/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef VIEWPORT_H #define VIEWPORT_H #include "glheader.h" struct gl_context; extern void GLAPIENTRY _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height); extern void GLAPIENTRY _mesa_ViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); extern void GLAPIENTRY _mesa_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); extern void GLAPIENTRY _mesa_ViewportIndexedfv(GLuint index, const GLfloat * v); extern void _mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y, GLfloat width, GLfloat height); extern void GLAPIENTRY _mesa_DepthRange(GLclampd nearval, GLclampd farval); extern void GLAPIENTRY _mesa_DepthRangef(GLclampf nearval, GLclampf farval); extern void GLAPIENTRY _mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v); extern void GLAPIENTRY _mesa_DepthRangeIndexed(GLuint index, GLclampd n, GLclampd f); extern void _mesa_set_depth_range(struct gl_context *ctx, unsigned idx, GLclampd nearval, GLclampd farval); extern void _mesa_init_viewport(struct gl_context *ctx); extern void _mesa_free_viewport_data(struct gl_context *ctx); extern void GLAPIENTRY _mesa_ClipControl(GLenum origin, GLenum depth); extern void _mesa_get_viewport_xform(struct gl_context *ctx, unsigned i, double scale[3], double translate[3]); #endif