/* $Id: texobj.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ /* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef TEXTOBJ_H #define TEXTOBJ_H #include "types.h" #ifdef VMS #define gl_test_texture_object_completeness gl_test_texture_object_complete #endif /* * Internal functions */ extern struct gl_texture_object * gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name, GLuint dimensions ); extern void gl_free_texture_object( struct gl_shared_state *shared, struct gl_texture_object *t ); extern void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_texture_object *t ); /* * API functions */ extern void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *textures ); extern void gl_DeleteTextures( GLcontext *ctx, GLsizei n, const GLuint *textures); extern void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texture ); extern void gl_PrioritizeTextures( GLcontext *ctx, GLsizei n, const GLuint *textures, const GLclampf *priorities ); extern GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n, const GLuint *textures, GLboolean *residences ); extern GLboolean gl_IsTexture( GLcontext *ctx, GLuint texture ); #endif