register *, max_outputs); for (int i = 0; i < max_outputs; i++) { if (!(c->prog->info.outputs_written & BITFIELD64_BIT(i))) continue; /* Since we can't load from outputs in the IR, we make temporaries * for the outputs and emit stores to the real outputs at the end of * the shader. */ nir_register *reg = nir_local_reg_create(b->impl); reg->num_components = 4; nir_variable *var = rzalloc(shader, nir_variable); if (c->prog->Target == GL_FRAGMENT_PROGRAM_ARB && i == FRAG_RESULT_DEPTH) var->type = glsl_float_type(); else var->type = glsl_vec4_type(); var->data.mode = nir_var_shader_out; var->name = ralloc_asprintf(var, "out_%d", i); var->data.location = i; var->data.index = 0; c->output_regs[i] = reg; exec_list_push_tail(&shader->outputs, &var->node); c->output_vars[i] = var; } /* Create temporary registers. */ c->temp_regs = rzalloc_array(c, nir_register *, c->prog->arb.NumTemporaries); nir_register *reg; for (unsigned i = 0; i < c->prog->arb.NumTemporaries; i++) { reg = nir_local_reg_create(b->impl); if (!reg) { c->error = true; return; } reg->num_components = 4; c->temp_regs[i] = reg; } /* Create the address register (for ARB_vertex_program). */ reg = nir_local_reg_create(b->impl); if (!reg) { c->error = true; return; } reg->num_components = 1; c->addr_reg = reg; } struct nir_shader * prog_to_nir(const struct gl_program *prog, const nir_shader_compiler_options *options) { struct ptn_compile *c; struct nir_shader *s; gl_shader_stage stage = _mesa_program_enum_to_shader_stage(prog->Target); c = rzalloc(NULL, struct ptn_compile); if (!c) return NULL; c->prog = prog; nir_builder_init_simple_shader(&c->build, NULL, stage, options); /* Copy the shader_info from the gl_program */ c->build.shader->info = prog->info; s = c->build.shader; if (prog->Parameters->NumParameters > 0) { c->parameters = rzalloc(s, nir_variable); c->parameters->type = glsl_array_type(glsl_vec4_type(), prog->Parameters->NumParameters); c->parameters->name = "parameters"; c->parameters->data.read_only = true; c->parameters->data.mode = nir_var_uniform; exec_list_push_tail(&s->uniforms, &c->parameters->node); } setup_registers_and_variables(c); if (unlikely(c->error)) goto fail; for (unsigned int i = 0; i < prog->arb.NumInstructions; i++) { ptn_emit_instruction(c, &prog->arb.Instructions[i]); if (unlikely(c->error)) break; } ptn_add_output_stores(c); s->info.name = ralloc_asprintf(s, "ARB%d", prog->Id); s->info.num_textures = util_last_bit(prog->SamplersUsed); s->info.num_ubos = 0; s->info.num_abos = 0; s->info.num_ssbos = 0; s->info.num_images = 0; s->info.uses_texture_gather = false; s->info.clip_distance_array_size = 0; s->info.cull_distance_array_size = 0; s->info.separate_shader = false; fail: if (c->error) { ralloc_free(s); s = NULL; } ralloc_free(c); return s; }