/** * \file state.c * State management. * * This file manages recalculation of derived values in the __GLcontextRec. * Also, this is where we initialize the API dispatch table. */ /* * Mesa 3-D graphics library * Version: 5.1 * * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "accum.h" #include "api_loopback.h" #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program #include "arbprogram.h" #endif #include "attrib.h" #include "blend.h" #if FEATURE_ARB_vertex_buffer_object #include "bufferobj.h" #endif #include "buffers.h" #include "clip.h" #include "colortab.h" #include "context.h" #include "convolve.h" #include "depth.h" #include "dlist.h" #include "drawpix.h" #include "enable.h" #include "eval.h" #include "get.h" #include "feedback.h" #include "fog.h" #include "hint.h" #include "histogram.h" #include "imports.h" #include "light.h" #include "lines.h" #include "matrix.h" #if FEATURE_ARB_occlusion_query #include "occlude.h" #endif #include "pixel.h" #include "points.h" #include "polygon.h" #include "rastpos.h" #include "state.h" #include "stencil.h" #include "teximage.h" #include "texobj.h" #include "texstate.h" #include "mtypes.h" #include "varray.h" #if FEATURE_NV_vertex_program #include "nvprogram.h" #endif #if FEATURE_NV_fragment_program #include "nvfragprog.h" #include "nvprogram.h" #include "program.h" #endif #include "debug.h" /* #include "math/m_matrix.h" */ /* #include "math/m_xform.h" */ /**********************************************************************/ /** \name Dispatch table setup */ /*@{*/ /** * Generic no-op dispatch function. * * Used in replacement of the functions which are not part of Mesa subset. * * Displays a message. */ static int generic_noop(void) { _mesa_problem(NULL, "User called no-op dispatch function (not part of Mesa subset?)"); return 0; } /** * Set all pointers in the given dispatch table to point to a * generic no-op function - generic_noop(). * * \param table dispatch table. * \param tableSize dispatch table size. */ void _mesa_init_no_op_table(struct _glapi_table *table, GLuint tableSize) { GLuint i; void **dispatch = (void **) table; for (i = 0; i < tableSize; i++) { dispatch[i] = (void *) generic_noop; } } /** * Initialize a dispatch table with pointers to Mesa's immediate-mode * commands. * * Pointers to glBegin()/glEnd() object commands and a few others * are provided via the GLvertexformat interface. * * \param exec dispatch table. * \param tableSize dispatch table size. */ void _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) { /* first initialize all dispatch slots to no-op */ _mesa_init_no_op_table(exec, tableSize); #if _HAVE_FULL_GL _mesa_loopback_init_api_table( exec, GL_TRUE ); #endif /* load the dispatch slots we understand */ exec->AlphaFunc = _mesa_AlphaFunc; exec->BlendFunc = _mesa_BlendFunc; exec->Clear = _mesa_Clear; exec->ClearColor = _mesa_ClearColor; exec->ClearStencil = _mesa_ClearStencil; exec->ColorMask = _mesa_ColorMask; exec->CullFace = _mesa_CullFace; exec->Disable = _mesa_Disable; exec->DrawBuffer = _mesa_DrawBuffer; exec->Enable = _mesa_Enable; exec->Finish = _mesa_Finish; exec->Flush = _mesa_Flush; exec->FrontFace = _mesa_FrontFace; exec->Frustum = _mesa_Frustum; exec->GetError = _mesa_GetError; exec->GetFloatv = _mesa_GetFloatv; exec->GetString = _mesa_GetString; exec->InitNames = _mesa_InitNames; exec->LineStipple = _mesa_LineStipple; exec->LineWidth = _mesa_LineWidth; exec->LoadIdentity = _mesa_LoadIdentity; exec->LoadMatrixf = _mesa_LoadMatrixf; exec->LoadName = _mesa_LoadName; exec->LogicOp = _mesa_LogicOp; exec->MatrixMode = _mesa_MatrixMode; exec->MultMatrixf = _mesa_MultMatrixf; exec->Ortho = _mesa_Ortho; exec->PixelStorei = _mesa_PixelStorei; exec->PopMatrix = _mesa_PopMatrix; exec->PopName = _mesa_PopName; exec->PushMatrix = _mesa_PushMatrix; exec->PushName = _mesa_PushName; exec->RasterPos2f = _mesa_RasterPos2f; exec->RasterPos2fv = _mesa_RasterPos2fv; exec->RasterPos2i = _mesa_RasterPos2i; exec->RasterPos2iv = _mesa_RasterPos2iv; exec->ReadBuffer = _mesa_ReadBuffer; exec->RenderMode = _mesa_RenderMode; exec->Rotatef = _mesa_Rotatef; exec->Scalef = _mesa_Scalef; exec->Scissor = _mesa_Scissor; exec->SelectBuffer = _mesa_SelectBuffer; exec->ShadeModel = _mesa_ShadeModel; exec->StencilFunc = _mesa_StencilFunc; exec->StencilMask = _mesa_StencilMask; exec->StencilOp = _mesa_StencilOp; exec->TexEnvfv = _mesa_TexEnvfv; exec->TexEnvi = _mesa_TexEnvi; exec->TexImage2D = _mesa_TexImage2D; exec->TexParameteri = _mesa_TexParameteri; exec->Translatef = _mesa_Translatef; exec->Viewport = _mesa_Viewport; #if _HAVE_FULL_GL exec->Accum = _mesa_Accum; exec->Bitmap = _mesa_Bitmap; exec->CallList = _mesa_CallList; exec->CallLists = _mesa_CallLists; exec->ClearAccum = _mesa_ClearAccum; exec->ClearDepth = _mesa_ClearDepth; exec->ClearIndex = _mesa_ClearIndex; exec->ClipPlane = _mesa_ClipPlane; exec->ColorMaterial = _mesa_ColorMaterial; exec->CopyPixels = _mesa_CopyPixels; exec->DeleteLists = _mesa_DeleteLists; exec->DepthFunc = _mesa_DepthFunc; exec->DepthMask = _mesa_DepthMask; exec->DepthRange = _mesa_DepthRange; exec->DrawPixels = _mesa_DrawPixels; exec->EndList = _mesa_EndList; exec->FeedbackBuffer = _mesa_FeedbackBuffer; exec->FogCoordPointerEXT = _mesa_FogCoordPointerEXT; exec->Fogf = _mesa_Fogf; exec->Fogfv = _mesa_Fogfv; exec->Fogi = _mesa_Fogi; exec->Fogiv = _mesa_Fogiv; exec->GenLists = _mesa_GenLists; exec->GetClipPlane = _mesa_GetClipPlane; exec->GetBooleanv = _mesa_GetBooleanv; exec->GetDoublev = _mesa_GetDoublev; exec->GetIntegerv = _mesa_GetIntegerv; exec->GetLightfv = _mesa_GetLightfv; exec->GetLightiv = _mesa_GetLightiv; exec->GetMapdv = _mesa_GetMapdv; exec->GetMapfv = _mesa_GetMapfv; exec->GetMapiv = _mesa_GetMapiv; exec->GetMaterialfv = _mesa_GetMaterialfv; exec->GetMaterialiv = _mesa_GetMaterialiv; exec->GetPixelMapfv = _mesa_GetPixelMapfv; exec->GetPixelMapuiv = _mesa_GetPixelMapuiv; exec->GetPixelMapusv = _mesa_GetPixelMapusv; exec->GetPolygonStipple = _mesa_GetPolygonStipple; exec->GetTexEnvfv = _mesa_GetTexEnvfv; exec->GetTexEnviv = _mesa_GetTexEnviv; exec->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv; exec->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv; exec->GetTexParameterfv = _mesa_GetTexParameterfv; exec->GetTexParameteriv = _mesa_GetTexParameteriv; exec->GetTexGendv = _mesa_GetTexGendv; exec->GetTexGenfv = _mesa_GetTexGenfv; exec->GetTexGeniv = _mesa_GetTexGeniv; exec->GetTexImage = _mesa_GetTexImage; exec->Hint = _mesa_Hint; exec->IndexMask = _mesa_IndexMask; exec->IsEnabled = _mesa_IsEnabled; exec->IsList = _mesa_IsList; exec->LightModelf = _mesa_LightModelf; exec->LightModelfv = _mesa_LightModelfv; exec->LightModeli = _mesa_LightModeli; exec->LightModeliv = _mesa_LightModeliv; exec->Lightf = _mesa_Lightf; exec->Lightfv = _mesa_Lightfv; exec->Lighti = _mesa_Lighti; exec->Lightiv = _mesa_Lightiv; exec->ListBase = _mesa_ListBase; exec->LoadMatrixd = _mesa_LoadMatrixd; exec->Map1d = _mesa_Map1d; exec->Map1f = _mesa_Map1f; exec->Map2d = _mesa_Map2d; exec->Map2f = _mesa_Map2f; exec->MapGrid1d = _mesa_MapGrid1d; exec->MapGrid1f = _mesa_MapGrid1f; exec->MapGrid2d = _mesa_MapGrid2d; exec->MapGrid2f = _mesa_MapGrid2f; exec->MultMatrixd = _mesa_MultMatrixd; exec->NewList = _mesa_NewList; exec->PassThrough = _mesa_PassThrough; exec->PixelMapfv = _mesa_PixelMapfv; exec->PixelMapuiv = _mesa_PixelMapuiv; exec->PixelMapusv = _mesa_PixelMapusv; exec->PixelStoref = _mesa_PixelStoref; exec->PixelTransferf = _mesa_PixelTransferf; exec->PixelTransferi = _mesa_PixelTransferi; exec->PixelZoom = _mesa_PixelZoom; exec->PointSize = _mesa_PointSize; exec->PolygonMode = _mesa_PolygonMode; exec->PolygonOffset = _mesa_PolygonOffset; exec->PolygonStipple = _mesa_PolygonStipple; exec->PopAttrib = _mesa_PopAttrib; exec->PushAttrib = _mesa_PushAttrib; exec->RasterPos2d = _mesa_RasterPos2d; exec->RasterPos2dv = _mesa_RasterPos2dv; exec->RasterPos2s = _mesa_RasterPos2s; exec->RasterPos2sv = _mesa_RasterPos2sv; exec->RasterPos3d = _mesa_RasterPos3d; exec->RasterPos3dv = _mesa_RasterPos3dv; exec->RasterPos3f = _mesa_RasterPos3f; exec->RasterPos3fv = _mesa_RasterPos3fv; exec->RasterPos3i = _mesa_RasterPos3i; exec->RasterPos3iv = _mesa_RasterPos3iv; exec->RasterPos3s = _mesa_RasterPos3s; exec->RasterPos3sv = _mesa_RasterPos3sv; exec->RasterPos4d = _mesa_RasterPos4d; exec->RasterPos4dv = _mesa_RasterPos4dv; exec->RasterPos4f = _mesa_RasterPos4f; exec->RasterPos4fv = _mesa_RasterPos4fv; exec->RasterPos4i = _mesa_RasterPos4i; exec->RasterPos4iv = _mesa_RasterPos4iv; exec->RasterPos4s = _mesa_RasterPos4s; exec->RasterPos4sv = _mesa_RasterPos4sv; exec->ReadPixels = _mesa_ReadPixels; exec->Rotated = _mesa_Rotated; exec->Scaled = _mesa_Scaled; exec->SecondaryColorPointerEXT = _mesa_SecondaryColorPointerEXT; exec->TexEnvf = _mesa_TexEnvf; exec->TexEnviv = _mesa_TexEnviv; exec->TexGend = _mesa_TexGend; exec->TexGendv = _mesa_TexGendv; exec->TexGenf = _mesa_TexGenf; exec->TexGenfv = _mesa_TexGenfv; exec->TexGeni = _mesa_TexGeni; exec->TexGeniv = _mesa_TexGeniv; exec->TexImage1D = _mesa_TexImage1D; exec->TexParameterf = _mesa_TexParameterf; exec->TexParameterfv = _mesa_TexParameterfv; exec->TexParameteriv = _mesa_TexParameteriv; exec->Translated = _mesa_Translated; #endif /* 1.1 */ exec->BindTexture = _mesa_BindTexture; exec->DeleteTextures = _mesa_DeleteTextures; exec->GenTextures = _mesa_GenTextures; #if _HAVE_FULL_GL exec->AreTexturesResident = _mesa_AreTexturesResident; exec->AreTexturesResidentEXT = _mesa_AreTexturesResident; exec->ColorPointer = _mesa_ColorPointer; exec->CopyTexImage1D = _mesa_CopyTexImage1D; exec->CopyTexImage2D = _mesa_CopyTexImage2D; exec->CopyTexSubImage1D = _mesa_CopyTexSubImage1D; exec->CopyTexSubImage2D = _mesa_CopyTexSubImage2D; exec->DisableClientState = _mesa_DisableClientState; exec->EdgeFlagPointer = _mesa_EdgeFlagPointer; exec->EnableClientState = _mesa_EnableClientState; exec->GenTexturesEXT = _mesa_GenTextures; exec->GetPointerv = _mesa_GetPointerv; exec->IndexPointer = _mesa_IndexPointer; exec->InterleavedArrays = _mesa_InterleavedArrays; exec->IsTexture = _mesa_IsTexture; exec->IsTextureEXT = _mesa_IsTexture; exec->NormalPointer = _mesa_NormalPointer; exec->PopClientAttrib = _mesa_PopClientAttrib; exec->PrioritizeTextures = _mesa_PrioritizeTextures; exec->PushClientAttrib = _mesa_PushClientAttrib; exec->TexCoordPointer = _mesa_TexCoordPointer; exec->TexSubImage1D = _mesa_TexSubImage1D; exec->TexSubImage2D = _mesa_TexSubImage2D; exec->VertexPointer = _mesa_VertexPointer; #endif /* 1.2 */ #if _HAVE_FULL_GL exec->CopyTexSubImage3D = _mesa_CopyTexSubImage3D; exec->TexImage3D = _mesa_TexImage3D; exec->TexSubImage3D = _mesa_TexSubImage3D; #endif /* OpenGL 1.2 GL_ARB_imaging */ #if _HAVE_FULL_GL exec->BlendColor = _mesa_BlendColor; exec->BlendEquation = _mesa_BlendEquation; exec->ColorSubTable = _mesa_ColorSubTable; exec->ColorTable = _mesa_ColorTable; exec->ColorTableParameterfv = _mesa_ColorTableParameterfv; exec->ColorTableParameteriv = _mesa_ColorTableParameteriv; exec->ConvolutionFilter1D = _mesa_ConvolutionFilter1D; exec->ConvolutionFilter2D = _mesa_ConvolutionFilter2D; exec->ConvolutionParameterf = _mesa_ConvolutionParameterf; exec->ConvolutionParameterfv = _mesa_ConvolutionParameterfv; exec->ConvolutionParameteri = _mesa_ConvolutionParameteri; exec->ConvolutionParameteriv = _mesa_ConvolutionParameteriv; exec->CopyColorSubTable = _mesa_CopyColorSubTable; exec->CopyColorTable = _mesa_CopyColorTable; exec->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D; exec->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D; exec->GetColorTable = _mesa_GetColorTable; exec->GetColorTableEXT = _mesa_GetColorTable; exec->GetColorTableParameterfv = _mesa_GetColorTableParameterfv; exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv; exec->GetColorTableParameteriv = _mesa_GetColorTableParameteriv; exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv; exec->GetConvolutionFilter = _mesa_GetConvolutionFilter; exec->GetConvolutionFilterEXT = _mesa_GetConvolutionFilter; exec->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv; exec->GetConvolutionParameterfvEXT = _mesa_GetConvolutionParameterfv; exec->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv; exec->GetConvolutionParameterivEXT = _mesa_GetConvolutionParameteriv; exec->GetHistogram = _mesa_GetHistogram; exec->GetHistogramEXT = _mesa_GetHistogram; exec->GetHistogramParameterfv = _mesa_GetHistogramParameterfv; exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv; exec->GetHistogramParameteriv = _mesa_GetHistogramParameteriv; exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv; exec->GetMinmax = _mesa_GetMinmax; exec->GetMinmaxEXT = _mesa_GetMinmax; exec->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv; exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv; exec->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv; exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv; exec->GetSeparableFilter = _mesa_GetSeparableFilter; exec->GetSeparableFilterEXT = _mesa_GetSeparableFilter; exec->Histogram = _mesa_Histogram; exec->Minmax = _mesa_Minmax; exec->ResetHistogram = _mesa_ResetHistogram; exec->ResetMinmax = _mesa_ResetMinmax; exec->SeparableFilter2D = _mesa_SeparableFilter2D; #endif /* 2. GL_EXT_blend_color */ #if 0 /* exec->BlendColorEXT = _mesa_BlendColorEXT; */ #endif /* 3. GL_EXT_polygon_offset */ #if _HAVE_FULL_GL exec->PolygonOffsetEXT = _mesa_PolygonOffsetEXT; #endif /* 6. GL_EXT_texture3d */ #if 0 /* exec->CopyTexSubImage3DEXT = _mesa_CopyTexSubImage3D; */ /* exec->TexImage3DEXT = _mesa_TexImage3DEXT; */ /* exec->TexSubImage3DEXT = _mesa_TexSubImage3D; */ #endif /* 11. GL_EXT_histogram */ #if _HAVE_FULL_GL exec->GetHistogramEXT = _mesa_GetHistogram; exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv; exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv; exec->GetMinmaxEXT = _mesa_GetMinmax; exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv; exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv; #endif /* ?. GL_SGIX_pixel_texture */ #if _HAVE_FULL_GL exec->PixelTexGenSGIX = _mesa_PixelTexGenSGIX; #endif /* 15. GL_SGIS_pixel_texture */ #if _HAVE_FULL_GL exec->PixelTexGenParameteriSGIS = _mesa_PixelTexGenParameteriSGIS; exec->PixelTexGenParameterivSGIS = _mesa_PixelTexGenParameterivSGIS; exec->PixelTexGenParameterfSGIS = _mesa_PixelTexGenParameterfSGIS; exec->PixelTexGenParameterfvSGIS = _mesa_PixelTexGenParameterfvSGIS; exec->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS; exec->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS; #endif /* 30. GL_EXT_vertex_array */ #if _HAVE_FULL_GL exec->ColorPointerEXT = _mesa_ColorPointerEXT; exec->EdgeFlagPointerEXT = _mesa_EdgeFlagPointerEXT; exec->IndexPointerEXT = _mesa_IndexPointerEXT; exec->NormalPointerEXT = _mesa_NormalPointerEXT; exec->TexCoordPointerEXT = _mesa_TexCoordPointerEXT; exec->VertexPointerEXT = _mesa_VertexPointerEXT; #endif /* 37. GL_EXT_blend_minmax */ #if 0 exec->BlendEquationEXT = _mesa_BlendEquationEXT; #endif /* 54. GL_EXT_point_parameters */ #if _HAVE_FULL_GL exec->PointParameterfEXT = _mesa_PointParameterfEXT; exec->PointParameterfvEXT = _mesa_PointParameterfvEXT; #endif /* 78. GL_EXT_paletted_texture */ #if 0 exec->ColorTableEXT = _mesa_ColorTableEXT; exec->ColorSubTableEXT = _mesa_ColorSubTableEXT; #endif #if _HAVE_FULL_GL exec->GetColorTableEXT = _mesa_GetColorTable; exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv; exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv; #endif /* 97. GL_EXT_compiled_vertex_array */ #if _HAVE_FULL_GL exec->LockArraysEXT = _mesa_LockArraysEXT; exec->UnlockArraysEXT = _mesa_UnlockArraysEXT; #endif /* 148. GL_EXT_multi_draw_arrays */ #if _HAVE_FULL_GL exec->MultiDrawArraysEXT = _mesa_MultiDrawArraysEXT; exec->MultiDrawElementsEXT = _mesa_MultiDrawElementsEXT; #endif /* 173. GL_INGR_blend_func_separate */ #if _HAVE_FULL_GL exec->BlendFuncSeparateEXT = _mesa_BlendFuncSeparateEXT; #endif /* 196. GL_MESA_resize_buffers */ #if _HAVE_FULL_GL exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA; #endif /* 197. GL_MESA_window_pos */ #if _HAVE_FULL_GL exec->WindowPos2dMESA = _mesa_WindowPos2dMESA; exec->WindowPos2dvMESA = _mesa_WindowPos2dvMESA; exec->WindowPos2fMESA = _mesa_WindowPos2fMESA; exec->WindowPos2fvMESA = _mesa_WindowPos2fvMESA; exec->WindowPos2iMESA = _mesa_WindowPos2iMESA; exec->WindowPos2ivMESA = _mesa_WindowPos2ivMESA; exec->WindowPos2sMESA = _mesa_WindowPos2sMESA; exec->WindowPos2svMESA = _mesa_WindowPos2svMESA; exec->WindowPos3dMESA = _mesa_WindowPos3dMESA; exec->WindowPos3dvMESA = _mesa_WindowPos3dvMESA; exec->WindowPos3fMESA = _mesa_WindowPos3fMESA; exec->WindowPos3fvMESA = _mesa_WindowPos3fvMESA; exec->WindowPos3iMESA = _mesa_WindowPos3iMESA; exec->WindowPos3ivMESA = _mesa_WindowPos3ivMESA; exec->WindowPos3sMESA = _mesa_WindowPos3sMESA; exec->WindowPos3svMESA = _mesa_WindowPos3svMESA; exec->WindowPos4dMESA = _mesa_WindowPos4dMESA; exec->WindowPos4dvMESA = _mesa_WindowPos4dvMESA; exec->WindowPos4fMESA = _mesa_WindowPos4fMESA; exec->WindowPos4fvMESA = _mesa_WindowPos4fvMESA; exec->WindowPos4iMESA = _mesa_WindowPos4iMESA; exec->WindowPos4ivMESA = _mesa_WindowPos4ivMESA; exec->WindowPos4sMESA = _mesa_WindowPos4sMESA; exec->WindowPos4svMESA = _mesa_WindowPos4svMESA; #endif /* 200. GL_IBM_multimode_draw_arrays */ #if _HAVE_FULL_GL exec->MultiModeDrawArraysIBM = _mesa_MultiModeDrawArraysIBM; exec->MultiModeDrawElementsIBM = _mesa_MultiModeDrawElementsIBM; #endif /* 233. GL_NV_vertex_program */ #if FEATURE_NV_vertex_program exec->BindProgramNV = _mesa_BindProgram; exec->DeleteProgramsNV = _mesa_DeletePrograms; exec->ExecuteProgramNV = _mesa_ExecuteProgramNV; exec->GenProgramsNV = _mesa_GenPrograms; exec->AreProgramsResidentNV = _mesa_AreProgramsResidentNV; exec->RequestResidentProgramsNV = _mesa_RequestResidentProgramsNV; exec->GetProgramParameterfvNV = _mesa_GetProgramParameterfvNV; exec->GetProgramParameterdvNV = _mesa_GetProgramParameterdvNV; exec->GetProgramivNV = _mesa_GetProgramivNV; exec->GetProgramStringNV = _mesa_GetProgramStringNV; exec->GetTrackMatrixivNV = _mesa_GetTrackMatrixivNV; exec->GetVertexAttribdvNV = _mesa_GetVertexAttribdvNV; exec->GetVertexAttribfvNV = _mesa_GetVertexAttribfvNV; exec->GetVertexAttribivNV = _mesa_GetVertexAttribivNV; exec->GetVertexAttribPointervNV = _mesa_GetVertexAttribPointervNV; exec->IsProgramNV = _mesa_IsProgram; exec->LoadProgramNV = _mesa_LoadProgramNV; exec->ProgramParameter4dNV = _mesa_ProgramParameter4dNV; exec->ProgramParameter4dvNV = _mesa_ProgramParameter4dvNV; exec->ProgramParameter4fNV = _mesa_ProgramParameter4fNV; exec->ProgramParameter4fvNV = _mesa_ProgramParameter4fvNV; exec->ProgramParameters4dvNV = _mesa_ProgramParameters4dvNV; exec->ProgramParameters4fvNV = _mesa_ProgramParameters4fvNV; exec->TrackMatrixNV = _mesa_TrackMatrixNV; exec->VertexAttribPointerNV = _mesa_VertexAttribPointerNV; /* glVertexAttrib*NV functions handled in api_loopback.c */ #endif /* 282. GL_NV_fragment_program */ #if FEATURE_NV_fragment_program exec->ProgramNamedParameter4fNV = _mesa_ProgramNamedParameter4fNV; exec->ProgramNamedParameter4dNV = _mesa_ProgramNamedParameter4dNV; exec->ProgramNamedParameter4fvNV = _mesa_ProgramNamedParameter4fvNV; exec->ProgramNamedParameter4dvNV = _mesa_ProgramNamedParameter4dvNV; exec->GetProgramNamedParameterfvNV = _mesa_GetProgramNamedParameterfvNV; exec->GetProgramNamedParameterdvNV = _mesa_GetProgramNamedParameterdvNV; exec->ProgramLocalParameter4dARB = _mesa_ProgramLocalParameter4dARB; exec->ProgramLocalParameter4dvARB = _mesa_ProgramLocalParameter4dvARB; exec->ProgramLocalParameter4fARB = _mesa_ProgramLocalParameter4fARB; exec->ProgramLocalParameter4fvARB = _mesa_ProgramLocalParameter4fvARB; exec->GetProgramLocalParameterdvARB = _mesa_GetProgramLocalParameterdvARB; exec->GetProgramLocalParameterfvARB = _mesa_GetProgramLocalParameterfvARB; #endif /* 262. GL_NV_point_sprite */ #if _HAVE_FULL_GL exec->PointParameteriNV = _mesa_PointParameteriNV; exec->PointParameterivNV = _mesa_PointParameterivNV; #endif /* 268. GL_EXT_stencil_two_side */ #if _HAVE_FULL_GL exec->ActiveStencilFaceEXT = _mesa_ActiveStencilFaceEXT; #endif /* ???. GL_EXT_depth_bounds_test */ exec->DepthBoundsEXT = _mesa_DepthBoundsEXT; /* ARB 1. GL_ARB_multitexture */ #if _HAVE_FULL_GL exec->ActiveTextureARB = _mesa_ActiveTextureARB; exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB; #endif /* ARB 3. GL_ARB_transpose_matrix */ #if _HAVE_FULL_GL exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB; exec->LoadTransposeMatrixfARB = _mesa_LoadTransposeMatrixfARB; exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB; exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB; #endif /* ARB 5. GL_ARB_multisample */ #if _HAVE_FULL_GL exec->SampleCoverageARB = _mesa_SampleCoverageARB; #endif /* ARB 12. GL_ARB_texture_compression */ #if _HAVE_FULL_GL exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB; exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB; exec->CompressedTexImage1DARB = _mesa_CompressedTexImage1DARB; exec->CompressedTexSubImage3DARB = _mesa_CompressedTexSubImage3DARB; exec->CompressedTexSubImage2DARB = _mesa_CompressedTexSubImage2DARB; exec->CompressedTexSubImage1DARB = _mesa_CompressedTexSubImage1DARB; exec->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB; #endif /* ARB 14. GL_ARB_point_parameters */ /* reuse EXT_point_parameters functions */ /* ARB 26. GL_ARB_vertex_program */ /* ARB 27. GL_ARB_fragment_program */ #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */ /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */ /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */ /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */ /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */ /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */ /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */ /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */ /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */ /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */ /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */ /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */ /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */ /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */ /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */ /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */ /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */ /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */ /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */ /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */ /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */ /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */ /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */ /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */ /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */ /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */ /* glVertexAttrib4bvARB handled in api_loopback.c */ /* glVertexAttrib4ivARB handled in api_loopback.c */ /* glVertexAttrib4ubvARB handled in api_loopback.c */ /* glVertexAttrib4usvARB handled in api_loopback.c */ /* glVertexAttrib4uivARB handled in api_loopback.c */ /* glVertexAttrib4NbvARB handled in api_loopback.c */ /* glVertexAttrib4NsvARB handled in api_loopback.c */ /* glVertexAttrib4NivARB handled in api_loopback.c */ /* glVertexAttrib4NusvARB handled in api_loopback.c */ /* glVertexAttrib4NuivARB handled in api_loopback.c */ exec->VertexAttribPointerARB = _mesa_VertexAttribPointerARB; exec->EnableVertexAttribArrayARB = _mesa_EnableVertexAttribArrayARB; exec->DisableVertexAttribArrayARB = _mesa_DisableVertexAttribArrayARB; exec->ProgramStringARB = _mesa_ProgramStringARB; /* glBindProgramARB aliases glBindProgramNV */ /* glDeleteProgramsARB aliases glDeleteProgramsNV */ /* glGenProgramsARB aliases glGenProgramsNV */ /* glIsProgramARB aliases glIsProgramNV */ /* glGetVertexAttribdvARB aliases glGetVertexAttribdvNV */ /* glGetVertexAttribfvARB aliases glGetVertexAttribfvNV */ /* glGetVertexAttribivARB aliases glGetVertexAttribivNV */ /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */ exec->ProgramEnvParameter4dARB = _mesa_ProgramEnvParameter4dARB; exec->ProgramEnvParameter4dvARB = _mesa_ProgramEnvParameter4dvARB; exec->ProgramEnvParameter4fARB = _mesa_ProgramEnvParameter4fARB; exec->ProgramEnvParameter4fvARB = _mesa_ProgramEnvParameter4fvARB; exec->ProgramLocalParameter4dARB = _mesa_ProgramLocalParameter4dARB; exec->ProgramLocalParameter4dvARB = _mesa_ProgramLocalParameter4dvARB; exec->ProgramLocalParameter4fARB = _mesa_ProgramLocalParameter4fARB; exec->ProgramLocalParameter4fvARB = _mesa_ProgramLocalParameter4fvARB; exec->GetProgramEnvParameterdvARB = _mesa_GetProgramEnvParameterdvARB; exec->GetProgramEnvParameterfvARB = _mesa_GetProgramEnvParameterfvARB; exec->GetProgramLocalParameterdvARB = _mesa_GetProgramLocalParameterdvARB; exec->GetProgramLocalParameterfvARB = _mesa_GetProgramLocalParameterfvARB; exec->GetProgramivARB = _mesa_GetProgramivARB; exec->GetProgramStringARB = _mesa_GetProgramStringARB; #endif /* ARB 28. GL_ARB_vertex_buffer_object */ #if