/* $Id: teximage.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ /* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef TEXIMAGE_H #define TEXIMAGE_H #include "types.h" /*** Internal functions ***/ extern struct gl_texture_image *gl_alloc_texture_image( void ); extern void gl_free_texture_image( struct gl_texture_image *teximage ); extern struct gl_image * gl_unpack_texsubimage( GLcontext *ctx, GLint width, GLint height, GLenum format, GLenum type, const GLvoid *pixels ); extern struct gl_image * gl_unpack_texsubimage3D( GLcontext *ctx, GLint width, GLint height,GLint depth, GLenum format, GLenum type, const GLvoid *pixels ); extern struct gl_texture_image * gl_unpack_texture( GLcontext *ctx, GLint dimensions, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern struct gl_texture_image * gl_unpack_texture3D( GLcontext *ctx, GLint dimensions, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void gl_tex_image_1D( GLcontext *ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void gl_tex_image_2D( GLcontext *ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void gl_tex_image_3D( GLcontext *ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint height, GLint depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); /*** API entry points ***/ extern void gl_TexImage1D( GLcontext *ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, struct gl_image *teximage ); extern void gl_TexImage2D( GLcontext *ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, struct gl_image *teximage ); extern void gl_TexImage3DEXT( GLcontext *ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, struct gl_image *teximage ); extern void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ); extern void gl_TexSubImage1D( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, struct gl_image *image ); extern void gl_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, struct gl_image *image ); extern void gl_TexSubImage3DEXT( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, struct gl_image *image ); extern void gl_CopyTexImage1D( GLcontext *ctx, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ); extern void gl_CopyTexImage2D( GLcontext *ctx, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); extern void gl_CopyTexSubImage1D( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); extern void gl_CopyTexSubImage2D( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); extern void gl_CopyTexSubImage3DEXT( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); #endif