/* * Mesa 3-D graphics library * Version: 6.5.3 * * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SHADERS_H #define SHADERS_H #include "glheader.h" #include "mtypes.h" extern void GLAPIENTRY _mesa_DeleteObjectARB(GLhandleARB obj); extern GLhandleARB GLAPIENTRY _mesa_GetHandleARB(GLenum pname); extern void GLAPIENTRY _mesa_DetachObjectARB (GLhandleARB, GLhandleARB); extern GLhandleARB GLAPIENTRY _mesa_CreateShaderObjectARB (GLenum); extern void GLAPIENTRY _mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); extern void GLAPIENTRY _mesa_CompileShaderARB (GLhandleARB); extern GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB (void); extern void GLAPIENTRY _mesa_AttachObjectARB (GLhandleARB, GLhandleARB); extern void GLAPIENTRY _mesa_LinkProgramARB (GLhandleARB); extern void GLAPIENTRY _mesa_UseProgramObjectARB (GLhandleARB); extern void GLAPIENTRY _mesa_ValidateProgramARB (GLhandleARB); extern void GLAPIENTRY _mesa_Uniform1fARB (GLint, GLfloat); extern void GLAPIENTRY _mesa_Uniform2fARB (GLint, GLfloat, GLfloat); extern void GLAPIENTRY _mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat); extern void GLAPIENTRY _mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); extern void GLAPIENTRY _mesa_Uniform1iARB (GLint, GLint); extern void GLAPIENTRY _mesa_Uniform2iARB (GLint, GLint, GLint); extern void GLAPIENTRY _mesa_Uniform3iARB (GLint, GLint, GLint, GLint); extern void GLAPIENTRY _mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint); extern void GLAPIENTRY _mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *); extern void GLAPIENTRY _mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *); extern void GLAPIENTRY _mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *); extern void GLAPIENTRY _mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *); extern void GLAPIENTRY _mesa_Uniform1ivARB (GLint, GLsizei, const GLint *); extern void GLAPIENTRY _mesa_Uniform2ivARB (GLint, GLsizei, const GLint *); extern void GLAPIENTRY _mesa_Uniform3ivARB (GLint, GLsizei, const GLint *); extern void GLAPIENTRY _mesa_Uniform4ivARB (GLint, GLsizei, const GLint *); extern void GLAPIENTRY _mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); extern void GLAPIENTRY _mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); extern void GLAPIENTRY _mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); extern void GLAPIENTRY _mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); extern void GLAPIENTRY _mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *); extern void GLAPIENTRY _mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); extern void GLAPIENTRY _mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); extern GLint GLAPIENTRY _mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *); extern void GLAPIENTRY _mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); extern void GLAPIENTRY _mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *); extern void GLAPIENTRY _mesa_GetUniformivARB (GLhandleARB, GLint, GLint *); extern void GLAPIENTRY _mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); #if FEATURE_ARB_vertex_shader extern void GLAPIENTRY _mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); extern void GLAPIENTRY _mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); extern GLint GLAPIENTRY _mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *); #endif /* FEATURE_ARB_vertex_shader */ /* 2.0 */ extern void GLAPIENTRY _mesa_AttachShader(GLuint program, GLuint shader); extern GLuint GLAPIENTRY _mesa_CreateShader(GLenum); extern GLuint GLAPIENTRY _mesa_CreateProgram(void); extern void GLAPIENTRY _mesa_DeleteProgram(GLuint program); extern void GLAPIENTRY _mesa_DeleteShader(GLuint shader); extern void GLAPIENTRY _mesa_DetachShader(GLuint program, GLuint shader); extern void GLAPIENTRY _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); extern void GLAPIENTRY _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params); extern void GLAPIENTRY _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); extern void GLAPIENTRY _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params); extern void GLAPIENTRY _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); extern GLboolean GLAPIENTRY _mesa_IsProgram(GLuint program); extern GLboolean GLAPIENTRY _mesa_IsShader(GLuint shader); /* 2.1 */ extern void GLAPIENTRY _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void GLAPIENTRY _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void GLAPIENTRY _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void GLAPIENTRY _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void GLAPIENTRY _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void GLAPIENTRY _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #endif /* SHADERS_H */