/** * \file teximage.h * Texture images manipulation functions. */ /* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef TEXIMAGE_H #define TEXIMAGE_H #include "mtypes.h" extern void * _mesa_alloc_texmemory(GLsizei bytes); extern void _mesa_free_texmemory(void *m); /** \name Internal functions */ /*@{*/ extern GLint _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat ); extern GLboolean _mesa_is_proxy_texture(GLenum target); extern struct gl_texture_image * _mesa_new_texture_image( GLcontext *ctx ); extern void _mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *teximage ); extern void _mesa_free_texture_image_data( GLcontext *ctx, struct gl_texture_image *texImage ); extern void _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, struct gl_texture_image *img, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum internalFormat); extern void _mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage); extern void _mesa_set_tex_image(struct gl_texture_object *tObj, GLenum target, GLint level, struct gl_texture_image *texImage); extern struct gl_texture_object * _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit, GLenum target); extern struct gl_texture_image * _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj, GLenum target, GLint level); extern struct gl_texture_image * _mesa_get_tex_image(GLcontext *ctx, struct gl_texture_object *texObj, GLenum target, GLint level); extern struct gl_texture_image * _mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level); extern GLint _mesa_max_texture_levels(GLcontext *ctx, GLenum target); extern GLboolean _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLenum format, GLenum type, GLint width, GLint height, GLint depth, GLint border); extern GLuint _mesa_tex_target_to_face(GLenum target); /** * Lock a texture for updating. See also _mesa_lock_context_textures(). */ static INLINE void _mesa_lock_texture(GLcontext *ctx, struct gl_texture_object *texObj) { _glthread_LOCK_MUTEX(ctx->Shared->TexMutex); ctx->Shared->TextureStateStamp++; (void) texObj; } static INLINE void _mesa_unlock_texture(GLcontext *ctx, struct gl_texture_object *texObj) { _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex); } /*@}*/ /** \name API entry point functions */ /*@{*/ extern void GLAPIENTRY _mesa_TexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void GLAPIENTRY _mesa_TexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void GLAPIENTRY _mesa_TexImage3D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void GLAPIENTRY _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void GLAPIENTRY _mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ); extern void GLAPIENTRY _mesa_TexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); extern void GLAPIENTRY _mesa_TexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ); extern void GLAPIENTRY _mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ); extern void GLAPIENTRY _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); extern void GLAPIENTRY _mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); extern void GLAPIENTRY _mesa_CopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); extern void GLAPIENTRY _mesa_CopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); extern void GLAPIENTRY _mesa_CompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY _mesa_CompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY _mesa_CompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); #ifdef VMS #define _mesa_CompressedTexSubImage1DARB _mesa_CompressedTexSubImage1DAR #define _mesa_CompressedTexSubImage2DARB _mesa_CompressedTexSubImage2DAR #define _mesa_CompressedTexSubImage3DARB _mesa_CompressedTexSubImage3DAR #endif extern void GLAPIENTRY _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); extern void GLAPIENTRY _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); /*@}*/ #endif