/* * Mesa 3-D graphics library * * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /* * Matrix/vertex/vector transformation stuff * * * NOTES: * 1. 4x4 transformation matrices are stored in memory in column major order. * 2. Points/vertices are to be thought of as column vectors. * 3. Transformation of a point p by a matrix M is: p' = M * p */ #include "main/glheader.h" #include "main/macros.h" #include "m_eval.h" #include "m_matrix.h" #include "m_translate.h" #include "m_xform.h" #ifdef DEBUG_MATH #include "m_debug.h" #endif #ifdef USE_X86_ASM #include "x86/common_x86_asm.h" #endif #ifdef USE_X86_64_ASM #include "x86-64/x86-64.h" #endif #ifdef USE_SPARC_ASM #include "sparc/sparc.h" #endif clip_func _mesa_clip_tab[5]; clip_func _mesa_clip_np_tab[5]; dotprod_func _mesa_dotprod_tab[5]; vec_copy_func _mesa_copy_tab[0x10]; normal_func _mesa_normal_tab[0xf]; transform_func *_mesa_transform_tab[5]; /* Raw data format used for: * - Object-to-eye transform prior to culling, although this too * could be culled under some circumstances. * - Eye-to-clip transform (via the function above). * - Cliptesting * - And everything else too, if culling happens to be disabled. * * GH: It's used for everything now, as clipping/culling is done * elsewhere (most often by the driver itself). */ #define TAG(x) x #define TAG2(x,y) x##y #define STRIDE_LOOP for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) #define LOOP for ( i = 0 ; i < n ; i++ ) #define ARGS #include "m_xform_tmp.h" #include "m_clip_tmp.h" #include "m_norm_tmp.h" #include "m_dotprod_tmp.h" #include "m_copy_tmp.h" #undef TAG #undef TAG2 #undef LOOP #undef ARGS /* * This is called only once. It initializes several tables with pointers * to optimized transformation functions. This is where we can test for * AMD 3Dnow! capability, Intel SSE, etc. and hook in the right code. */ void _math_init_transformation( void ) { init_c_transformations(); init_c_norm_transform(); init_c_cliptest(); init_copy0(); init_dotprod(); #ifdef DEBUG_MATH _math_test_all_transform_functions( "default" ); _math_test_all_normal_transform_functions( "default" ); _math_test_all_cliptest_functions( "default" ); #endif #ifdef USE_X86_ASM _mesa_init_all_x86_transform_asm(); #elif defined( USE_SPARC_ASM ) _mesa_init_all_sparc_transform_asm(); #elif defined( USE_X86_64_ASM ) _mesa_init_all_x86_64_transform_asm(); #endif }