/* * Mesa 3-D graphics library * Version: 7.5 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (c) 2009 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * Code for glGetTexImage() and glGetCompressedTexImage(). */ #include "glheader.h" #include "context.h" #include "image.h" #include "texcompress.h" #include "texformat.h" #include "texgetimage.h" #if FEATURE_EXT_texture_sRGB /** * Test if given texture image is an sRGB format. */ static GLboolean is_srgb_teximage(const struct gl_texture_image *texImage) { switch (texImage->TexFormat->MesaFormat) { case MESA_FORMAT_SRGB8: case MESA_FORMAT_SRGBA8: case MESA_FORMAT_SARGB8: case MESA_FORMAT_SL8: case MESA_FORMAT_SLA8: case MESA_FORMAT_SRGB_DXT1: case MESA_FORMAT_SRGBA_DXT1: case MESA_FORMAT_SRGBA_DXT3: case MESA_FORMAT_SRGBA_DXT5: return GL_TRUE; default: return GL_FALSE; } } /** * Convert a float value from linear space to a * non-linear sRGB value in [0, 255]. * Not terribly efficient. */ static INLINE GLfloat linear_to_nonlinear(GLfloat cl) { /* can't have values outside [0, 1] */ GLfloat cs; if (cl < 0.0031308) { cs = 12.92 * cl; } else { cs = 1.055 * _mesa_pow(cl, 0.41666) - 0.055; } return cs; } #endif /* FEATURE_EXT_texture_sRGB */ /** * Can the given type represent negative values? */ static INLINE GLboolean type_with_negative_values(GLenum type) { switch (type) { case GL_BYTE: case GL_SHORT: case GL_INT: case GL_FLOAT: case GL_HALF_FLOAT_ARB: return GL_TRUE; default: return GL_FALSE; } } /** * This is the software fallback for Driver.GetTexImage(). * All error checking will have been done before this routine is called. */ void _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; if (ctx->Pack.BufferObj->Name) { /* Packing texture image into a PBO. * Map the (potentially) VRAM-based buffer into our process space so * we can write into it with the code below. * A hardware driver might use a sophisticated blit to move the * texture data to the PBO if the PBO is in VRAM along with the texture. */ GLubyte *buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); if (!buf) { /* buffer is already mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION,"glGetTexImage(PBO is mapped)"); return; } /* was an offset into the PBO. * Now make it a real, client-side pointer inside the mapped region. */ pixels = ADD_POINTERS(buf, pixels); } else if (!pixels) { /* not an error */ return; } { const GLint width = texImage->Width; const GLint height = texImage->Height; const GLint depth = texImage->Depth; GLint img, row; for (img = 0; img < depth; img++) { for (row = 0; row < height; row++) { /* compute destination address in client memory */ GLvoid *dest = _mesa_image_address( dimensions, &ctx->Pack, pixels, width, height, format, type, img, row, 0); assert(dest); if (format == GL_COLOR_INDEX) { GLuint indexRow[MAX_WIDTH]; GLint col; /* Can't use FetchTexel here because that returns RGBA */ if (texImage->TexFormat->IndexBits == 8) { const GLubyte *src = (const GLubyte *) texImage->Data; src += width * (img * texImage->Height + row); for (col = 0; col < width; col++) { indexRow[col] = src[col]; } } else if (texImage->TexFormat->IndexBits == 16) { const GLushort *src = (const GLushort *) texImage->Data; src += width * (img * texImage->Height + row); for (col = 0; col < width; col++) { indexRow[col] = src[col]; } } else { _mesa_problem(ctx, "Color index problem in _mesa_GetTexImage"); } _mesa_pack_index_span(ctx, width, type, dest, indexRow, &ctx->Pack, 0 /* no image transfer */); } else if (format == GL_DEPTH_COMPONENT) { GLfloat depthRow[MAX_WIDTH]; GLint col; for (col = 0; col < width; col++) { (*texImage->FetchTexelf)(texImage, col, row, img, depthRow + col); } _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack); } else if (format == GL_DEPTH_STENCIL_EXT) { /* XXX Note: we're bypassing texImage->FetchTexel()! */ const GLuint *src = (const GLuint *) texImage->Data; src += width * row + width * height * img; _mesa_memcpy(dest, src, width * sizeof(GLuint)); if (ctx->Pack.SwapBytes) { _mesa_swap4((GLuint *) dest, width); } } else