/* * Copyright 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Francisco Jerez */ #ifndef SHADERIMAGE_H #define SHADERIMAGE_H #include "glheader.h" #include "formats.h" #ifdef __cplusplus extern "C" { #endif struct gl_context; /** * Get the matching mesa_format for a shader image format GL enum. */ mesa_format _mesa_get_shader_image_format(GLenum format); /** * Get the GL image format class for a shader image format GL enum */ GLenum _mesa_get_image_format_class(GLenum format); /** * Return whether an image format should be supported based on the current API * version of the context. */ bool _mesa_is_shader_image_format_supported(const struct gl_context *ctx, GLenum format); /** * Get a single image unit struct with the default state. */ struct gl_image_unit _mesa_default_image_unit(struct gl_context *ctx); /** * Initialize a context's shader image units to the default state. */ void _mesa_init_image_units(struct gl_context *ctx); /** * Return GL_TRUE if the state of the image unit passed as argument is valid * and access from the shader is allowed. Otherwise loads from this unit * should return zero and stores should have no effect. * * The result depends on context state other than the passed image unit, part * of the _NEW_TEXTURE_OBJECT set. */ GLboolean _mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u); void GLAPIENTRY _mesa_BindImageTexture_no_error(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); void GLAPIENTRY _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); void GLAPIENTRY _mesa_BindImageTextures_no_error(GLuint first, GLsizei count, const GLuint *textures); void GLAPIENTRY _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures); #ifdef __cplusplus } #endif #endif