FEATURE_ARB_vertex_buffer_object exec->BindBufferARB = _mesa_BindBufferARB; exec->BufferDataARB = _mesa_BufferDataARB; exec->BufferSubDataARB = _mesa_BufferSubDataARB; exec->DeleteBuffersARB = _mesa_DeleteBuffersARB; exec->GenBuffersARB = _mesa_GenBuffersARB; exec->GetBufferParameterivARB = _mesa_GetBufferParameterivARB; exec->GetBufferPointervARB = _mesa_GetBufferPointervARB; exec->GetBufferSubDataARB = _mesa_GetBufferSubDataARB; exec->IsBufferARB = _mesa_IsBufferARB; exec->MapBufferARB = _mesa_MapBufferARB; exec->UnmapBufferARB = _mesa_UnmapBufferARB; #endif #if FEATURE_ARB_occlusion_query exec->GenQueriesARB = _mesa_GenQueriesARB; exec->DeleteQueriesARB = _mesa_DeleteQueriesARB; exec->IsQueryARB = _mesa_IsQueryARB; exec->BeginQueryARB = _mesa_BeginQueryARB; exec->EndQueryARB = _mesa_EndQueryARB; exec->GetQueryivARB = _mesa_GetQueryivARB; exec->GetQueryObjectivARB = _mesa_GetQueryObjectivARB; exec->GetQueryObjectuivARB = _mesa_GetQueryObjectuivARB; #endif } /*@}*/ /**********************************************************************/ /** \name State update logic */ /*@{*/ /* * Update items which depend on vertex/fragment programs. */ static void update_program( GLcontext *ctx ) { if (ctx->FragmentProgram.Enabled && ctx->FragmentProgram.Current) { if (ctx->FragmentProgram.Current->InputsRead & (1 << FRAG_ATTRIB_COL1)) ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; } } /* * If __GLcontextRec::NewState is non-zero then this function \b must be called * before rendering any primitive. Basically, function pointers and * miscellaneous flags are updated to reflect the current state of the state * machine. * * Calls dd_function_table::UpdateState to perform any internal state management * necessary. * * \sa _mesa_update_modelview_project(), _mesa_update_texture(), * _mesa_update_buffers(), _mesa_update_polygon(), _mesa_update_lighting() and * _mesa_update_tnl_spaces(). */ void _mesa_update_state( GLcontext *ctx ) { const GLuint new_state = ctx->NewState; if (MESA_VERBOSE & VERBOSE_STATE) _mesa_print_state("_mesa_update_state", new_state); if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) _mesa_update_modelview_project( ctx, new_state ); if (new_state & (_NEW_TEXTURE|_NEW_TEXTURE_MATRIX)) _mesa_update_texture( ctx, new_state ); if (new_state & (_NEW_SCISSOR|_NEW_BUFFERS)) _mesa_update_buffers( ctx ); if (new_state & _NEW_POLYGON) _mesa_update_polygon( ctx ); if (new_state & _NEW_LIGHT) _mesa_update_lighting( ctx ); if (new_state & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_pixel( ctx, new_state ); if (new_state & _NEW_PROGRAM) update_program( ctx ); /* ctx->_NeedEyeCoords is now up to date. * * If the truth value of this variable has changed, update for the * new lighting space and recompute the positions of lights and the * normal transform. * * If the lighting space hasn't changed, may still need to recompute * light positions & normal transforms for other reasons. */ if (new_state & _MESA_NEW_NEED_EYE_COORDS) _mesa_update_tnl_spaces( ctx, new_state ); /* * Here the driver sets up all the ctx->Driver function pointers * to it's specific, private functions, and performs any * internal state management necessary, including invalidating * state of active modules. * * Set ctx->NewState to zero to avoid recursion if * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?) */ ctx->NewState = 0; ctx->Driver.UpdateState(ctx, new_state); ctx->Array.NewState = 0; /* At this point we can do some assertions to be sure the required * device driver function pointers are all initialized. */ _mesa_check_driver_hooks( ctx ); } /*@}*/