/* * Mesa 3-D graphics library * * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. * Copyright (C) 2010 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SHADERAPI_H #define SHADERAPI_H #include "glheader.h" #ifdef __cplusplus extern "C" { #endif struct _glapi_table; struct gl_context; struct gl_shader_program; extern void _mesa_copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src); extern void _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg); extern void _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg, const char *caller); extern unsigned _mesa_count_active_attribs(struct gl_shader_program *shProg); extern size_t _mesa_longest_attribute_name_length(struct gl_shader_program *shProg); extern void GLAPIENTRY _mesa_AttachObjectARB(GLhandleARB, GLhandleARB); extern void GLAPIENTRY _mesa_CompileShader(GLhandleARB); extern GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB(void); extern GLhandleARB GLAPIENTRY _mesa_CreateShaderObjectARB(GLenum type); extern void GLAPIENTRY _mesa_DeleteObjectARB(GLhandleARB obj); extern void GLAPIENTRY _mesa_DetachObjectARB(GLhandleARB, GLhandleARB); extern void GLAPIENTRY _mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); extern GLint GLAPIENTRY _mesa_GetFragDataLocation(GLuint program, const GLchar *name); extern GLint GLAPIENTRY _mesa_GetFragDataIndex(GLuint program, const GLchar *name); extern GLhandleARB GLAPIENTRY _mesa_GetHandleARB(GLenum pname); extern void GLAPIENTRY _mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); extern void GLAPIENTRY _mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *); extern void GLAPIENTRY _mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *); extern void GLAPIENTRY _mesa_GetShaderSource(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); extern GLboolean GLAPIENTRY _mesa_IsProgram(GLuint name); extern GLboolean GLAPIENTRY _mesa_IsShader(GLuint name); extern void GLAPIENTRY _mesa_LinkProgram(GLhandleARB programObj); extern void GLAPIENTRY _mesa_ShaderSource(GLhandleARB, GLsizei, const GLcharARB* const *, const GLint *); extern void GLAPIENTRY _mesa_UseProgram(GLhandleARB); extern void GLAPIENTRY _mesa_ValidateProgram(GLhandleARB); extern void GLAPIENTRY _mesa_BindAttribLocation(GLhandleARB, GLuint, const GLcharARB *); extern void GLAPIENTRY _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, const GLchar *name); extern void GLAPIENTRY _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); extern void GLAPIENTRY _mesa_GetActiveAttrib(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); extern GLint GLAPIENTRY _mesa_GetAttribLocation(GLhandleARB, const GLcharARB *); extern void GLAPIENTRY _mesa_AttachShader(GLuint program, GLuint shader); extern GLuint GLAPIENTRY _mesa_CreateShader(GLenum); extern GLuint GLAPIENTRY _mesa_CreateProgram(void); extern void GLAPIENTRY _mesa_DeleteProgram(GLuint program); extern void GLAPIENTRY _mesa_DeleteShader(GLuint shader); extern void GLAPIENTRY _mesa_DetachShader(GLuint program, GLuint shader); extern void GLAPIENTRY _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); extern void GLAPIENTRY _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params); extern void GLAPIENTRY _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); extern void GLAPIENTRY _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params); extern void GLAPIENTRY _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); extern void GLAPIENTRY _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); extern void GLAPIENTRY _mesa_ReleaseShaderCompiler(void); extern void GLAPIENTRY _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLint length); extern void GLAPIENTRY _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); extern void GLAPIENTRY _mesa_ProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); extern void GLAPIENTRY _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value); void _mesa_use_shader_program(struct gl_context *ctx, GLenum type, struct gl_shader_program *shProg); extern void GLAPIENTRY _mesa_UseShaderProgramEXT(GLenum type, GLuint program); extern void GLAPIENTRY _mesa_ActiveProgramEXT(GLuint program); extern GLuint GLAPIENTRY _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string); extern void _mesa_copy_linked_program_data(gl_shader_type type, const struct gl_shader_program *src, struct gl_program *dst); #ifdef __cplusplus } #endif #endif /* SHADERAPI_H */