/* * Mesa 3-D graphics library * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * \brief Templates for vector conversions. * \author Keith Whitwell. */ #ifdef DEST_4F static void DEST_4F( GLfloat (*t)[4], const void *ptr, GLuint stride, ARGS ) { const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; const GLubyte *first = f; GLuint i; (void) first; (void) start; for (i = DST_START ; i < n ; i++, NEXT_F) { CHECK { NEXT_F2; if (SZ >= 1) t[i][0] = TRX_4F(f, 0); if (SZ >= 2) t[i][1] = TRX_4F(f, 1); if (SZ >= 3) t[i][2] = TRX_4F(f, 2); if (SZ == 4) t[i][3] = TRX_4F(f, 3); else t[i][3] = 1.0; } } } #endif #ifdef DEST_4FN static void DEST_4FN( GLfloat (*t)[4], const void *ptr, GLuint stride, ARGS ) { const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; const GLubyte *first = f; GLuint i; (void) first; (void) start; for (i = DST_START ; i < n ; i++, NEXT_F) { CHECK { NEXT_F2; if (SZ >= 1) t[i][0] = TRX_4FN(f, 0); if (SZ >= 2) t[i][1] = TRX_4FN(f, 1); if (SZ >= 3) t[i][2] = TRX_4FN(f, 2); if (SZ == 4) t[i][3] = TRX_4FN(f, 3); else t[i][3] = 1.0; } } } #endif #ifdef DEST_3FN static void DEST_3FN( GLfloat (*t)[3], const void *ptr, GLuint stride, ARGS ) { const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; const GLubyte *first = f; GLuint i; (void) first; (void) start; for (i = DST_START ; i < n ; i++, NEXT_F) { CHECK { NEXT_F2; t[i][0] = TRX_3FN(f, 0); t[i][1] = TRX_3FN(f, 1); t[i][2] = TRX_3FN(f, 2); } } } #endif #ifdef DEST_1F static void DEST_1F( GLfloat *t, const void *ptr, GLuint stride, ARGS ) { const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; const GLubyte *first = f; GLuint i; (void) first; (void) start; for (i = DST_START ; i < n ; i++, NEXT_F) { CHECK { NEXT_F2; t[i] = TRX_1F(f, 0); } } } #endif #ifdef DEST_4UB static void DEST_4UB( GLubyte (*t)[4], const void *ptr, GLuint stride, ARGS ) { const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; const GLubyte *first = f; GLuint i; (void) start; (void) first; for (i = DST_START ; i < n ; i++, NEXT_F) { CHECK { NEXT_F2; if (SZ >= 1) TRX_UB(t[i][0], f, 0); if (SZ >= 2) TRX_UB(t[i][1], f, 1); if (SZ >= 3) TRX_UB(t[i][2], f, 2); if (SZ == 4) TRX_UB(t[i][3], f, 3); else t[i][3] = 255; } } } #endif #ifdef DEST_4US static void DEST_4US( GLushort (*t)[4], const void *ptr, GLuint stride, ARGS ) { const GLubyte *f = (GLubyte *) ((GLubyte *) ptr + SRC_START * stride); const GLubyte *first = f; GLuint i; (void) start; (void) first; for (i = DST_START ; i < n ; i++, NEXT_F) { CHECK { NEXT_F2; if (SZ >= 1) TRX_US(t[i][0], f, 0); if (SZ >= 2) TRX_US(t[i][1], f, 1); if (SZ >= 3) TRX_US(t[i][2], f, 2); if (SZ == 4) TRX_US(t[i][3], f, 3); else t[i][3] = 65535; } } } #endif #ifdef DEST_1UB static void DEST_1UB( GLubyte *t, const void *ptr, GLuint stride, ARGS ) { const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; const GLubyte *first = f; GLuint i; (void) start; (void) first; for (i = DST_START ; i < n ; i++, NEXT_F) { CHECK { NEXT_F2; TRX_UB(t[i], f, 0); } } } #endif #ifdef DEST_1UI static void DEST_1UI( GLuint *t, const void *ptr, GLuint stride, ARGS ) { const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; const GLubyte *first = f; GLuint i; (void) start; (void) first; for (i = DST_START ; i < n ; i++, NEXT_F) { CHECK { NEXT_F2; t[i] = TRX_UI(f, 0); } } } #endif static void INIT(void) { #ifdef DEST_1UI ASSERT(SZ == 1); TAB(_1ui)[SRC_IDX] = DEST_1UI; #endif #ifdef DEST_1UB ASSERT(SZ == 1); TAB(_1ub)[SRC_IDX] = DEST_1UB; #endif #ifdef DEST_1F ASSERT(SZ == 1); TAB(_1f)[SRC_IDX] = DEST_1F; #endif #ifdef DEST_3FN ASSERT(SZ == 3); TAB(_3fn)[SRC_IDX] = DEST_3FN; #endif #ifdef DEST_4UB TAB(_4ub)[SZ][SRC_IDX] = DEST_4UB; #endif #ifdef DEST_4US TAB(_4us)[SZ][SRC_IDX] = DEST_4US; #endif #ifdef DEST_4F TAB(_4f)[SZ][SRC_IDX] = DEST_4F; #endif #ifdef DEST_4FN TAB(_4fn)[SZ][SRC_IDX] = DEST_4FN; #endif } #ifdef INIT #undef INIT #endif #ifdef DEST_1UI #undef DEST_1UI #endif #ifdef DEST_1UB #undef DEST_1UB #endif #ifdef DEST_4UB #undef DEST_4UB #endif #ifdef DEST_4US #undef DEST_4US #endif #ifdef DEST_3FN #undef DEST_3FN #endif #ifdef DEST_4F #undef DEST_4F #endif #ifdef DEST_4FN #undef DEST_4FN #endif #ifdef DEST_1F #undef DEST_1F #endif #ifdef SZ #undef SZ #endif #ifdef TAG #undef TAG #endif