if (format == GL_YCBCR_MESA) { /* No pixel transfer */ const GLint rowstride = texImage->RowStride; MEMCPY(dest, (const GLushort *) texImage->Data + row * rowstride, width * sizeof(GLushort)); /* check for byte swapping */ if ((texImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) || (texImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV && type == GL_UNSIGNED_SHORT_8_8_MESA)) { if (!ctx->Pack.SwapBytes) _mesa_swap2((GLushort *) dest, width); } else if (ctx->Pack.SwapBytes) { _mesa_swap2((GLushort *) dest, width); } } #if FEATURE_EXT_texture_sRGB else if (is_srgb_teximage(texImage)) { /* special case this since need to backconvert values */ /* convert row to RGBA format */ GLfloat rgba[MAX_WIDTH][4]; GLint col; GLbitfield transferOps = 0x0; for (col = 0; col < width; col++) { (*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]); if (texImage->_BaseFormat == GL_LUMINANCE) { rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); rgba[col][GCOMP] = 0.0; rgba[col][BCOMP] = 0.0; } else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); rgba[col][GCOMP] = 0.0; rgba[col][BCOMP] = 0.0; } else if (texImage->_BaseFormat == GL_RGB || texImage->_BaseFormat == GL_RGBA) { rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]); rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]); } } _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, type, dest, &ctx->Pack, transferOps); } #endif /* FEATURE_EXT_texture_sRGB */ else { /* general case: convert row to RGBA format */ GLfloat rgba[MAX_WIDTH][4]; GLint col; GLbitfield transferOps = 0x0; /* clamp does not apply to GetTexImage (final conversion)? * Looks like we need clamp though when going from format * containing negative values to unsigned format. */ if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) transferOps |= IMAGE_CLAMP_BIT; else if (!type_with_negative_values(type) && (texImage->TexFormat->DataType == GL_FLOAT || texImage->TexFormat->DataType == GL_SIGNED_NORMALIZED)) transferOps |= IMAGE_CLAMP_BIT; for (col = 0; col < width; col++) { (*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]); if (texImage->_BaseFormat == GL_ALPHA) { rgba[col][RCOMP] = 0.0; rgba[col][GCOMP] = 0.0; rgba[col][BCOMP] = 0.0; } else if (texImage->_BaseFormat == GL_LUMINANCE) { rgba[col][GCOMP] = 0.0; rgba[col][BCOMP] = 0.0; rgba[col][ACOMP] = 1.0; } else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { rgba[col][GCOMP] = 0.0; rgba[col][BCOMP] = 0.0; } else if (texImage->_BaseFormat == GL_INTENSITY) { rgba[col][GCOMP] = 0.0; rgba[col][BCOMP] = 0.0; rgba[col][ACOMP] = 1.0; } } _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, type, dest, &ctx->Pack, transferOps); } /* format */ } /* row */ } /* img */ } if (ctx->Pack.BufferObj->Name) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, ctx->Pack.BufferObj); } } /** * This is the software fallback for Driver.GetCompressedTexImage(). * All error checking will have been done before this routine is called. */ void _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, GLvoid *img, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { GLuint size; if (ctx->Pack.BufferObj->Name) { /* pack texture image into a PBO */ GLubyte *buf; if ((const GLubyte *) img + texImage->CompressedSize > (const GLubyte *) ctx->Pack.BufferObj->Size) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImage(invalid PBO access)"); return; } buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); if (!buf) { /* buffer is already mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImage(PBO is mapped)"); return; } img = ADD_POINTERS(buf, img); } else if (!img) { /* not an error */ return; } /* don't use texImage->CompressedSize since that may be padded out */ size = _mesa_compressed_texture_size(ctx, texImage->Width, texImage->Height, texImage->Depth, texImage->TexFormat->MesaFormat); /* just memcpy, no pixelstore or pixel transfer */ _mesa_memcpy(img, texImage->Data, size); if (ctx->Pack.BufferObj->Name) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, ctx->Pack.BufferObj); } }