/** * \file texobj.h * Texture object management. */ /* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef TEXTOBJ_H #define TEXTOBJ_H #include "mtypes.h" /** * \name Internal functions */ /*@{*/ extern struct gl_texture_object * _mesa_lookup_texture(GLcontext *ctx, GLuint id); extern struct gl_texture_object * _mesa_new_texture_object( GLcontext *ctx, GLuint name, GLenum target ); extern void _mesa_initialize_texture_object( struct gl_texture_object *obj, GLuint name, GLenum target ); extern void _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *obj ); extern void _mesa_copy_texture_object( struct gl_texture_object *dest, const struct gl_texture_object *src ); extern void _mesa_clear_texture_object(GLcontext *ctx, struct gl_texture_object *obj); extern void _mesa_reference_texobj(struct gl_texture_object **ptr, struct gl_texture_object *tex); extern void _mesa_test_texobj_completeness( const GLcontext *ctx, struct gl_texture_object *obj ); extern void _mesa_dirty_texobj(GLcontext *ctx, struct gl_texture_object *texObj, GLboolean invalidate_state); extern struct gl_texture_object * _mesa_get_fallback_texture(GLcontext *ctx); extern void _mesa_unlock_context_textures( GLcontext *ctx ); extern void _mesa_lock_context_textures( GLcontext *ctx ); /*@}*/ /** * \name API functions */ /*@{*/ extern void GLAPIENTRY _mesa_GenTextures( GLsizei n, GLuint *textures ); extern void GLAPIENTRY _mesa_DeleteTextures( GLsizei n, const GLuint *textures ); extern void GLAPIENTRY _mesa_BindTexture( GLenum target, GLuint texture ); extern void GLAPIENTRY _mesa_PrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities ); extern GLboolean GLAPIENTRY _mesa_AreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences ); extern GLboolean GLAPIENTRY _mesa_IsTexture( GLuint texture ); /*@}*/ #endif