/* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * New (3.1) transformation code written by Keith Whitwell. */ /* Note - respects the stride of the output vector. */ static void TAG(dotprod_vec2)( GLfloat *out, GLuint outstride, const GLvector4f *coord_vec, const GLfloat plane[4] ) { GLuint stride = coord_vec->stride; GLfloat *coord = coord_vec->start; GLuint count = coord_vec->count; GLuint i; const GLfloat plane0 = plane[0], plane1 = plane[1], plane3 = plane[3]; for (i=0;istride; GLfloat *coord = coord_vec->start; GLuint count = coord_vec->count; GLuint i; const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2]; const GLfloat plane3 = plane[3]; for (i=0;istride; GLfloat *coord = coord_vec->start; GLuint count = coord_vec->count; GLuint i; const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2]; const GLfloat plane3 = plane[3]; for (i=0;i