/* * Mesa 3-D graphics library * Version: 6.5.1 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef TEXCOMPRESS_H #define TEXCOMPRESS_H #include "mtypes.h" #if _HAVE_FULL_GL extern GLuint _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all); extern GLuint _mesa_compressed_texture_size( GLcontext *ctx, GLsizei width, GLsizei height, GLsizei depth, GLuint mesaFormat ); extern GLuint _mesa_compressed_texture_size_glenum(GLcontext *ctx, GLsizei width, GLsizei height, GLsizei depth, GLenum glformat); extern GLint _mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width); extern GLubyte * _mesa_compressed_image_address(GLint col, GLint row, GLint img, GLuint mesaFormat, GLsizei width, const GLubyte *image); extern void _mesa_init_texture_s3tc( GLcontext *ctx ); extern void _mesa_init_texture_fxt1( GLcontext *ctx ); #else /* _HAVE_FULL_GL */ /* no-op macros */ #define _mesa_get_compressed_formats( c, f ) 0 #define _mesa_compressed_texture_size( c, w, h, d, f ) 0 #define _mesa_compressed_texture_size_glenum( c, w, h, d, f ) 0 #define _mesa_compressed_row_stride( f, w) 0 #define _mesa_compressed_image_address(c, r, i, f, w, i2 ) 0 #define _mesa_compress_teximage( c, w, h, sF, s, sRS, dF, d, drs ) ((void)0) #endif /* _HAVE_FULL_GL */ #endif /* TEXCOMPRESS_H */