/* $Id: texformat_tmp.h,v 1.3 2001/03/18 13:37:18 gareth Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Author: * Gareth Hughes */ #if DIM == 1 #define CHAN_SRC( t, i, j, k, sz ) \ ((GLchan *)(t)->Data + (i) * (sz)) #define UBYTE_SRC( t, i, j, k, sz ) \ ((GLubyte *)(t)->Data + (i) * (sz)) #define USHORT_SRC( t, i, j, k ) \ ((GLushort *)(t)->Data + (i)) #define FLOAT_SRC( t, i, j, k ) \ ((GLfloat *)(t)->Data + (i)) #define FETCH(x) fetch_1d_texel_##x #elif DIM == 2 #define CHAN_SRC( t, i, j, k, sz ) \ ((GLchan *)(t)->Data + ((t)->Width * (j) + (i)) * (sz)) #define UBYTE_SRC( t, i, j, k, sz ) \ ((GLubyte *)(t)->Data + ((t)->Width * (j) + (i)) * (sz)) #define USHORT_SRC( t, i, j, k ) \ ((GLushort *)(t)->Data + ((t)->Width * (j) + (i))) #define FLOAT_SRC( t, i, j, k ) \ ((GLfloat *)(t)->Data + ((t)->Width * (j) + (i))) #define FETCH(x) fetch_2d_texel_##x #elif DIM == 3 #define CHAN_SRC( t, i, j, k, sz ) \ (GLchan *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->Width + (i)) * (sz) #define UBYTE_SRC( t, i, j, k, sz ) \ ((GLubyte *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->Width + (i)) * (sz)) #define USHORT_SRC( t, i, j, k ) \ ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->Width + (i))) #define FLOAT_SRC( t, i, j, k ) \ ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->Width + (i))) #define FETCH(x) fetch_3d_texel_##x #else #error illegal number of texture dimensions #endif static void FETCH(rgba)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); GLchan *rgba = (GLchan *) texel; COPY_CHAN4( rgba, src ); } static void FETCH(rgb)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 3 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = src[0]; rgba[GCOMP] = src[1]; rgba[BCOMP] = src[2]; rgba[ACOMP] = CHAN_MAX; } static void FETCH(alpha)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = 0; rgba[GCOMP] = 0; rgba[BCOMP] = 0; rgba[ACOMP] = src[0]; } static void FETCH(luminance)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = src[0]; rgba[GCOMP] = src[0]; rgba[BCOMP] = src[0]; rgba[ACOMP] = CHAN_MAX; } static void FETCH(luminance_alpha)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 2 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = src[0]; rgba[GCOMP] = src[0]; rgba[BCOMP] = src[0]; rgba[ACOMP] = src[1]; } static void FETCH(intensity)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = src[0]; rgba[GCOMP] = src[0]; rgba[BCOMP] = src[0]; rgba[ACOMP] = src[0]; } static void FETCH(color_index)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); GLchan *index = (GLchan *) texel; *index = *src; } static void FETCH(depth_component)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLfloat *src = FLOAT_SRC( texImage, i, j, k ); GLfloat *depth = (GLfloat *) texel; *depth = *src; } static void FETCH(rgba8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = UBYTE_TO_CHAN( src[3] ); rgba[GCOMP] = UBYTE_TO_CHAN( src[2] ); rgba[BCOMP] = UBYTE_TO_CHAN( src[1] ); rgba[ACOMP] = UBYTE_TO_CHAN( src[0] ); } static void FETCH(argb8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = UBYTE_TO_CHAN( src[2] ); rgba[GCOMP] = UBYTE_TO_CHAN( src[1] ); rgba[BCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[ACOMP] = UBYTE_TO_CHAN( src[3] ); } static void FETCH(rgb888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 3 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = UBYTE_TO_CHAN( src[2] ); rgba[GCOMP] = UBYTE_TO_CHAN( src[1] ); rgba[BCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[ACOMP] = CHAN_MAX; } static void FETCH(rgb565)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); GLchan *rgba = (GLchan *) texel; GLushort s = *src; rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 ); rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) * 255 / 0xfc ); rgba[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) * 255 / 0xf8 ); rgba[ACOMP] = CHAN_MAX; } static void FETCH(argb4444)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); GLchan *rgba = (GLchan *) texel; GLushort s = *src; rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); rgba[ACOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf ); } static void FETCH(argb1555)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); GLchan *rgba = (GLchan *) texel; GLushort s = *src; rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 ); rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 ); rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 ); rgba[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 ); } static void FETCH(al88)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 2 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[GCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[BCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[ACOMP] = UBYTE_TO_CHAN( src[1] ); } static void FETCH(rgb332)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); GLchan *rgba = (GLchan *) texel; GLubyte s = *src; rgba[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xe0) * 255 / 0xe0 ); rgba[GCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xe0) * 255 / 0xe0 ); rgba[BCOMP] = UBYTE_TO_CHAN( ((s << 5) & 0xc0) * 255 / 0xc0 ); rgba[ACOMP] = CHAN_MAX; } static void FETCH(a8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = 0; rgba[GCOMP] = 0; rgba[BCOMP] = 0; rgba[ACOMP] = UBYTE_TO_CHAN( src[0] ); } static void FETCH(l8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[GCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[BCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[ACOMP] = CHAN_MAX; } static void FETCH(i8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[GCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[BCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[ACOMP] = UBYTE_TO_CHAN( src[0] ); } static void FETCH(ci8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); GLchan *index = (GLchan *) texel; *index = UBYTE_TO_CHAN( *src ); } #undef CHAN_SRC #undef UBYTE_SRC #undef USHORT_SRC #undef FLOAT_SRC #undef FETCH #undef DIM