/* * Mesa 3-D graphics library * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SCISSOR_H #define SCISSOR_H #include "glheader.h" struct gl_context; void GLAPIENTRY _mesa_Scissor_no_error(GLint x, GLint y, GLsizei width, GLsizei height); extern void GLAPIENTRY _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ); void GLAPIENTRY _mesa_ScissorArrayv_no_error(GLuint first, GLsizei count, const GLint * v); extern void GLAPIENTRY _mesa_ScissorArrayv(GLuint first, GLsizei count, const GLint * v); void GLAPIENTRY _mesa_ScissorIndexed_no_error(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); extern void GLAPIENTRY _mesa_ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); void GLAPIENTRY _mesa_ScissorIndexedv_no_error(GLuint index, const GLint * v); extern void GLAPIENTRY _mesa_ScissorIndexedv(GLuint index, const GLint * v); extern void GLAPIENTRY _mesa_WindowRectanglesEXT(GLenum mode, GLsizei count, const GLint *box); extern void _mesa_set_scissor(struct gl_context *ctx, unsigned idx, GLint x, GLint y, GLsizei width, GLsizei height); extern void _mesa_init_scissor(struct gl_context *ctx); #endif